1. General(OOC)
1.1 Game Settings:
RTW with the 1.5 patch
Europa Barbarorum v1.2
Hard Campaign, Medium Battles
Large Unit Size
Show CPU Moves Off
Battle Timer Off
Manage All Settlements
1.2 Avatar
Each player will role-play a Strategos of the Ptolemaic kingdom. On joining the game,
each player will choose an avatar to represent this Strategos. Avatars can be 'family members(FM)' or recruitable generals(RGB).
Players are reminded that due to limitations imposed by RTW, only avatars on the family tree will be able to marry,
have children, and have a chance of becoming Kleronomos Basileion and Basileus. Recruitable generals can be spawned at any time,
but family member creation is beyond our control.
Players may not use Agents as avatars, since Agents cannot fight battles and have a different set of stats from FM's and RGB's.
If a "Man of the Hour" adoption is offered to an avatar, the choice of whether to accept it is entirely up to the avatar who is the adopter.
No "Man Of Great Potential" offers at the start of the turn will be accepted.
1.3 Battles
A player whose avatar leads an army that is involved in a battle will be expected to fight that battle.
This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame.
Uploading the post-battle save must be done within 48 hours of the pre-battle save game being uploaded.
If the deadline expires, the battle is auto-resolved.
If a player cannot fight a battle that is assigned to them, the battle may also be fought by any player whose avatar will also be present in the battle.
Under no circumstances will a battle be fought by a player whose avatar is not present in the battle.
If there is no player available to fight a battle, it must be auto-resolved.
If there are no allocated avatars involved in the battle at all, it must be auto-resolved.
1.4 Game Management
At the start of each turn, the Chancellor will post a seasonal report on the events of the last turn, including a save game file for the new turn.
After the seasonal report is posted, players will have 24 hours to download the save, and make their personal moves.
Players can move their avatars, move any army (Royal or otherwise) their avatar commands and fight any battles against the AI that they are capable of fighting with their avatar’s army.
The Basileus may move any avatar or army that has not been moved in this way as he best sees fit, including moves that result in battles, except that he cannot move a player’s avatar, units on the Nomarchs territory or units under player's control in any manner that player has expressly prohibited.
The Chancellor may extend the time limit beyond 24 hours at his discretion, but all players are encouraged to act as swiftly as possible to keep the game moving.
Players may not move avatars or armies into the territory of a neutral or allied faction without the permission of the Basileus.
Nor may they attack the settlements or armies of neutral or allied factions without a declaration of war from the Basileus, a Chancellor or an Edict.
In case player do not vote in 2 consecutive Council Session Ibn-Khaldun can kill that avatar off(including family members).
1.5 Events
Whenever he desire, but no more often than once every 10 turns, Ibn-Khaldun, or anyone he choose may create an in-game Event.
Events are not limited in scope, subject matter, or method of implementation.
All game rules, can be violated to implement an Event.
The players can prevent the implementation of any single Event through a simple majority of unweighted votes.
1.6 Game Master
Ibn-Khaldun will serve as Game Master and is responsible for management of the game and enforcement of the Game Rules.
Ibn-Khaldun can delegate any of his powers to another person whenever he chooses.
1.6 Teleportation
The “move_character” console command can and will be used when needed for character movement. When a character has to go to a specific city as soon as possible but movement points do not suffice, he will be teleported by Ibn-Khaldun or anyone else he chose. Avatar must be in a settlement in order to use this option. Teleported avatar can not move during the turn anymore and one turn after teleportation. Armies and fleets can not be moved this way.
2. Offices and Ranks(IC)
2.1 Rank Gain and Loss
All Players enter the game at the rank of Strategos.
Strategos will be promoted to a higher rank as soon as they meet the requirements for that rank.
If, at any point, a Strategos ceases to meet the requirements of their existing rank, they will be demoted to the highest rank whose requirements they meet.
2.2 Offices
All players can run for various offices during the Council session.
Some offices have certain requirements that needs to be fulfilled before Player can run for that office.
2.2 Gaining and Losing Provinces
All conquered settlements belong to the Basileus.
The Nomarchies can be given to any player during the normal Council Session by the Basileus or by the Council with 2/3 of the votes.
