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  1. #1

    Default Re: The EBII Recruitment thread

    We have some work for people capable with Java. If you'd like to help and want to apply below follows the “profile”:

    • You are “fluent” in Java 6, or at least quite comfortable with anonymous inner classes, generics, abstract enums and know your way around the standard library. No need to be an expert with the VM or intimately familiar with the language spec.
    • You have a good/thorough understanding of XML and specifically the SAX model for parsing it.
    • You are self sufficient, in the sense that you are able to work on your own for extended amounts of time and do not require someone to babysit you to see some progress. This implies the ability and willingness to learn/research things on your own. You have tenacity: problems solely exist to be solved, not to deter you from progressing at all.
    • You are able to communicate. We do not expect you to log your activities or something, but you will need to keep the team informed about general state of play in your project. We understand that there will always be that thing called “real life”, but we do expect you to let us know when it happens. It's no good to us if you can be summed up as “being assigned a project, saying hi, then vanishing completely for months ignoring any attempt to contact you”.


    ... With bonus points for:
    • XSLT (1.0)
    • JavaScript as implemented by the Mozilla Rhino interpreter.
    • JScript as used in WSH (for automating tedious tasks).
    • POSIX sh (idem, also used for stuff like release scripts).
    • Python (used for some tools, may be needed in future for updating/porting work of stock community tools once Python 2.x finally has gone the way of the dodo.)
    • C
    • C++


    To put that in some context: internally we have a tool which can convert our unit descriptions (in XML) into a RTF representation (hackish, true, but works as it's really basic RTF code) for proofing by people who don't like to stare at walls of monospaced text with tags in a text editor. That's the sort of side project that occasionally crops up. Another (ongoing) example: reverse engineer the event DAT file structure and write a tool to generate that binary from source code.
    Last edited by Tellos Athenaios; 10-17-2011 at 04:12.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  2. #2

    Default Re: The EBII Recruitment thread


  3. #3
    Member Member illyric's Avatar
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    Tirana, Albania
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    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Tellos Athenaios View Post
    We have some work for people capable with Java. If you'd like to help and want to apply below follows the “profile”:

    • You are “fluent” in Java 6, or at least quite comfortable with anonymous inner classes, generics, abstract enums and know your way around the standard library. No need to be an expert with the VM or intimately familiar with the language spec.
    • You have a good/thorough understanding of XML and specifically the SAX model for parsing it.
    • You are self sufficient, in the sense that you are able to work on your own for extended amounts of time and do not require someone to babysit you to see some progress. This implies the ability and willingness to learn/research things on your own. You have tenacity: problems solely exist to be solved, not to deter you from progressing at all.
    • You are able to communicate. We do not expect you to log your activities or something, but you will need to keep the team informed about general state of play in your project. We understand that there will always be that thing called “real life”, but we do expect you to let us know when it happens. It's no good to us if you can be summed up as “being assigned a project, saying hi, then vanishing completely for months ignoring any attempt to contact you”.


    ... With bonus points for:
    • XSLT (1.0)
    • JavaScript as implemented by the Mozilla Rhino interpreter.
    • JScript as used in WSH (for automating tedious tasks).
    • POSIX sh (idem, also used for stuff like release scripts).
    • Python (used for some tools, may be needed in future for updating/porting work of stock community tools once Python 2.x finally has gone the way of the dodo.)
    • C
    • C++


    To put that in some context: internally we have a tool which can convert our unit descriptions (in XML) into a RTF representation (hackish, true, but works as it's really basic RTF code) for proofing by people who don't like to stare at walls of monospaced text with tags in a text editor. That's the sort of side project that occasionally crops up. Another (ongoing) example: reverse engineer the event DAT file structure and write a tool to generate that binary from source code.
    I'm so sorry Tellos I am a telecommunications engineer. I don't have experience with java or XML.

  4. #4

    Default Re: The EBII Recruitment thread

    Man, i'm a huge fan of TW, and even more EB:TW. I can't skin or model, but I really wish to learn, i have plenty of time. Could someone teach me so I can help you? I have smething like at least 3 hours a day to model/skin. I'm a great hand drawer (being modest xD), if it matters...

    EDIT: I mean, i would love to learn how to model and skin, and if i worked on EBTW, that would be really good to my future "Modding Curriculum" xD I really love mods from Total War, as it looks to be easier to mod than a lot of other games, as most games have really few mods. Anyways, I want to learn, help you, and i have a LOT of useless time at the afternoon when i sleep =/ I know, it's pretty depressing to sleep 15 hours a day...
    Last edited by MarcoA; 11-11-2011 at 00:01.

  5. #5
    urk! Member bobbin's Avatar
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    Tin Isles
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    3,668

    Default Re: The EBII Recruitment thread

    Sorry MarcoA, but due to how we busy are with the mod and our real life commitments, no one on the team has the free time to teach people how to skin and model, you will need to do that on your own.

    If you are really serious about learning then there are plenty tutorials on modelling and skinning to be found on youtube and the internet in general. There are also quite a few tutorials to be found in the mod workshops of this site and the TWC. When you feel you are sufficiently skilled, try making a sample model or texture (it doesn't have to be both) and post some pics back here so we can assess you work. Best of luck!


  6. #6

    Default Re: The EBII Recruitment thread

    Do you guys still need a use for Historian?

  7. #7
    urk! Member bobbin's Avatar
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    Tin Isles
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    Default Re: The EBII Recruitment thread

    Depends in what area, what do you focus on and how knowledgeable are you? (qualifications, access to academic texts, examples of work etc)


  8. #8

    Default Re: The EBII Recruitment thread

    I shall PM you with more information later if you don't mind!

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