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Thread: The EBII Recruitment thread

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  1. #1

    Default Re: The EBII Recruitment thread

    Hi! My primary qualifications are in historical linguistics and anthropology, and I have some interesting points to raise about a few topics mostly related to patterns of economic activity (particularly involving migratory pastoralists) dynamics of group identity, and the sociology of tiered societies as modeled by the MTW engine. I understand, though, that whatever contribution I might be able to make with those qualifications won't speed up the release appreciably, and in any case I think the forum is a better venue for some of those topics. I'm not sure how much help I can be - my artistic skills are not appreciably extant, and while I have a little bit of coding experience it's not as if I'm hugely in practice, and I don't have any experience with the MTW code itself. If there's anything I can do, I would very much like to help. In the very least, I've been working a lot lately with East and Central Asian languages of the period, and I could provide more accurate names for some provinces and units than those given in EB 1.2.

    I hope I can be of help!

  2. #2

    Default Re: The EBII Recruitment thread

    Good afternoon, Gentlemen

    I would like to help with EB II 's development, as it's the first mod I ever played, and the most historically accurate I've ever seen. I'm familiar to various degrees with everything not related to traits/ancillaries, for the current beta of The Ruins of Arnor . May I be of any use?

    regards,
    Beorn
    Last edited by Beorn; 01-14-2013 at 14:58.

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