Poll: Are guns too strong?

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Thread: Guns are too strong or not?

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  1. #1
    Member Member Nowake's Avatar
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    Default Re: Guns are too strong or not?

    Hey,

    From a new MP player's perspective, I must write that I do find them a bit off in terms of moral, so I went for
    Yes. The Moral Shock is too much.
    I get the number of kills as correct, but when they retreat behind their melee infantry and continue to give such a moral penalty, it is a bit meh. I believe the unit covering them and getting all the friendly fire should have an even higher penalty to moral to be honest.

    Also, while the kill per Salvo is all right, perhaps their Reload time should be increased a bit more? They may seem slow to Reload now, but I think they were even slower in reality and certain special abilities really bring them a bit over the top (yes, I am aware the previous Inspire was even more ridiculous than Rapid Fire ever will).


  2. #2

    Default Re: Guns are too strong or not?

    Hard to say really...

    Most that complain about them go about fighting them all wrong or atleast in the games that I have played anyway. Also no one is posting replays against skilled players showing how they are OP or pointing out certain points in replays showing how they are OP. They just say this or that...

    It would help determine how much of a morale penalty units should receive if it showed in stats the number of the units current morale, but it doesn't constantly update. I would say however it would make sense that a unit getting shot in the back by friendly fire should suffer a higher morale penalty than a unit getting shot in the front by enemy gun fire.

    If you watch the tracers they aren't going through any friendly soldiers that I can see, that any soldier hit by a bullet dies.

    The thing that may seem broken is how soldiers in a unit can target an enemy soldier behind the lines when it's vision to the enemy soldier is blocked, but I don't think the AI can read that and would probably be hard to code to read such a thing I don't know. If they could fix it so a soldier can't target an enemy soldier without vision that would make a world of difference or atleast be a big step in the right direction.

  3. #3

    Default Re: Guns are too strong or not?

    Now I'm guilty of using 1-2 of these as a tide turner for win. Mostly by running them on the side or even to the backside of the enemy; then fire once for the moral shock. So I voted "Yes, the moral shock is too much." The kills they do seem to be inline for me.

  4. #4

    Default Re: Guns are too strong or not?

    What's the morale shock -morale on units, do we have exact numbers? Aren't high tier units resistant to morale shocks anyway? If a gun shoots in the side or back of enemy they should get a nice minus on morale, that's how it was back in STW days and chain routs were easier back then and no one complained about it, only those new to the game.

  5. #5

    Default Re: Guns are too strong or not?

    My god now people are complaining units get morale shocks when shot in their backside :O


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  6. #6

    Default Re: Guns are too strong or not?

    It sure keeps it entertaining having always a "next" thing to complain about. It's very interesting to see what people consider OP in this game and not fair, so keep it coming. Some I may agree with if they provide good evidence to back up what they say, but that hardly happens.

  7. #7
    Member Member Nowake's Avatar
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    Default Re: Guns are too strong or not?

    I either did not understand your quip or you misunderstood our posts Swoosh. Every post here stated precisely that it is abnormal for your own units to not receive a moral penalty when your muskets are behind them and tearing through the enemy infantry you have engaged. So who is complaining exactly?

    Indeed, we state that penalty should be higher than that of the enemy troops, after all, no one getting shot in the arse would wave it off as a "Nevermind lads, I know you mean well!"


  8. #8
    Clan Takiyama Member Sp00n's Avatar
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    Default Re: Guns are too strong or not?

    Its seems that most matches now are developing into large missile encounters with most players taking a combined 6-8 missiles, you only have to look at the Tosa Cup matches, I think missiles in general are overpowered personally I don't think its just down to guns, upgraded bows are also pretty sick.
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  9. #9
    Member Member UglyJun's Avatar
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    Default Re: Guns are too strong or not?

    Quote Originally Posted by AMP View Post
    What's the morale shock -morale on units, do we have exact numbers? Aren't high tier units resistant to morale shocks anyway? If a gun shoots in the side or back of enemy they should get a nice minus on morale, that's how it was back in STW days and chain routs were easier back then and no one complained about it, only those new to the game.
    well we had major problems with the chain rout in STW Amp :) but it was addressed and rebalanced !!! so far i must say from my limited mp experience that i don't see any unit that's OP :)
    UglyJun
    never born never died 黒い山

  10. #10

    Default Re: Guns are too strong or not?

    Quote Originally Posted by UglyJun View Post
    well we had major problems with the chain rout in STW Amp :) but it was addressed and rebalanced !!! so far i must say from my limited mp experience that i don't see any unit that's OP :)
    no comment Jun just no comment :)

  11. #11

    Default Re: Guns are too strong or not?

    Quote Originally Posted by AMP View Post
    What's the morale shock -morale on units, do we have exact numbers? Aren't high tier units resistant to morale shocks anyway? If a gun shoots in the side or back of enemy they should get a nice minus on morale, that's how it was back in STW days and chain routs were easier back then and no one complained about it, only those new to the game.
    Kantana Samurai atleast has the "resistant to morale shocks" trait. But I have charged them from front with yari samurai too and got trought (alltought eaten one volley). So I would say the shock is just a short time and it cant be more than -5. I would say even less than that but more than -2. I think my light cav ate 3 volleys; one direct and two sideways trought opponent archers. It was the 3rd that got it routing but the 2 other light cavs stayed there for for one more volley. I think they have base morale of 8. So one volley shock would be -3? (Hard to say because theres lots of stuff going on there.)

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