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Thread: My thoughts after playing for a few days

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  1. #1
    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: My thoughts after playing for a few days

    actually was kinda fun when I couldn't see water on sea battles. (pre-patch 2) I had to guess all the time about the range of my ships, especially the cannon bunes. That was kinda fun :)

    I'm sure you can toggle the line of sight off magy somewhere on the prefs script.

    "Cuiusvis hominis est errare; nullius nisi insipientis in errore perseverare."
    Any man can make a mistake; only a fool keeps making the same one.

  2. #2
    Senior Member Senior Member Graphic's Avatar
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    Default Re: My thoughts after playing for a few days

    Everything is on point. But once you reach level 7 it becomes worth it. I'm finally having fun.

    Just a note though, find someone (preferably a friend who has the game) to help you get vet units in custom battles. I don't know if that's considered cheap or taboo or what, but I don't care. Its absolutely necessary. You will never get experience for your units when they get slaughtered by other players' vet 9 units, and nine times out of ten the unit selected for promotion to vet status is some crap loan sword or something.
    Last edited by Gregoshi; 05-18-2011 at 00:40. Reason: Language

  3. #3
    Member Member ShadeWraith's Avatar
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    Default Re: My thoughts after playing for a few days

    Hi Magy...long time no see :) If your struggling then there is no hope for me...in some weird way it makes me feel less useless though :) Just had a really close battle..like the old days, so if your evenly matched then the gameplay is great. Im sure when you get to the higher levels it becomes better Im just curious as to why the developers adopted this kind of FPS shooter model of unit unlocks for a strategy game...its a very steep learning curve for new players...even when its a level playing field :)

    I've not got a buddy to 'level up' with, seems a bit wrong to me...but seeing as the alternative is regular rape by higher level players and their units I can see the attraction in it :) I'll just keep plugging away...at least Im up to lvl 5 now, the occassional victory keeps my enthusiasm going :)

    Wraith
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  4. #4
    Senior Member Senior Member Graphic's Avatar
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    Default Re: My thoughts after playing for a few days

    It would seem wrong to me if matchmaking was nonexistent. That's not my fault. So I decided I wasn't going to lose 80% of my games to a broken system because I can't get anything above 2 or 3 vet. I paid $50, I think I'm entitled to have some fun.

  5. #5
    Member Member ShadeWraith's Avatar
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    Default Re: My thoughts after playing for a few days

    Graphic, apologies... maybe I didnt make it clear in my earlier post Im not judging anyone who 'levels up' its up to the individual what they do or dont do :) Out of curiosity though if a friend was helping you level up by allowing you to beat them wouldnt that affect their win/loss ratio etc? The essence of MP TW is your ability to use your units to out manouvre and out think an opponent the fact that often opponents start with a huge unit advantage seems to render that part of the game a bit obsolete, last few online games I had, I hosted with a lvl five max warning on them..seems to work and I have been having some good battles...even managing to win the odd one or two :)


    Wraith
    Proud Member of ClanShades

  6. #6
    Senior Member Senior Member Graphic's Avatar
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    Default Re: My thoughts after playing for a few days

    Don't worry, I was raging against the system (or lack thereof) that CA put into place, not you.

  7. #7
    Rolluplover Member Kocmoc's Avatar
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    Default Re: My thoughts after playing for a few days

    I said this before the release already. It was obvious, that we gonna face this problem at some point. New player have a hard time and many of them wont stay till lvl 10, since they get their arse kicked half all the time.

    Retainer, vets, clanskills, good gens… all those things makes a huge difference. Actual the setup is more important than the playskills.
    If you lack vets, than you hardly can outplay anything. Try to run into some monkguns with full upgrades or try to win something, if you face 1-3 monk archer with 200 range.

    Its obvious, you cant win (unless you face some real bad player).

    Just look at the amount of time you need to get some vets. The good upgrades costs you 20 tokens, the normal upgrades costs 10.
    You need about 4 monk bows to be able to field 2 each battle. Monk guns need 2 upgrades (rapid shot and range), this means 20 tokens each gun, I have 4 so I can field 2 each game. Now Im in the good position, that I win most of my games, still, I can maybe gain 20 tokens a night. A new player who lose a lot more, will need weeks to get some proper vets.

    We did close the door. New people hardly will join us from now on. There has to be solutions.
    The vet system itself is a nice idea, but it has to change to a more newcomer friendly system.

    I suggested to give everyone who reach a new lvl 10 new tokens, reaching lvl 10 maybe 100, so those guys can at least bring some basic vets to stand a chance.


    If you got the vets, than the game is very nice and a lot of fun, but for new player its a nightmare.
    I like the game, but I clearly see the problem coming up here. Its a lot more about what setup you got, than actual playing and moving on the battlefield.

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