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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default What do you want in a Ladder?

    There has been some interested expressed in an Org-hosted ladder using our current Tournament/Ladder utility. From my perspective, ladders are a bit different from tournaments because they are persistent and not really 'hosted' as much as tournaments are. They are long-term things and thus rely very heavily on the ladder players themselves to push the thing forward, with the organizers mainly existing to provide assistance whenever a problem is encountered. So, it seems to me that it is important for ladders to represent what the players themselves want in terms of competition. So, I'd like to hear some opinions on what kind of rules and restrictions we should use to make an Org ladder high-quality and useful to the TW community.

    What kind of rules for matches? A full set like for tournaments or something more partial that relies more heavily on agreement between players? In both cases, what should the rules be? What kind of scoring (points) should we allow for wins/losses? Do we want to permit draws for stalemate situations?

    Please post anything and everything you can think of that you would like to see in a ladder.


  2. #2

    Default Re: What do you want in a Ladder?

    Something that ISN'T based solely on number of games played like the current version.

  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: What do you want in a Ladder?

    Quote Originally Posted by 00owl View Post
    Something that ISN'T based solely on number of games played like the current version.
    Our system can rate people on the ladder in multiple ways, but what you're talking about would be best achieved with an ELO rating system, which we can do.
    Last edited by TinCow; 05-21-2011 at 22:58.


  4. #4
    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: What do you want in a Ladder?

    Leagues is a must

    "Cuiusvis hominis est errare; nullius nisi insipientis in errore perseverare."
    Any man can make a mistake; only a fool keeps making the same one.

  5. #5

    Default Re: What do you want in a Ladder?

    The current system built in stw2 is very much flawed and yet people cry when the servers go down because their games aren't counted? Wow... just wow. And having p2p to add to the mess and people can't see that either? Wow... just wow.

    Ladders shouldn't be based on just grinding your way to the top by the number of games played, lol. It should be who you played against (their skill rating) and you should go up in rating with win streaks (which can be people of all skill ratings including lower) and beating people with equal skill rating and higher skill rating. You should go down in skill rating when losing against people of same skill rating and lower skill rating. It really can't be that hard to come up with something.

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: What do you want in a Ladder?

    Quote Originally Posted by AggonyKing View Post
    Leagues is a must
    We can do that too, the ladder system has a built-in League option with promotion/relegation abilities. How many Leagues though, and how do we determine which league each player starts in?

    Ignore these questions, I've just made a test league and it works a bit differently than I thought. The groups option is more of an NFL-style division that keeps smaller groups playing each other, it's not a promotion/relegation system like I thought. A system like that would link in well with a final tournament that would then take the winners of each group and pit them against each other for the league title. However, we could also just run the league with a single group so that everyone plays everyone. The main difference with the league is that the system assigns the games itself, so people do not get to pick who they play. In contrast, the ladder lets people pick their own opponents by challenging each other.

    The biggest issue I see with this is making sure the games get played. Since the match-ups are automatically assigned, you could not avoid fighting an inactive player. We would need some kind of screening process to ensure that only serious players were allowed into the league, and there would have to be some means of policing the players to ensure that games get played. Maybe have two separate leagues? 'Hardcore' and 'Casual' (Samurai and Ashigaru?) Perhaps in the Hardcore/Samurai league, all entering players commit to playing their scheduled matches within 1 week, while Casual/Ashigaru league players get a longer time period? Failure to play the game by the time limit results in a Draw for both players maybe?

    Quote Originally Posted by AMP View Post
    Ladders shouldn't be based on just grinding your way to the top by the number of games played, lol. It should be who you played against (their skill rating) and you should go up in rating with win streaks (which can be people of all skill ratings including lower) and beating people with equal skill rating and higher skill rating. You should go down in skill rating when losing against people of same skill rating and lower skill rating. It really can't be that hard to come up with something.
    I'm pretty sure that's what the ELO system does. I think the number of points you gain for a victory depends on who you beat. If you beat someone with a much higher score than you, your rank goes up a lot. If you beat someone with a much lower score than you, your rank doesn't move much at all. That said, I haven't actually tested the system yet. I'll try and find time to run a test ladder this coming week to see precisely how the ELO rating system works.
    Last edited by TinCow; 05-22-2011 at 02:04.


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