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  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: A new Europa Barbarorum roleplaying game

    Here is the last part of the Civil War Rules:

    Spoiler Alert, click show to read: 
    5.2 Independence War

    Any Player can declare himself independent.
    To do so Player must enter one of the settlements with more units(his Private units) than the garrison in said settlement.
    After Independence declaration is made all garrison units will go through loyalty check.
    All units who did not join the Player will be disbanded.
    All Players can then either join the Basileus or declare neutrality.
    Neutrality cannot be claimed by a Basileus, a declarer or anyone who has been involved in a PvP Battle during that specific Independence War.
    The Independence War will end when either the declarer or the Basileus dies in a battle, is forced to surrender or a peace treaty is signed.
    During the Independence War the Kingdom will receive -10% Income penalty.

    5.2.1 War on the Campaign Map

    While an Independence War is in progress, all players involved in the Civil War will lose their ability to make any moves on the campaign map.
    On every game turn, all players involved in the Civil War will submit a PM to Ibn-Khaldun giving movement orders for that turn.
    These movement orders can include up to a maximum of two of the following orders:

    a) Gather/Recruit: The declarer can recruit any unit available in the province(both mercenaries and units recruitable from the settlement) using his private funds. All units recruited in this manner will be added into the avatar's army.
    The Basileus may gather units that are located in the same province as his avatar, but which are not currently located in his avatar's army. The Basileus may also recruit any unit available in the province using his private funds or State Treasury. All units specified in this manner will be teleported into the avatar's army.

    b) Move: The player may move his avatar's army into any adjacent province. If a player desires to cross a body of water, Ibn-Khaldun will determine how many Move orders are required to cross it, and whether the player can end a turn at sea.

    c) Defend: The player fortifies his army in a specific province, providing a terrain/fort advantage if a battle occurs in that province before the player moves again.
    The declarer is always considered to be Defender in the province he declared independence. Basileus is always considered to be Defender in any othe province.

    After the turn ends, Ibn-Khaldun will implement all moves for players involved in the Independence War, utilizing the console.
    The orders will be executed simultaneously for all players, but in the sequence they were listed in the PMs (i.e. Order 1 will be implement for all players, followed by Order 2 for all players).
    If this movement results in a player entering a province with a hostile AI-controlled army, Ibn-Khaldun will determine whether a battle against the AI will occur.
    Movement will continue in this manner until two hostile player-controlled armies enter the same province.
    When this occurs, a PvP Battle will begin.
    All PvP Battles will be considered Defence Battles, in which one side has a terrain advantage.
    The defending army will get a terrain advantage such as a high mountain, fort, or bridge is given to the Defender. The Umpire of the battle will determine the precise nature of the terrain advantage.
    The Declarer can always decide for Siege battle if he is in his province.

    5.3 Private Wars

    A Player must make a Declaration of War towards a specific Player in a public thread before they can attack any of that Player’s armies or settlements/estates.
    A Declaration of War applies to all Players who are Clients of both the Player who makes the Declaration and the Player who is the target of the Declaration, including Players who become Clients after the Declaration of War has been made.
    The Private war ends with a peace treaty or with the death of either the declarer or the target.
    During the Private War the Kingdom will receive -10% Income penalty.

    5.3.1 War on the Campaign map

    Whenever two hostile armies enter adjacent squares, a PvP Battle will occur, even if the armies have movement points remaining.
    During Private War all Players involved can move their avatars normally unless they are also part of another Civil War that forbids them making any moves on the campaign map.


    I really would like if all of you could check what I have proposed so far. All suggestions are weolcomed. If you know how to word some parts better then please let me know. I'm not a native English speaker so what I thought was correct might actually not be so.

    I think I move the Rules into the first post for easy finding.

    Also, we need a name for the game. These were my proposals: "Rise of the Eagles" or "Return of the Pharaohs"


  2. #2
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: A new Europa Barbarorum roleplaying game

    Paradise of the Ptolemies?

  3. #3

    Default Re: A new Europa Barbarorum roleplaying game

    Hey, I'm new here but I've been a long time lurker and long player of Europa Barbarorum.

    Wondering if I could join up because this looks very interesting. I think Return of the Pharaohs sounds like a great name.
    PBeM's

    Kings of the Nile: Kleronomos Basileios Euergetes Ptolemaios

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