Basileus and the Council can take away the Nomarchy from the Player only if 2/3 of the 'Royal Council' agrees with it.
2.3 Retinue
At any time, a Player may give any retinue item/member they possess to another Player or remove it from their avatar without giving it to anyone else.
Since it's impossible in RTW to remove retinue items/members using console commands then a RBG known as "Slave trader" will be recruited.
All retinue items/members that the Players want to remove will then be transferred to the Slave trader who will be killed off once there's no room for retinue items/members.
2.4 Ranks & Offices
Strategos
Requirements: None
Influence: 1
Powers:
(1) Can propose two Edicts or one Permanent Edict per Council Session.
(2) Can run for one lower office during Council Session.
(3) Can run for Chancellor.
Penalties:
(1) Cannot lead an army with more than 8 units in it.
(2) Cannot run for both Chancellor and lower office.
2.4.1 Lower Offices
Chief of Army
Requirements: None
Influence: 2 during Emergency Council Session.
Powers:
(1) Can set the recruitment queue in every settlement in the kingdom.
(2) Can lead an army of max 16 units.
(3) This office is always held in the same time as other ranks.
(4) If no one is elected in to this office then the Chancellor will receive it by default.
(5) Can propose up to 5 Edicts and 1 Permanent Edict during Emergency Council Sessions.
(6) Can ban(or lift an existing ban) reqruitment in one settlement for a year(4 turns). This applies to Private units as well.
(7) Can move captain lead armies any way he wishes.
Penalties:
(1) Cannot set recruitment queue in a settlement that belongs to an Allied kingdom.
(2) Cannot recruit fleets.
(3) Cannot move units through Allied kingdom if this is denied by the Allied ruler.
(4) Cannot move units in the territory of Nomarchy if the Nomarch have denied so.
Chief of Navy
Requirements: None
Influence: 2 during Emergency Council Session.
Powers:
(1) Can prioritize the construction of 2 fleets(~2 naval units) during his term.
(2) Can move any fleet that belongs to the kingdom.
(3) This office is always held in the same time as other ranks.
(4) If no one is elected in to this office then the Chancellor will receive it by default.
(5) Can propose up to 5 Edicts and 1 Permanent Edict during Emergency Council Sessions.
Penalties:
(1) Cannot move a fleet that belongs to an Allied kingdom.
(2) Cannot recruit land units.
(3) Cannot move fleets to the ports of Allied kingdom if this is denied by the Allied ruler.
Royal Treasurer
Requirements: None
Influence: 2 during Emergency Council Session.
Powers:
(1) Can set the tax rate in every settlement in the kingdom.
(2) This office is always held in the same time as other ranks.
(3) If no one is elected in to this office then the Chancellor will receive it by default.
(4) Can propose up to 5 Edicts and 2 Permanent Edicts during Emergency Council Sessions.
(5) Must each turn calculate the personal income of each Strategos.
Penalties:
(1) Cannot command more than 3 units.
(2) Cannot set tax rate in Allied kingdoms and nomarchies.
2.4.2 Higher Offices
Chancellor
Requirements:
(1) Cannot be a Client.
Influence: 2 during Emergency Council Session.
Every Ex-Chacellor will receive permanent +1 bonus to his Influence. This bonus is cumulative to Strategoi who serve multiple terms as Chancellor. The post-term bonus does not apply to the Basileus or to any Strategos who ceased to be Chancellor because he was impeached.
Powers:
(1) All agents are under command of the Chancellor. He can move them and use them in any way he wishes.
(2) This office is always held in the same time as other ranks.
(3) If no one is elected in to the lower office then the Chancellor will also receive the powers of that office.
(4) Can call Emergency Council Session.
(5) Can set the build queue in every settlement in the kingdom.
(6) Can propose unlimited number of Edicts and 3 Permanent Edicts during Emergency Council Sessions.
Limitations to Powers:
(1) Cannot set build queue in Allied kingdoms and nomarchies.
(2) Must respect all settlement build queues. However, he is not required to build anything in Allied kingdom(except prioritized buildings).
