I said this before the release already. It was obvious, that we gonna face this problem at some point. New player have a hard time and many of them wont stay till lvl 10, since they get their arse kicked half all the time.
Retainer, vets, clanskills, good gens… all those things makes a huge difference. Actual the setup is more important than the playskills.
If you lack vets, than you hardly can outplay anything. Try to run into some monkguns with full upgrades or try to win something, if you face 1-3 monk archer with 200 range.
Its obvious, you cant win (unless you face some real bad player).
Just look at the amount of time you need to get some vets. The good upgrades costs you 20 tokens, the normal upgrades costs 10.
You need about 4 monk bows to be able to field 2 each battle. Monk guns need 2 upgrades (rapid shot and range), this means 20 tokens each gun, I have 4 so I can field 2 each game. Now Im in the good position, that I win most of my games, still, I can maybe gain 20 tokens a night. A new player who lose a lot more, will need weeks to get some proper vets.
We did close the door. New people hardly will join us from now on. There has to be solutions.
The vet system itself is a nice idea, but it has to change to a more newcomer friendly system.
I suggested to give everyone who reach a new lvl 10 new tokens, reaching lvl 10 maybe 100, so those guys can at least bring some basic vets to stand a chance.
If you got the vets, than the game is very nice and a lot of fun, but for new player its a nightmare.
I like the game, but I clearly see the problem coming up here. Its a lot more about what setup you got, than actual playing and moving on the battlefield.
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