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  1. #1

    Default Re: Draft League Rules

    i only skimmed it but these rules look really good. since there are going to be attackers/defenders, it would probably also be good to add a red-line rule so that people who defend twice don't have such obvious advantages. as far as maps go i believe at one point on CWC they made a list of the characteristics they look for in a map, would probably be a good thing to look at in addition to the results of the poll conducted here a couple weeks ago. I would say pick maps that don't have hills or forests near their red-lines (this is hard because CA usually puts the best terrain on the borders of the map). i can understand not making a red line rule as well due to the inherent problems with it, just make sure you have fully considered the ramifications. whatever the rules i will play by them, but their particulars are not that important to me.

  2. #2

    Default Re: Draft League Rules

    How about for maps we do a random pick? I could design a web app that would do the trick pretty easily. Something simple where someone enters in the player's names and then the map is selected randomly and displayed on the web page along with the players for the next day or two.

  3. #3

    Default Re: Draft League Rules

    The Tosa Cup should be cancelled and started again with rules in place. Rules are essential in comp tourneys. Without them you get cheap tactics by those players who never enter into the spirit of things.

    I don't want Tosa to be remembered by handing the prize to a camper. Is there an arbitrator? It seems odd that nobody has questioned tactics like those used by Sabre, I've not seen him attack once.

    It has to be att/def with both attacking in 3rd game, with arbitration.

    I'd argue that this tourney should have more meaning than others, I would like to see fair play and sound tactics being rewarded.

  4. #4

    Default Re: Draft League Rules

    Quote Originally Posted by TinCow View Post
    I agree, but reputation alone hasn't been enough to deter it in the Tosa Cup.
    A little different since everyone against him has to play him and no one will dodge (forfiet wins) against him because it's a tourament for prizes and not just a league match. Someone who's shady in the leagues will get hate spread about him and will have to direct challenge opponents because everyone will be avoiding him like the plague.

    Quote Originally Posted by TinCow View Post
    The Matches section was getting a bit too dense for my taste, so I broke it out into subsections to make it easier to understand. The Home/Away thing seems to negate any real disadvantage over the long term, so I removed the ELO difference bit as it seemed like excessive rulemaking.
    Well the 3rd match should be played on the same map and get rid of choosing weather because it's almost negating the home/away idea, seems that way anyway. Direct challenges against opponents playing each other the first time the one who challenges someone should be the away player maybe.


    Quote Originally Posted by Orda Khan View Post
    The Tosa Cup should be cancelled and started again with rules in place. Rules are essential in comp tourneys. Without them you get cheap tactics by those players who never enter into the spirit of things.

    I don't want Tosa to be remembered by handing the prize to a camper. Is there an arbitrator? It seems odd that nobody has questioned tactics like those used by Sabre, I've not seen him attack once.

    It has to be att/def with both attacking in 3rd game, with arbitration.

    I'd argue that this tourney should have more meaning than others, I would like to see fair play and sound tactics being rewarded.
    What is done is done, but I agree. I would've gave a hand on rules, but sadly I wasn't paying attention at the time how the Tosa Cup was being constructed.

  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by AMP View Post
    Well the 3rd match should be played on the same map and get rid of choosing weather because it's almost negating the home/away idea, seems that way anyway. Direct challenges against opponents playing each other the first time the one who challenges someone should be the away player maybe.
    To be clear, all three battles should be fought on the same map?

    I really like the your direct/open challenge distinction, as that allows us to completely remove all randomization aspects from battle 3. If it is the first match between two players and it comes from a direct challenge, the challenger is the attacker in battles 1 and 3. If it is the first match between two players and it comes from an open challenge, the challenger is the defender in battles 1 and 3. Does that sound right?

    I should probably also add in a rule that says the Gamemasters can modify the rules at any point, even while play is in progress, if it is felt necessary to preserve fair and honorable play.


  6. #6

    Default Re: Draft League Rules

    Just a suggestion maybe to solve the 3rd game att/def issue...get rid of the 3rd tiebreaker game and use a point system. Have everyone play 2 games, with each taking turns att and def. If player A wins both games he gets 3 points, player B gets 0 points for losing both games. If they both win a match each, then they get awarded 1point each. You can also implement in having the challenger being the attacker in the first match...and switching sides in the second.
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  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by Hunter KIng George View Post
    Just a suggestion maybe to solve the 3rd game att/def issue...get rid of the 3rd tiebreaker game and use a point system. Have everyone play 2 games, with each taking turns att and def. If player A wins both games he gets 3 points, player B gets 0 points for losing both games. If they both win a match each, then they get awarded 1point each. You can also implement in having the challenger being the attacker in the first match...and switching sides in the second.
    Hmm... that is an interesting idea. We needed a tie breaker in the Tosa Cup because you can't have draws in an elimination tournament. However, that's not true in a League, a tie could very well be an acceptable result. What do other people think of this?

    [edit]Actually, using that methodology, we could even make each match 4 battles, which would give greater variety in the scoring as well. With, 4-0, 3-1, and 2-2 all possibilities.
    Last edited by TinCow; 05-28-2011 at 18:27.


  8. #8

    Default Re: Draft League Rules

    Another option you can do...if you do decide to use above suggestion, is assign default maps and/or settings to be played every week or month whatever. Of course you can give the flexibility to both opposing players to agree on their own map/settings to have their matches played but if an agreement cannot be made, then the matches would need to be played on that default map and/or settings.
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  9. #9

    Default Re: Draft League Rules

    Quote Originally Posted by TinCow View Post
    Hmm... that is an interesting idea. We needed a tie breaker in the Tosa Cup because you can't have draws in an elimination tournament. However, that's not true in a League, a tie could very well be an acceptable result. What do other people think of this?

    [edit]Actually, using that methodology, we could even make each match 4 battles, which would give greater variety in the scoring as well. With, 4-0, 3-1, and 2-2 all possibilities.
    So, is this a league or a ladder? Because if we are using ELO (ala ladder) then we will need a tie breaker.

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