
Originally Posted by
Brennus
@
Red_Devil
Looks promising. Do you think you would be able to model circular structures, structures with columns or add textures from outside of MTW2?
the circular structures would not be any problem, and the columns aren't except if you want to keep a low poly count... but since I do not make destroyable buildings, this does not come into account (the destroyed parts having the greatest poly numbers)
here are a few examples of what i'm talking about. those are from some settelemnt i'm working on for TATW. still a lot of work to do ^^
the textures from outside is no problem, but i only have gimp and no possibilities converting to my own .texture files, so i can only map the textures on milkshape without testing them ingame. or some other people could give me the customized .texture and that would work perfectly.
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