What factors cause an enemy to continue to attack with multiple stacks during a seige versus withdraw?
I just hit Realm Divide as the chokosabe (hard) and quickly created a couple vassals as a buffer zone and prepared other choke point areas to defend siege battles to widdle the enemy down. The first town I defended, the enemy surronded me with 4 full stacks and 1 half stack. They kept comming and I really started to wear down after I defeated the first 2 stacks because I ran out of ammunition. The enemies 3rd stack took the town after I almost took it all the way down.
The next seige on another town I once again had 1 full stack guarding a town from 4 full enemy stacks (different clan than the first siege). This time, after I crushed the first army. They paused the attack, and when the 2nd stack arrived on the map, they just stood still in the distance and didnt attack. Aside from making me wait out the entire game clock, the end result was a Heroic victory, and they re-sieged the next turn with 3 stacks. Once again, after I beat the first stack, they paused and didnt assualt with the 2nd stack and I won with a decisive victory. After this, they retreated their last 2 stacks and I have not seen them again.
What cuases the enemy to continue to attack during a siege versus stop and hold off an assault?
Is there something I did to cause the enemy to hold off?
I dont like exploiting the game, but if I am being over run during RD and can stop the enemy from throwing every stack they have at a siege assult, this would be a big help. Why would the enemy AI allow my bowmen a turn to resupply arrows and then re-attack? Glitch?
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