(3) Cannot remove a building from any build queue if construction has already begun on it, unless the owner of the province agrees otherwise.
(4) No money can be spent on any recruitment/building until all Prioritized Units/Buildings have been funded, unless Player who Prioritized them agree otherwise. If there are multiple Prioritized Units/Buildings, and not enough funding for all of them then Chancellor may choose which to recruit/build first. Players may specify the type of unit to be recruited and the location for the recruitment. Artillery, mercenaries and retraining cannot be Prioritized.
Nomarch
Requirements:
(1) Cannot be a Client.
(2) Must own an Estate.
(3) Must be elected into this office by the Council or given by the Basileus. Can be impeached by the Council during sessions.
Influence: 2 + 3 Stat Influence
During Emergency Council Session will receive +2 bonus to his Influence.
Powers:
(1) Can set the build queue and tax rate in every settlement in his Nomarchy.
(2) Can move any unit in his Nomarchy except Private units.
(3) Can ban reqruitment in his Nomarcy for as long as he wishes. This does not apply to Private units.
(4) Can propose unlimited number of Edicts and Permanent Edicts.
(5) Cannot be banned from the Council Session.
(6) Can run for Chancellor and to one of the lower offices.
(7) Twice per full 12 turn Chancellor term, can Prioritize one building in any build queue in any settlement he control.
(8) Can call Emergency Council Session if at least 2 other Strategoi second it.
Penalties:
(1) Cannot siege any enemy settlements. However, he can attack enemy units in any province neighboring his Nomarchy.
2.4.3 Royal Titels
Kleronomos Basileios
Requirements: Must be the in-game Faction Heir
Influence: 2 + 3 Stat Influence
During Emergency Council Session will receive +2 bonus to his Influence.
Powers:
(1) In the absence of the Basileus, the 'Heir' can ban Players from a Council Session. Banned Players cannot speak or propose legislation, but they are permitted to vote.
(2) Owns one Royal Army.
(3) Can propose unlimited number of Edicts and 3 Permanent Edicts during Council Sessions.
(4) Can prioritize two units during full 12 turn Chancellor term.
Basileus
Requirements: Must be the in-game Faction Leader
Influence: 2 + Half the in-game Influence
Powers:
(1) Can propose an unlimited number of Edicts or Permanent Edicts per Council Session and his Edicts and Permanent Edicts do not need to be seconded.
(2) Can call Emergency Council Session.
(3) Owns one Royal Army.
(4) Twice per full 12 turn Chancellor term, can Prioritize a building in any build queue in any settlement.
(5) Once per full 12 turn Chancellor term, can destroy one building in any settlement. Buildings in the barracks lines cannot be destroyed with this power.
(6) Once per full 12 turn Chancellor term, can force a transfer of one retinue member/item from any Player to themselves or any other Strategos.
(7) Can prioritize five units during full 12 turn Chancellor term.
(8) Can declare war on any faction at any time, for any reason.
(9) Can veto one Edict or Permanent Edict per Council Session
(10) Can ban Strategoi from a Council Session. Banned Strategoi cannot speak or propose legislation, but they are permitted to vote.
(11) Can move the Capital at any time, as long as the new Capital is controlled by the Basileus.
(12) Can give the title "Nomarch" to any Player he wishes during the Council Session.
(13) Can decide who will be the next Heir at anytime he wishes.
(14) Once during his reign the Basileus can automatically assume the post of Chancellor. The Basileus must declare he is exercising that right at a Council session; he will then be appointed Chancellor with no election. This right can only be invoked once.
(15) During each Council Session the Basileus can automatically assume the post of one of the lower offices. The Basileus must declare he is exercising that right at a Council session; he will then be appointed to that office with no election.
In-game Influence based powers/penalties:
(1) If the Influence is 2 and lower the Basileus will loose his powers 5, 6, 9. 10, 11, 13, 14 and 15.
(2) If the Influence is 3-4 then the Basileus will loose his powers 9, 10, 14, 15.
(3) If the Influence is 5-6 then the Basileus will loose his powers 9, 10.
(4) If the Influence is 7-8 then the Basileus can automatically assume the position of two lower offices. The Basielus must declare he is exercising that right at the Council Session; he will then be appointed to those offices with no election.
(5) If the Influence is 9-10 then the Basileus can automatically assume the position of all the offices. The Basielus must declare he is exercising that right at the Council Session; he will then be appointed to those offices with no election.
2.4.4 Military ranks
Strategos Epilektos
Requirements:
(1) Must have won more than 5 battles. Battles against brigands do not count.
Influence: 1
Powers:
(1) Can propose two Edicts or one Permanent Edict per Council Session.
(2) Can run for one lower office during Council Session.
(3) Can run for Chancellor.
(4) Can lead an army of max 12 units unless it is a Royal Army.
Penalties:
(1) Cannot run for both Chancellor and lower office.
Strategos Hetairos
Requirements:
(1) Must have won more than 10 battles. Battles against brigands do not count.
(2) Must own an Estate.
Influence: 1 + 2 Stat Influence
Powers:
(1) Can propose three Edicts and one Permanent Edict per Council Session.
(2) Can run for one lower office during Council Session.
(3) Can run for Chancellor.
(4) Can lead an army of max 16 units unless it is a Royal Army.
Penalties:
(1) Cannot run for both Chancellor and lower office.
2.5 Patronage system
Incase a Player wants to join the game but there is no avatar available at that time then he may ask one of the existing Players to be his Patron.
Patrons pay the recruitment cost of a RBG from their private finances. New player is then considered his Client.
Patrons receive +1 Influence bonus for every Client they have during Council Sessions.
Clients have to repay the recruitment cost to the Patrons in order to end the patronage.
Clients cannot own Estates.
If Clients end the patronage before they have repayd the recruitment cost then Patrons can during the next Council Session prosecute the Client and demand the Council to punish him.
2.6 Allied Kingdom
Players can attack Eleutheroi settlements with their Private units(and only with them) even if war has not been declared against that settlement.
If settlement is captured then the Player have the right to declare himself a King of that province.
He will then be considered as Allied ruler to the Ptolemaic Kingdom.
2.6.1 Ranks & Offices
Allied Ruler can create his own ranks and offices if he wants.
Allied King
Requirements:
(1) Must have captured an Eleutheroi settlement with his Private Units only.
(2) Must have declared himself King in an IC thread.
Powers:
(1) During Council Sessions he can propose one Edict and it does not need to be seconded.
(2) Owns one Allied Army.
(3) Twice per full 12 turn Chancellor term, can Prioritize a building in any build queue in any settlement he owns.
(4) Once per full 12 turn Chancellor term, can destroy one building in any settlement he owns. Mnai gained from it will be added to the Personal funds of the Allied King.
(5) Once per full 12 turn Chancellor term, can force a transfer of one retinue member/item from any Player to themselves or any other Strategos. This power can only be used if the target Strategos is in the territory of Allied kingdom.
(6) Can set the recruitment queue in any settlement he control. Recruitment cost(just like the upkeep) will be deducted from the Personal funds of the Allied King.
(7) Can prioritize two units during full 12 turn Chancellor term.
(8) Can declare war on any faction at any time, for any reason.
(9) Can ban Strategoi from entering his kingdom.
(11) Can move the Capital of his kingdom at any time, as long as the new Capital is controlled by the King.
(12) Can decide who will be the next Heir of his kingdom at anytime he wishes.
(13) Can at anytime gift his kingdom to the Basileus. He will then receive permanently the rank of Strategos Hetairos even if requirements for it haven't been fulfilled.
Penalties:
(1) Cannot run for any offices.
Government(IC)
3.1 Sessions
The Council will meet in a Normal Session after every 12 turns.
Out of session, there can be open debate and deliberations.
Each Normal and Emergency Session consists of 3 real time days of debate, followed by 2 real time days of voting.
3.2 Proposing Legislations
During each session, Strategoi may propose Edicts and Permanent Edicts, up to the limit allowed by their rank.
Edicts must be seconded by one, Permanent Edicts by two other Senators before they can be put to the vote.
3.2.1 Edicts - They will be proposed during Council Sessions. They require a simple majority of votes to pass and remain in effect until the next normal session of the Council. Tied Edicts fail. If contradictory Editcs are passed, the one with the most votes takes priority.
