Results 1 to 30 of 251

Thread: The EBII Recruitment thread

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: 4K Promo screens

    As for the bite-size pieces: the file is organized into "sections" and currently the one most complained about is the "Secondary traits/triggers" section resuting in generals getting too many negative traits too often (reportedly).

    The other big issue is the "anti-trait bug" which was discovered only very late in mod's development. This bug results in attributes sticking on character after a trait giving them n th first place has been removed by an antitrait. Optimally we should remove all antitraits and use negative awards (Affect [trait] [negative value] Chance [chance value]) instead.

    And of course there is a huge potential for creativity and new mechanisms - for instance you will notice that in the section devoted to factio-specific traits many factions has literally nothing at the moment...

    And yes, it was all written by hand. If you will actually help here it would be awesome. I will try to offer as much help and advice as I could (feel free to PM me) because my time is now too constrained by RL to actually review the file over again.
    Last edited by V.T. Marvin; 09-15-2014 at 12:14.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO