Quote Originally Posted by 00owl View Post
For the attack/defend on round three how about the person with the lowest elo gets defender?
That's an interesting idea. How about doing that when there is an ELO rating difference of 20 or more between the players? A difference of less than 20 means the players are pretty close to even, so giving the advantage to one of them might be a bit skewed.

Another option just occurred to me as well: weather. In SP, the attacker gets the option to wait on the weather conditions. Why not allow the same for the attacker in Round 3? Defenders tend to benefit more than attackers from ranged units in defensive terrain, so certain weather options would reduce this advantage and perhaps encourage the defender to camp a bit less. Combined with getting to choose the map, choosing the weather as well might even things up a bit more for the attacker and provide another strategic level to the battle. Thoughts?