3.2 2 Permanent Edicts - They require a simple majority of votes to pass and remain in effect until the next normal session of the Council. Tied PE's fail. If contradictory PE's are passed, the one with the most votes takes priority.
3.3 Rule Changes
Rule Changes require a two-thirds majority of unweighted votes (1 vote per player) to pass.
Rule Changes can permanently change the Game Rules.
Any player can propose Rule Changes, regardless of IC rank.
Ibn-Khaldun can veto any proposed Rule Change, but does not vote.
Game Rules are enforced by IC or OOC means, as Ibn-Khaldun sees fit.
RC's must be proposed during Council Session in a Rule Changes thread.
3.4 Influence
Each Strategos’s voting power is equivalent to his total Influence, as defined by Rule 2.4.
No Strategos’s Influence may ever be lower than 1.
For the purposes of determining Stat Influence, a Strategos can gain 1 point of Stat Influence for each of the following conditions that he meets: (a) 5+ ranks of Command (b) 10 ranks of Command (c) 15+ total stat points (d) 25+ total stat points
3.5 War
Except as allowed by rank powers under Rule 2.4 and 2.6, any declaration of war must be authorized by a Permanent Edict.
3.6 Elections
At each Normal Session, on the death of the official or on the impeachment of the official, there is an election to the offices.
Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age).
3.7 – Impeachment
The Officials can be impeached and removed from office by a two-thirds majority vote of the Council.
Impeachment takes effect immediately after the vote is passed.
After impeachment, a fresh election is held to elect a new Official, although the Basileus may also exercise his power to become one at that point.
The Strategos replacing the impeached Official serves out the remainder of the impeached Official’s term.
All Edicts passed in the Council session that elected the impeached Official remain valid, unless overturned by new Edicts at the Emergency Session that impeached him.
4. Armies
4.1 Royal Armies
Royal Armies will consist of a minimum of 6 infantry regiments, 3 ranged regiments, and 3 cavalry regiments.
For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry regiments.
The owner of a Royal Army will determine who commands the Army, where it is to move (if at all), and whom to attack.
Only Royal Armies can have elephants in them. The Royal Army of the Basileus can have max 2 units of elephants and the Royal Army of the Kleronomos Basileion can have 1 unit of elephants.
Basilikon Agema, Klerouchon Agema and Hetairoi units should be limited to the Royal Armies.
Kleronomos Basileios' Royal Army can have max 2 out of them. Basileus' Royal Army can have max 4 out of them.
4.2 Regular Armies
Regular Armies consist of a minimum of 4 infantry regiments, 2 ranged and 2 cavalry regiments.
For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry regiments.
Basileus will decide who commands it.
Regular Armies can be created only during the Council Session by an Edict.
All Regular Armies are marked with a number and a name of the region where they were first formed: 'IV Syrian Army'
Regular Armies can be disbanded only during the Council Session using an Edict.
4.3 Army Replenishment
If a Regular or Royal Army falls below the minimum strength level, all military recruitment must be allocated to restoring the Army to minimum strength before money can be spent on other recruitment, unless the Basileus agrees otherwise.
In the event of a conflict, a Royal Army takes priority over a Regular Army.
4.4 Private Units
Private Units are units that are bought by Strategoi using Personal Finances. Each Strategos is responsible for paying their upkeep. If Strategos cannot pay upkeep and falls into dept these units can be disbanded by the Chief of Armies or the Chancellor.
4.5 Unit transfer to another faction:
All players can transfer their units to another faction in anytime they want and they don't need permission from the Council or Basileus to do that.
They can send their units only to adjacent province where their avatar currently is stationed.
If Player want to transfer units from a ship then ship must be next to shore.
The target can be Avatar led army or a settlement but not a Captain led army.
If Player want to use this feature then you must send a PM to Ibn-Khaldun and say exactly what unit should be transferred and where.
Ibn-Khaldun is not responsible if a wrong unit is transferred or a unit is transferred to a wrong place because of faulty instructions.
Only units that the other faction can recruit(including mercenaries) can be transferred.
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