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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mongols vs the world redux

    Phonics I'll try this either today or tomorow, I was busy during the weekend with starting a project in AfterEffects, and in general had no option to leave my PC on with me in the room and not use it for work. 10 hours worth of turns sounds... daunting to say the least. But I'll give this a try. Also, some more inspiration:

    In 1260, Hulagu (Mongol Khan) sent envoys to Qutuz in Cairo, demanding his surrender:

    From the King of Kings of the East and West, the Great Khan. To Qutuz the Mamluk, who fled to escape our swords. You should think of what happened to other countries and submit to us. You have heard how we have conquered a vast empire and have purified the earth of the disorders that tainted it. We have conquered vast areas, massacring all the people. You cannot escape from the terror of our armies. Where can you flee? What road will you use to escape us? Our horses are swift, our arrows sharp, our swords like thunderbolts, our hearts as hard as the mountains, our soldiers as numerous as the sand. Fortresses will not detain us, nor arms stop us. Your prayers to God will not avail against us. We are not moved by tears nor touched by lamentations. Only those who beg our protection will be safe. Hasten your reply before the fire of war is kindled. Resist and you will suffer the most terrible catastrophes. We will shatter your mosques and reveal the weakness of your God and then will kill your children and your old men together. At present you are the only enemy against whom we have to march.[4]

    Qutuz responded, however, by killing the envoys and displaying their heads on Bab Zuweila, one of the gates of Cairo.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    No one makes threats like a Mongol.

    I reinstalled SS6.4 and am planning to give it another whirl overnight tonight. Also I'll run another LTC test and see if I can get an alternative start in that mod. I really like the one I have but the Mongols don't seem that tough in that mod compared to SS...
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  3. #3

    Default Re: Mongols vs the world redux

    Then beef em up! :D

  4. #4
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    Yeah I could do that but not in the current save, right? And I can't get it to work again (so far). There's something screwy about hotseat mode and the Mongols. I ran it through four times in SS and five times in LTC and only once have they arrived.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mongols vs the world redux

    Dang... Well the only other solution is to set the start date in SS to like 20 turns prior to the invasion and let us develop two factions. Since the starting regions in Early are scarcely populated (like, most castles have less than 1000 people total) it will not be the same as letting 125 turns pass, but allowing the players to prepare two factions unmolested for 20 turns should equal the odds somewhat. What do you think?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    It's another possibility I guess. Will take a bunch of time though and I had hoped for more non-Mongol factions. Let's see if we can get a working SS save. I'll also keep looking at this LTC save to see how strong the Mongols are. It might be ok I just haven't had enough time to test it yet.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  7. #7
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mongols vs the world redux

    Erm there's one more thing we can try - Darth Mod. It's for Vanilla M2TW and it's basically like KGCM. At least that's what they say, I haven't played it. You could give it a try though.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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