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Thread: Mongols vs the world redux

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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mongols vs the world redux

    Dang... Well the only other solution is to set the start date in SS to like 20 turns prior to the invasion and let us develop two factions. Since the starting regions in Early are scarcely populated (like, most castles have less than 1000 people total) it will not be the same as letting 125 turns pass, but allowing the players to prepare two factions unmolested for 20 turns should equal the odds somewhat. What do you think?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    It's another possibility I guess. Will take a bunch of time though and I had hoped for more non-Mongol factions. Let's see if we can get a working SS save. I'll also keep looking at this LTC save to see how strong the Mongols are. It might be ok I just haven't had enough time to test it yet.
    frogbeastegg's TWS2 guide....it's here!

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  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mongols vs the world redux

    Erm there's one more thing we can try - Darth Mod. It's for Vanilla M2TW and it's basically like KGCM. At least that's what they say, I haven't played it. You could give it a try though.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    Yeah I've played it. It's just a balancing mod for vanilla, not much different than LTC to be honest (don't tell Darth or Lusted I said that!)

    I don't think the Mongols are much different than in LTC so I should probably just stick with the save I have unless I can get SS working.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    Woohoo! I'll try this again as soon as I can and post back. By the way I have three working saves in LTC now. If I can get three in SS then we can all take a look at all six and vote on which mod and starting position to use.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    I got this to work in SS. I'm not crazy about the starting position so I'm going to run it again a few more times and post a selection here.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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