As for the bite-size pieces: the file is organized into "sections" and currently the one most complained about is the "Secondary traits/triggers" section resuting in generals getting too many negative traits too often (reportedly).
The other big issue is the "anti-trait bug" which was discovered only very late in mod's development. This bug results in attributes sticking on character after a trait giving them n th first place has been removed by an antitrait. Optimally we should remove all antitraits and use negative awards (Affect [trait] [negative value] Chance [chance value]) instead.
And of course there is a huge potential for creativity and new mechanisms - for instance you will notice that in the section devoted to factio-specific traits many factions has literally nothing at the moment...
And yes, it was all written by hand. If you will actually help here it would be awesome. I will try to offer as much help and advice as I could (feel free to PM me) because my time is now too constrained by RL to actually review the file over again.![]()
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