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  1. #1

    Default Competitive MP Totally Broken Post-Patch

    http://forums.totalwar.com/showthrea...-and-you-don-t go post in that thread it's important that the thread takes off.

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    After the patch, the game is now so unfair in different ways for different reasons that it precludes any meaningful ranking system and any real competition.

    Some people have multiple level 5 units with inspire. Some people have units with both inspire and bonzai on a level 6 unit. Other people have 46 vet slots. people who used clone armies and saved them can still load their clones. on the other end of the spectrum some people had their entire avatars erased. the result of the patch is that nobody is on an equal playing field any more, and some players have unfair advantages, because the patch changed the rules of the game to the benefit of some at the expense of others.

    in the short term they need to roll back the alt-f4 changes, give everyone 46 vet slots, and reset all veteran points for all players. besides it makes sense to reset veteran skill points after a patch that changes game play.

    otherwise the game is inherently unfair, because people who owned the game before the big patch have units with capabilities that nobody else can ever get. and people who were dumb enough to delete their heroes get 3 extra vet slots.

    fairness is an implied prerequisite of any game. if the rules are not the same, the game is not fair. if it is not fair how is it even a game? why is it worth playing? until this is fixed the game developer has made a game that gives some players a huge edge over others. think about that for a second.
    Last edited by Cu'Roi; 05-18-2011 at 04:08.

  2. #2

    Default Re: Competitive MP Totally Broken Post-Patch

    I agree with some and disagree with some here...

    I agree the competitive MP is broken in terms of how the MM works and how the ladders works, but it was always broken from the start. You need dedicated servers and a ladder that isn't just a grind to the top, which would seem like common sense?

    I disagree that just because people have units with inspire and banzai make it unfair because those skills are worth their cost and no more, where it doesn't benefit anyone anymore than normal really because he is "paying" for that skill not getting it for "free".

    I agree or should I say that I wouldn't have a problem with vet skills being reset, that wouldn't bother me at all.

    I disagree that 46 vets slots is an advantage because you don't even use half of them in a match and heck... I don't even use like 15 of my vets, where some are just experimental vets. And my gameplay doesn't hurt because of such a thing, so I don't see how going up against someone with a few extra vets slots would put them at a disadvantage.

    I disagree that clone vets are unfair, only bringing in a unit more then you're restricted to deploy is unfair, not units that don't have caps. Here again vets cost funds, skills cost funds and you're not getting them for free. Tokens were only put in place to make people want to play MM more, they don't determine the value of the skill, only the price of funds do. I don't have clones and never used clones and I don't care if people use clones against me.

    I don't think myself as dumb for deleting Yari Hero and the Katana Hero because to me they were dumb units that weren't worth their value, only the bow hero is "kinda". And at the time you had 22.5k matches, so it was worth it then to have different vets instead of those two heroes.

  3. #3
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Competitive MP Totally Broken Post-Patch

    Well, the problem is, that people keeps complaining full-time, everywhere. We have to decide, what is worth to consider and what not.
    The ladder is pointless, change it, leave it or stop it. I personal would like to see a better laddersystem, which actual reflect the real skill of the player and not just the amount of games played.

    Vets, now with 14k max, its pretty easy to have enough vets all the time, I personal cant use my 43 vets at all, let it be around 12-16, more not. Rest of my vets are for testing and adjusting.

    Having vets with lvl 5 or 6 and bansai/inspire. Since the nerf, I hardly use my inspire bots anymore, the effects are just too small to pay for this (120 Koku).
    I cant see the advance of having those units, you just pay a lot for abilities, which are not always worth the money.

    Clones, I never understood it anyway, I dont bother with people having clones, they pay the price for it, thats it.
    If I now made the units the normal way or someone cloned it, I cant bother less, they saved themselves some time maybe (to get the tokens) but after all the game stay fair, since they pay for it the same way I have to pay.

    All fine.


    The MM is the problem, I pointed it out before the release already and clearly stated, that we will reach this current situation.
    New player are doomed and I will bring my suggestion once again here:

    Give everyone 10 tokens for free with each lvl and 100 free for reaching lvl 10. This would give new player at least some small start support.
    Or take the clantokens away at all, I dont mind it, the setup is already too important. Id like to see more the movement and playstyle, since who bring which setup.

  4. #4
    Clan Takiyama Member Sp00n's Avatar
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    Default Re: Competitive MP Totally Broken Post-Patch

    TBH I agree with most of it, the ladder is terrible I get a random 6000 player drop each time I hit the top 100, Inspire and Banzai now work as they should only being available after 8 upgrades, its totally not correct for them still to be available on units that have only 4 upgrades from pre patch, as you basically get them on the cheap.
    Clone units are using an exploit to have more vets than you should. I do like the game but in terms of balance its light years adrift from the original.
    One enemy is too many a hundred friends too few.

