Results 1 to 16 of 16

Thread: Competitive MP Totally Broken Post-Patch

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #10

    Default Re: Competitive MP Totally Broken Post-Patch

    well if amp you want to defend the game that's fine, i was satisfied with teh game too prior to the patch (or maybe i should say i was cautiously optimistic prior to the patch). i've made my points and i can assure you i'm not wrong (i have no background in economics but just off-hand the principals of sunk costs and opportunity costs ensure that the way clan skill upgrades work post patch compared to pre-patch is unfair. of course you don't need to have a degree in economics to see that it doesn't pass the sniff test). i will expand on a couple things though:

    -cloning isn't fair because someone could get 5 units with clan skill upgrades having only spent the clan tokens one time
    -our (similar) motivations for playing MM are irrelevant and also not representative, I was/am making a generalization that most people play MM for their rank as an end in itself. when that isn't working, a large % of people will quit sooner than they otherwise would have, and the logical conclusion of these issues since they were not sorted in the patch is that the volume of players seeking games drops more quickly than it needed to. once it reaches a tipping point, MM ceases to function. then everyone loses. it may take a long time for this to happen in 1 v 1, especially with steam sales and expansions etc, but it will happen with 2 v 2 comparatively soon.
    -you may believe 3 extra vet slots once you've got 43 makes no de facto difference (and that's fertile ground for debate), but the fact that having more vets slots gives at minimum theoretical advantages is inarguable. i also didn't follow your rationale for why 43 slots were useful @ 22k but not 14k, so i may have missed something though.
    -post patch fatigue retainers actually cause units to fatigue more quickly.
    -you may have the patience to conclude that 3 v 3 MM works, i can't agree with you though, and i doubt many people who bought the game with that intent would agree with you either.
    -tournaments are for bragging rights, and for good reason. they have a lot of problems but they were the best measure. what we have now is a situation where the upper echelon players are not on the same playing field in an avatar competiton. this jeopardizes core legitimacy of avatar based tournaments. now the work around is easy; ban veterans. but that is not as fun or strategic for several reasons. Ideally CA would cure the cause so we don't have to put a band-aid on the symptoms.
    -hundreds to thousands of players have already been lost needlessly.
    -i hope the next TW is better too, but if you want to see why it wont be and see CA spit in your face at the same time, click the link at the bottom of post 7 :).

    many of the problems i mentioned in this thread are facts and not subject to debate. however, the significance and ramifications of the facts we've discussed in this thread are a matter of opinion, and although i am more than prepared to support my opinions, we can agree to disagree if need be.
    Last edited by Cu'Roi; 05-19-2011 at 05:29.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO