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  1. #1

    Default Re: Draft League Rules

    Nice work so far :)

    I think ELO will be better over wins/losses since not everyone is going to be playing everyone in their tier each season, this makes more sense anyway.

    I would say maybe just allow people only to play another opponent just twice a season (two times best of 3). And a month per season is good.

    Allowing unlimited challenges might be fine and same with straight challenges is a good idea, no dodging forever. :)

  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Ok, I've updated the OP with a few changes:
    • Switched it to classic battles as default, though the system allows use of veterans if both players agree in advance of the match.
    • Made it clear that ELO ratings will be used to rank players.
    • Added the Seasons rule to set out clear time limits.
    • Added the Challenges rule to clarify how matches are arranged and detail limits on repeated games between the same players.


    I have a few more questions that I'd like some input on before I start broadcasting this rules draft for more input from the general MP community.
    1) Should the corner camping rule be extended to all red line camping? This is a CWC rule, and it allows red line camping if there is only one red line involved.
    2) Is there a fairer method of determining the attacker/defender in Round 3? Whoever defends there will certainly have an advantage, and I'd like to reduce that advantage as much as possible.

    Also, it seems like during the first season we should just have one tier. I cannot think of any fair method of picking which players belong in which tiers at the moment. Everything I come up with is going to have some bias in it and is likely to upset some people. So, let's start everyone off at the same level. After the first season, we can use those results to add the additional tiers and allocate players to them. From season 2 onwards, all new players would start in the bottom tier.
    Last edited by TinCow; 05-25-2011 at 14:01.


  3. #3

    Default Re: Draft League Rules

    I don't think you need red line camping as well, just adding more restrictions means more people will try and throw the flag at sometime - he did this or did that. Corner camping I would say is good enough.

    Well if there is gonna be attacker/defender then the 3rd match just means both are attackers, but sadly we might need the attacker/defender rule to prevent the tag your it. Maybe who has the worst kill/loss ratio total from both matches is the defender? Not sure..

    As for where everyone starts at, of course everyone should start at the same tier, that only makes sense. :)

  4. #4

    Default Re: Draft League Rules

    For the attack/defend on round three how about the person with the lowest elo gets defender?

  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by 00owl View Post
    For the attack/defend on round three how about the person with the lowest elo gets defender?
    That's an interesting idea. How about doing that when there is an ELO rating difference of 20 or more between the players? A difference of less than 20 means the players are pretty close to even, so giving the advantage to one of them might be a bit skewed.

    Another option just occurred to me as well: weather. In SP, the attacker gets the option to wait on the weather conditions. Why not allow the same for the attacker in Round 3? Defenders tend to benefit more than attackers from ranged units in defensive terrain, so certain weather options would reduce this advantage and perhaps encourage the defender to camp a bit less. Combined with getting to choose the map, choosing the weather as well might even things up a bit more for the attacker and provide another strategic level to the battle. Thoughts?


  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    I'll take the defeaning silence as pure awe at the stupefying brilliance of my suggestion. I've added the ELO and weather tweaks to the bit about who defends in battle 3.

    I think we're pretty much ready to open this thing up to some broader input. I'll start advertising it and asking for input on the rules on Steam this weekend. We're going to need a name for the league, though, so suggestions are welcome. I think it would work well to name each tier of the league after a Japanese sword, with the bottom tier named after the shortest sword (Tanto), and each tier above that named after the next longest sword (Wakizashi, Katana, Nodachi). So, consider that idea in your league name suggestions.


  7. #7

    Default Re: Draft League Rules

    I think the tiers should be named after modern battle tanks, that way it is in keeping with the pattern of historical accuracy.

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