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Thread: 4 turns a year with more than one winter - final release

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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
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    UK
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    5,752

    Default 4 turns a year with more than one winter - final release

    Sorry to post many posts, but as this is the final working release I didn't want it to get clogged up with the tests in the previous threads.

    This new version allows more than one winter a year.
    The problem with the beta version was a slight syntax error which has been corrected.

    Instructions - How to install:

    Download

    Put export_descr_advice.txt under the data folder (make a backup of the current one first)

    Then use the script generator to generate a script to your liking.
    The script will be generated in c:\ so you must copy it to data\scripts\show_me

    Installation complete!
    Instructions - How to use:

    This script must be run manually after every time you load the game or start a new game. To run the script, press escape so that the campaign menu appears. Press the question mark in the top right hand corner. Press the Show me how button on the advisor.

    Play away Remember, you must activate it on every load.
    Notes

    This mod can be used in combination with any other mod. Mod developpers who wish to include this script in their mod are free to do so so long as they contact me and give credit in their mod release.

    Enjoy!
    -Myrddraal

  2. #2
    Member Member Stuie's Avatar
    Join Date
    Aug 2001
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    Upper Gwynedd, PA
    Posts
    406

    Default Re: 4 turns a year with more than one winter - final release

    Ave, Myrddraal!! Thanks for that!

    So is "suspend_unscripted_advice true" not required at all? I thought I read somewhere it was necessary at least at the top, and possibly every turn....


    Edit: four years at the org and I've finally reached my 200th post!
    Last edited by Stuie; 08-09-2005 at 04:05.

  3. #3

    Default Re: 4 turns a year with more than one winter - final release

    Great, Myrddraal, thanks a lot.

    Stuie
    I believe the "suspend_unscripted_advice true" is only needed depending on what trigger you're using. If you use Myrddraal's standard F1 + help + showmehow trigger, then I don't think there should be any need to suspend advice.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4

    Default Re: 4 turns a year with more than one winter - final release

    Myrddraal,

    Maybe this could be setup to run when clicking the Next turn button instead of the Advisor button?

    Think its possible? That would prevent the User from having to click the advisor each time they play?

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  5. #5

    Default Re: 4 turns a year with more than one winter - final release

    A script needs to be activated to take effect. The only way to activate a script is right at the start of the game (a campaign script) and through the advisor (a showme script).
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  6. #6

    Default Re: 4 turns a year with more than one winter - final release

    The next turn cant activate it?

    Wierd.
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

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