I doubt any team member ever said that there was any increase in the theoretical maximum number of units that could be supported in EB2 vs what could be achieved in EB1...
I doubt any team member ever said that there was any increase in the theoretical maximum number of units that could be supported in EB2 vs what could be achieved in EB1...
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Thorakites is the greek "imitation legionnaire" afaik.
Also Im pretty sure the Roman Imperial units are going to be removed.
So using same base model for multiple units was due to need to save time/effort not because unit slots were near maximum? Using same basic model (for example gaesatae/galatikoi tindonatae) is of course sensible thing to do.
Although it is enough if most of the eb1 units will be included (reskinned/names changed), it would be still be disappointing if units had to be dropped out only due to number of slots.
Brennus do you think that lugioi two-handers will share their british cousins fate? Would be shame to see so unique and useful (as celtic faction you can never have enough armor eating units) unit be dropped out. By goidilic units I assume you mean hammer unit, foot tank and maybe eiras?
"Madness has no boundaries, boundaries are madness"
Model limit is not the same as unit limit. In EB the unit limit was 450 or 500 but the model limit was something like 250, this was why we had to share so much models. In EBII the unit limit is 500 and there is no limit for models (at least no one has found one).
There is going to be a lot of changes to units in EBII although some areas will change less than others.
In EB 1 the unit limit would've been 500, but towards the end there was some sense of a plan to leave slots for an EB 2. In EB 2 the unit limit is 500. There are about 460 entries in the EB 1 EDU.
In both cases the limit arises from the constraints placed on the EDU (500 entries), and not DMB (250 and unknown number of entries respectively).
Last edited by Tellos Athenaios; 05-27-2011 at 14:15.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
There are a lot of new units.
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
Yes I have read the previews and they contain a lot of new units (all of them great in their own unique way), I merely made this thread for us fans to discuss about their expectations for eb2's unit roster, so I didn't intend this to be thread to which team members would post new units whenever one is finished.
Good to hear that number of models ain't problem anymore, although it doesn't have huge impact on eb1 it is somewhat stupid that as arverni/aedui you can't recruit some galatian units due to them sharing same base model with for example gaesatae/arjos.
Back to the topic..
Celtiberians will probably receive some new units, cavalry and spear units are something they lack in eb1, but this will likely depent on decisions concerning new factions, if celtiberians won't be one of the new ones and unit slots are close to maximum one might argue that those slots would be better used for playable factions.
Baltic units could be dropped out if historically they weren't used in significant numbers enough by any of the eb2's factions to justify using unit slots, even though they are likely to be more commonly seen now that baltic has more factions near it.
Roman imperial troops are one that could be sacrificed, after all they weren used only 30 years or so during the mods timeframe.
Hopefully nothing has to be dropped out, but being somewhat pessimistic I suspect that some units won't make to the mod due to unit limit.![]()
"Madness has no boundaries, boundaries are madness"
Well in Arabia there'll be a lot of changes. Though some might not be that remarkable for people who aren't into Hellenistic Arabia. But there will be some recognisable units as well.
It means quite a lot when making the units, in EB were constrained by what models were available, this meant that some units were not as accurate representations as they could have been.
Our Lugiones faction is primarily proto Baltic in nature so the Baltic region has seen a lot of new units, they are quite different from EB's though.Baltic units could be dropped out if historically they weren't used in significant numbers enough by any of the eb2's factions to justify using unit slots, even though they are likely to be more commonly seen now that baltic has more factions near it.
We will only cut them if we have to, and it doesn't look like we will need to right now.Roman imperial troops are one that could be sacrificed, after all they weren used only 30 years or so during the mods timeframe.
Many units have been dropped or changed beyond recognition for historical reasons, the unit limit isn't a concern right now.Hopefully nothing has to be dropped out, but being somewhat pessimistic I suspect that some units won't make to the mod due to unit limit.![]()
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