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Thread: Draft League Rules

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  1. #1

    Default Re: Draft League Rules

    Really though last round maybe should be both are attackers thinking about it, because it might be just me, but I kinda do think we need to evolve off this attacker/defender deal with TW in someway. So have it where both players can skirmish, but not for like 15mins without making and melee contact at all or something of the kind.

  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by AMP View Post
    Really though last round maybe should be both are attackers thinking about it, because it might be just me, but I kinda do think we need to evolve off this attacker/defender deal with TW in someway. So have it where both players can skirmish, but not for like 15mins without making and melee contact at all or something of the kind.
    The problem with this is enforcement. Like it or not, some people are just going to camp, even in high level competitive play. For a perpetual league like this, it will be impossible to have a Gamemaster available at all times to resolve a situation where players stalemate themselves and refuse to move. We need some kind of rule that will stop those situations from occurring in the first place. So far, the only thing I've heard is the attacker/defender rule. If there are others, I would gladly welcome them, as I'd prefer something more even for battle 3.


  3. #3

    Default Re: Draft League Rules

    What we could do, I guess this might work better as a league though, is to have two different best of three matches between each player in a "season" in match one player a is attacker in the first and third games and in match two player a is defender in the first and third games. Kinda make the games like "home and away" and in pro leagues they usually even out so that the teams play eachother the same amount home and away right?

  4. #4

    Default Re: Draft League Rules

    And those that do play what seems to be "cowardly" will give a bad name for themselves that's for sure.

    The "home and away" idea sounds good though.

  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by AMP View Post
    And those that do play what seems to be "cowardly" will give a bad name for themselves that's for sure.
    I agree, but reputation alone hasn't been enough to deter it in the Tosa Cup.

    Quote Originally Posted by AMP View Post
    The "home and away" idea sounds good though.
    Yes, it does. I'll add that bit in.

    [edit]Added. The Matches section was getting a bit too dense for my taste, so I broke it out into subsections to make it easier to understand. The Home/Away thing seems to negate any real disadvantage over the long term, so I removed the ELO difference bit as it seemed like excessive rulemaking.
    Last edited by TinCow; 05-27-2011 at 22:11.


  6. #6

    Default Re: Draft League Rules

    The map/weather choice on 3rd fight could be a gateway for some massive cheese tactics. Fully wooded map + rain and just melee rush
    Last edited by OUT4BLOOD; 05-27-2011 at 22:59.
    O4B / Masked

  7. #7

    Default Re: Draft League Rules

    i only skimmed it but these rules look really good. since there are going to be attackers/defenders, it would probably also be good to add a red-line rule so that people who defend twice don't have such obvious advantages. as far as maps go i believe at one point on CWC they made a list of the characteristics they look for in a map, would probably be a good thing to look at in addition to the results of the poll conducted here a couple weeks ago. I would say pick maps that don't have hills or forests near their red-lines (this is hard because CA usually puts the best terrain on the borders of the map). i can understand not making a red line rule as well due to the inherent problems with it, just make sure you have fully considered the ramifications. whatever the rules i will play by them, but their particulars are not that important to me.

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