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Thread: Any advce for Roman buildings? Economy, culture penalty etc

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  1. #1

    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    My rule of thumb is to pacify a settlement first, then focus on getting the taxes as high as they will go by adding law&order buildings and also basic barracks. Ideally get the taxes so high the population growth is about 0% but the population stays happy. Temples are really, really useful here, as are garrisons. Then, focus on trade and mining and upgrades of various sorts.

    I make my decision on what to build now based on budget concerns: build the cheapest thing that will advance the settlement the most according to this overall strategy, with some exceptions for border regions or major recruitment centers. Farms and estates are to be avoided, only do them in regions where you feel confident their acceleration of population growth (and in case of estates the law&order penalty) do not threaten the stability.
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  2. #2

    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    Ports'n'farms :D
    and a tiny bit of market... that the economics :)

    as for the culture penalty, because everything about the statistics are in percents, its broken... but the main scource is the governers ville, house ect ect ect...
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  3. #3

    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    The first step playing romani is disbanding the ship and 1 triarii, assembly the army and conquer Italy. The most hard thing is fight at 2 fronts (Kartadast and Celts) at the same time, make a heavy use of local soldiers because roman camillian soldiers can only be retrained at starting cities (plus Segesta)

  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    Quote Originally Posted by xzGAB View Post
    The first step playing romani is disbanding the ship and 1 triarii,
    Yes, the luxury liner has to go. But the triarii?! Blasphemy!

    I'm wimping out at the moment, by only starving out cities. I just don't like RTW siege assaults. But it means I don't lose many men and can accumulate a fair amount of coin (hence this thread about what to spend it on). The Gauls have left me alone - walking past Bononia (I did have a half a stack next to it, to guard it) and trying to take Segesta with a full stack. They also tried the besieging tactic, but somehow were repulsed by the rebel defenders. Carthage is not making a serious move, so I am besieging Syracuse. I want to give the Carthies a chance to build up a little before expelling them from Sicily.

  5. #5
    Member Member Paltmull's Avatar
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    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    If you conquer a city with low public order, just enslave or exterminate the population :D
    Last edited by Paltmull; 05-19-2011 at 00:53.

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  6. #6

    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    ^
    |
    |<-- what he said

    but do it with a selfish general an unselfish one might get bad traits

    also for the romans the fun part is collecting triumphs so roleplay it you got the manpower and the economy to do so anyway and remember forts with average garrisons are your friends particulary in the alpine passages and the river passages it can help you avoid unwanted wars for a very many precious turns

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