i ve never heard of lands to conquer. so i got no idea whether im getting this running. this whole installing and updating and folder name changing and all this is giving me a hard time already. what about starting a late stainless steel campaign. the mongols are there already so we are good without any turn skipping. true u pretty likely are overrunning kwarz and the nomads in the north but u are running out of money fast which soon is giving u an US debt dimension like treasury. so no forts. and without forts ur offensive is slowing down massively unless u was fine with being caught in battles. i mean even with the movement rate of the mongols u still are running the risk of getting a battle forced on u if there is no forts. so u without forts already is balancing thigns. and yea human vs human field battles is what im in favor of. otherwise there really is just a little chance. so im cool with a late stainless steel game. im pretty sure we in the west are capable of building up a first front in turkey and the holy land already. also if one player was having 1 big and 1 small faction things very likely are balanced. east rome and sicily, moors and crusaders, england and southern russia e.g. so there still is backup further away in the west when the kingdom closest to the first line of battle is down. turkey, crusaders, southern russia maybe even east rome and egypt likely are falling in this category. having more factions human ruled is better than having those factions computer ruled and players leaving early in the game already because they were up for facing the enemy the earliest possible as turky or crusaders causing at least some casualties on ur side in an honorable act of pure self scarification in a glorious war of attrition. kinda like Quirl once did with the seljuks