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  5. #5

    Default Re: Competitive MP Totally Broken Post-Patch

    yes well you had to pay for grenzers and ferguson rifles in ETW too but that didn't mean they weren't OP. all the best players took them naturally, as they were the best units, the difference was everyone had equal access to them and here that is not the case.

    aside from the fact that having more options gives an inherent advantage independent of the cost of the option, those skills are in fact worth much more than their cost (this is very easy to prove on paper btw). and since a player could get access to them as a level 5 before the patch whereas now you have to be level 9, someone who wants those abilities now will incur 200-300 gold in sunk costs to get access to them. and even then you only get one of the abilities, not both.

    it cannot be both ways. one player gets inspire at a total cost of 700 gold, another gets an inspire at a total cost of 1050 gold. at any fund setting, one person is getting a bargain the other is overpaying. although inspire cost 120 in both cases, the sunk costs alone ensure that inspire is actually more expensive for the latter player (thats ~250 gold out of 14k i can't spend how i please now).

    not to mention the fact that if the ability is worth the cost, then naturally you'd want to take as many as possible to a point since they are worth it, but you wont be able to take as many on any funds setting because they cost more. the point that diminishing returns makes more inspires not worthwhile is up for debate, but it's more than the 2 max you'd be able to bring under the current game design.

    and if 3 extra vet slots aren't useful, why did people delete their heroes in the first place?

    this is actually a very serious problem and sooner or later people will figure out that the game is broken because of the patch.
    Last edited by Cu'Roi; 05-18-2011 at 12:57.

  6. #6

    Default Re: Competitive MP Totally Broken Post-Patch

    I thought the patch fixed most of the stuff.

  7. #7

    Default Re: Competitive MP Totally Broken Post-Patch

    no, i've just scratched the surface. someone put in the fatigue retainer and tell me what that does (someone at CA got their + and - signs mixed up) and also someone try to increase attack for your new cav unit and see what that does. and then maybe someone else can tell me why i have 2 units that are exactly the same but in game one of them has 16 reload and the other has 20 according to the unit card pane in the right?

    but at least those things dont affect the base fairness of the game like some of the other things i've brought up do.

    i haven't cared about any of the other issues - most of this stuff i expected to be frank - but i always assumed that i'd be able to play competitively with others on an even playing field. now i find with this new patch i can't even do that (and i am one of the players who got some advantages, but i want to actually win because i'm better not win on some bullcrap, and not ever even knowing if the match-up was even fair to start with cause i have no idea what the other guy is working with).

    you can't just make a game, and one by one break every part of it and expect people to play it. people play MM for the ranking system and for clan tokens. but when new players face level 10s with units they can't even buy when they are still trying to learn the interface, and then when they are winning they get dropped and find it counted for 2 losses, and then when they do actually finish a game with a win only to find the leader board didn't record it, and then after all that the leader board periodically wipes their stats, multiple times... how long do you think people are going to play a game like that?

    lets look at a check list:

    people who bought the game to play 3 v 3 match making (self explainatory) - gone
    people who bought the game to play in battle list (regional anyone?) - gone
    people who bought the game to play MPC (diplo? timer? sync bug? lmao) - gone
    people who bought the game to make a run on the ladders (hahaha) - gone
    people who bought the game to play classic TW (you can't see those battles in battle list) - gone
    people who bought the game to play in tournaments (see OP) - gone
    people who bought the game to play clan war (zerg steam groups ftw) - gone

    I'm a straight shooter and i call it like i see it and this game is garbage. but hey at least we did get the uniform painter that was supposed to come with NTW this time around.

    http://www.gamespot.com/news/6314214...-new-total-war
    Last edited by Cu'Roi; 05-18-2011 at 14:07.

  8. #8

    Default Re: Competitive MP Totally Broken Post-Patch

    I'll say again for like the 10th time to people... I play MM for random opponents, random maps and collecting tokens to spend on skills. The LB is just a plus if it worked and those that play just for the LB are more so the kind of people that did/do all the d/c'ing and alt-f4'ing, those that can't see it's just a grind to the top. You have no rewards (except shogun ladder - retainer and armor set), so it's just for bragging rights, which tournaments are better for anyway - bragging rights

    Those that have to spend extra funds to get inspire and banzai over someone who already has it on a unit with rank 5 isn't throwing away those funds, they are being spent on skills. Someone having 3 inspires (360 koku) for example that someone else can't have just yet means that the other persons 360 koku is going somewhere else, both players have same starting funds.

    Fatigue is broken because vets get fatigue reductions as they lvl up making fatigue retainers and skills pointless. Only fatigue retainers may be useful for vanilla builds that don't have many vets. This also makes the Gens fatigue aura almost useless as well. This was always like that though, the patch didn't do that.

    Same with speed upgrades they are still pointless because all units are set at max speed. It would've been nice to see a number for speed just like it shows in SP and having working speed upgrades, which would change gameplay/tatics abit I'm sure.

    I'll say again I deleted two of my heroes because of 22.5k matches, matches where you were using ALL vets and ALL 20 slots and those two heroes weren't worth their cost to me, so I made room. Now MM is at 14k, which is how it should be, those extra slots don't matter at all.

    The patch broke some things sure, but it fixed many as well.

    I bought the game for 1 main reason to play against other people online and it has a working MM for the most part, which is a plus.
    - 3v3 MM is buggy but works
    - they need to combine regions for the battle list and allow people to surf through them
    - MPC isn't that still 1v1? No thanks has to be 4 players atleast for me to grab my interest because 1v1 isn't very... multiplayerish
    - Ladders that was expected to fail (grind plus p2p), but I still play MM
    - classic battles would be nice with a MM and good ladder
    - I'll just join tournaments hosted by people, TW isn't nearly ready to have built in tournaments
    - clan meta is dumb and anyone could've seen it was a waste if they did any reading into it

    Lets just hope the next TW is better. <--- I find myself saying that with each new release

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