Page 9 of 9 FirstFirst ... 56789
Results 241 to 249 of 249

Thread: The EBII Recruitment thread

  1. #241
    Member Member Trarco's Avatar
    Join Date
    Oct 2015
    Location
    Bolskan
    Posts
    3,998

    Default Re: Regional Descriptions: Help the EBII Team

    Quote Originally Posted by immortal_sniper1 View Post
    is development still ongoing?
    Yes, of course.

    Member thankful for this post:



  2. #242

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Trarco View Post
    Yes, of course.
    ok if you need any help i might be able to help
    also a small bug in the recruitment viewer not all units are displayed , Helenic clasic hoplites are not displayed at all for example

    also i found a weird crash
    Last edited by immortal_sniper1; 03-29-2020 at 11:02.

  3. #243
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by immortal_sniper1 View Post
    ok if you need any help i might be able to help
    also a small bug in the recruitment viewer not all units are displayed , Helenic clasic hoplites are not displayed at all for example

    also i found a weird crash
    What area(s) in particular would you like to assist?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #244

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by QuintusSertorius View Post
    What area(s) in particular would you like to assist?
    well i can help with testing and maybe with scripting
    i can also look and try to fix the recruitment viewer , after i figure how it works and remember Java

  5. #245

    Default Re: The EBII Recruitment thread

    problem solved

  6. #246

    Default Re: The EBII Recruitment thread

    I'm a historian and archaeologist. I would like to join. I'm also trying to learn how to mod.

  7. #247
    Member Member maxron's Avatar
    Join Date
    Jun 2020
    Location
    Germany
    Posts
    6

    Default Re: The EBII Recruitment thread

    From time to time I keep looking after EB II and wondering if and when the next big thing happens. So, as I am still seriously interested in this project after 10+ years of enjoying EB I + II, I would like to know if I can help actively to push the progress forward? I am a professional programmer in business environments. My other and way more passionate longterm goal is to participate in a major gaming project like this. Please let me know. Kind regards.

  8. #248

    Default Re: The EBII Recruitment thread

    Hi everyone, realm56 found me on discord and I offered to have a look at the sound file problem, I finally got around to making an account here, and I applied to the dev group to get access to the latest build. Cheers!

  9. #249

    Default Re: The EBII Recruitment thread

    Sent in a join request to Camp Martinus- came over from TWCenter, and would like to help work on the traits mess.

Page 9 of 9 FirstFirst ... 56789

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO