Dang... Well the only other solution is to set the start date in SS to like 20 turns prior to the invasion and let us develop two factions. Since the starting regions in Early are scarcely populated (like, most castles have less than 1000 people total) it will not be the same as letting 125 turns pass, but allowing the players to prepare two factions unmolested for 20 turns should equal the odds somewhat. What do you think?
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