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Thread: Mongols vs the world redux

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  1. #1
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    Yeah I've played it. It's just a balancing mod for vanilla, not much different than LTC to be honest (don't tell Darth or Lusted I said that!)

    I don't think the Mongols are much different than in LTC so I should probably just stick with the save I have unless I can get SS working.
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  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  3. #3
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    Woohoo! I'll try this again as soon as I can and post back. By the way I have three working saves in LTC now. If I can get three in SS then we can all take a look at all six and vote on which mod and starting position to use.
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  4. #4
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    I got this to work in SS. I'm not crazy about the starting position so I'm going to run it again a few more times and post a selection here.
    frogbeastegg's TWS2 guide....it's here!

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  5. #5

    Default Re: Mongols vs the world redux

    im not really getting what u are actually doing but i guess u are doing the right thing
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  6. #6
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    Quote Originally Posted by SilverShield View Post
    im not really getting what u are actually doing but i guess u are doing the right thing
    What I'm doing is letting the AI play all factions for us for the 100-odd turns until the Mongols invade. Then I will take control of the Mongols, set the other factions so they are human-controlled, and we can start the game.

    There are different outcomes in terms of the starting position for all the factions each time you run the game this way - different factions are powerful, own different territories etc.

    So I propose to provide a selection of starting positions for everyone to consider and vote on.

    Then we can agree VCs and work out how to allocate the non-Mongol factions to different players.

    Then I'll do some balancing work to iron out weird things like some factions being hugely in debt and others having stacks of cash, and we'll be away.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  7. #7
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mongols vs the world redux

    Mmmm... England.... Gimmie! (or any of the three Italian factions, whomever got the most land! :D)
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  8. #8
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Mongols vs the world redux

    Let's move this discussion to the recruitment thread.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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