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Thread: Mongols vs the world redux

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  1. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mongols vs the world redux

    Nice!

    First, on SS 6.4 you have Early and Late campaigns. Early starts at 1100, late starts at 1250 (i think). 1 turn = 1 year. So skipping an early campaign until the time the Mongols arrive will greatly benefit the powerful factions early game. The ERE in particular is so friggin powerful that in 200 years it will probably have 1/3 of the map.

    If we play with Real Recruitment on the game will be much harder for those who don't get free units (read: non-mongols). With RR on and manually led battles nations like France and HRE will have the best chance of winnig due to their awesome cav. Especially France, those Lancers are absurdly powerful. Though with RR English Longbowmen no longer have AP they do get huge recruitment pools so depending on how the AI plays England this nation can be huge vs. the mongols.

    You also have three kinds of AI - a pathetic one, a medium one and a completely berzerk one. If you select the agressive AI the timeskip will mean there is a higher chance some nation disappears and another one grows huge. Not to mention that the AI has huge money scripts so it can basically never get bankrupt.

    Anyway I'm game for WOTK2!

    BTW have you considered including the Timurids? They do arrive shortly after the Mongols.
    Last edited by Myth; 05-13-2011 at 09:40.
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