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Thread: The EBII Recruitment thread

  1. #211

    Default Re: The EBII Recruitment thread

    I would like to volunteer my services as a modeler for EBII.

    I work with Blender, and can model weapons/armour/objects, high-detail head and body meshes (low-detail as well), and probably buildings (they're easier than faces). Horse models are a little more difficult, but I can do them as well if given time to research.

    Sample models:

    Spoiler Alert, click show to read: 
    Roman Gallic Helm (the model's a bit choppy here)



    Side view



    Human head (I can make lower polygon meshes as well)



    Side view



    This view is probably better, since it brings out the shadows on the face



    ------

    I'm still a beginner at Blender, thus the occasional mistake (the tip of the nose on the head model above, for example), but hopefully this is good enough to be allowed to contribute to EBII's development.

    I don't know how to make skins, but am willing to learn and have experience using GIMP to make maps and GIFs. I also possess a basic knowledge of Python, which is thankfully more than enough to work with M2TW's script, and am familiar with how scripting on the M2TW engine works. Thus, I can also work as a scripter, though I would prefer to focus on modeling primarily if possible.

    Oh, and I might be able to model siege engines, since that's what everyone is going on about recently. I don't know how to animate them yet, however.

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  2. #212
    King of kemet Member Hamata's Avatar
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    Default Re: The EBII Recruitment thread

    Salve i am a history gamer and history fan plus a 3d modeler here is an example of a sword

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  3. #213
    Member Member anubis88's Avatar
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    Default Re: The EBII Recruitment thread

    Hi guys,

    PM'in you both.

    Regards,

    Anubis
    Europa Barbarorum Secretary

  4. #214
    Member Member Zarrr's Avatar
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    Default Re: The EBII Recruitment thread

    Hi, I m student of archeology and I have Basic skills with modeling and texturing in Blender(but mostly with modeling). I can also help in historical/archeology areas.

    And ekhm, my english is not perfect.

    some of my works











    Last edited by Zarrr; 06-01-2015 at 20:06.

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  5. #215
    Member Member anubis88's Avatar
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    Default Re: The EBII Recruitment thread

    Hi @Zarrr

    Sending PM now
    Europa Barbarorum Secretary

  6. #216
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Zarrr View Post
    And ekhm, my english is not perfect.
    What languages do you speak? We have some multi-lingual team members who may be able to converse in another tongue, if that's going to be easier.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #217
    Member Member Zarrr's Avatar
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    Default Re: The EBII Recruitment thread

    I speak Polish, I don’t have talent for languages but paradoxically I studied many of them in my live: English, German, Russian and some Latin, recently I learn Norwegian.

  8. #218

    Default Re: The EBII Recruitment thread

    Hey,

    Are you still in need of coders/scripters? I have plenty of experience in C++ and Python, as well as some experience in Java. I experimented with the M2TW scripts a long time ago when I first toyed with the idea of modding, and I could probably pick it up again reasonably quickly.

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  9. #219
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: The EBII Recruitment thread

    Quote Originally Posted by dtrvl View Post
    Hey,

    Are you still in need of coders/scripters? I have plenty of experience in C++ and Python, as well as some experience in Java. I experimented with the M2TW scripts a long time ago when I first toyed with the idea of modding, and I could probably pick it up again reasonably quickly.
    Do you have any examples of things you've done in M2TW before? Or any preferred areas you like working in?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  10. #220

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by QuintusSertorius View Post
    Do you have any examples of things you've done in M2TW before? Or any preferred areas you like working in?
    Unfortunately I don't. Ideally I'd work on campaign scripting events, units, etc. My post was mostly to gauge whether there might be some room on the team, and if there is I'd probably spend some time relearning the syntax and putting together something to show you.

    I should add that I'd also be interested in anything requiring coding in C++/Python.
    Last edited by dtrvl; 06-13-2015 at 02:05.

  11. #221

    Default Re: The EBII Recruitment thread

    How many hours would you be willing to put in?

  12. #222

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by z3n View Post
    How many hours would you be willing to put in?

    Probably between 5-10 hours a week depending on how busy I might be with other things.

  13. #223
    Member Member Rafkos's Avatar
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    Default Re: The EBII Recruitment thread

    Hello, I would like to introduce myself and offer help in 3d modeling :) I live in Poland and modeling it's just my hobby, so it takes me some time to make my models, for example this celtic helmet I've been making for about 30mins (quite a lot for that small thing) but when I heard that it is possible to reuse some existing parts from EBII and M2TW then I thought it's not going to be that hard.
    https://i.imgur.com/9QbRcM2.png
    I don't have any other screens to share, I simply make a model, learn some new things, look at it and do another one.
    I hope that I will have at least 1-2h a day to work on models (8-14h per week isn't that bad I guess).
    Cheers

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  14. #224
    Member Member Trarco's Avatar
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    Default Re: The EBII Recruitment thread

    Hi!I was directed here by QuintusSertorius after writing a message in the TWC EBII. I am a Spanish historian who make a thesis on the Iberian peoples but my English is not very good. I have a bachelor's degree (I think it is the term) in History, and now I'm studying for my "Master" degree in Ancient History (degree you take after getting the career degree with thesis). My particular areas are the Iberian Period, the Phoenicians from the Iberian Peninsula,Celtiberians, Vacceos and Vettones (warfare,sociopolitical aspects,economy,landscape...). On the other hand lusitani, Callaeci, Turduli and Celtici to a lesser extent. I have got a lot of spanish bibliography,too.

    QuintusSertorius said me that you have Spanish-speaking team members so I'm glad I could help you if you want and I prefer my native tongue for complex stuff like the archeology concepts, thank you very much :)
    Last edited by Trarco; 10-02-2015 at 11:46.

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  15. #225
    Member Member busmumrik's Avatar
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    Default Re: The EBII Recruitment thread

    Hello!
    I was directed here from twcenter and I heard you need 3D-modelers.
    I have 3 years experience from my university with 3D Studio Max and texturing. I've also worked professionally with rendering and 3D modeling and at the moment I work at a building construction company where I make buildings in 3D, construction drawings, renderings etc. I haven't done 3D modeling for games for some years though (mostly renders and Revit now) but here are some image of low poly models I've done before:

    imgur.com/a/Xozju

    I've never done modding for TW games but I've done hobby/university projects in Unreal Engine, Cry Engine and Unity.
    I have a passion for both games (especially strategy and RPG:s) and of course ancient history :)

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  16. #226
    Member Member anubis88's Avatar
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    Default Re: The EBII Recruitment thread

    Quote Originally Posted by busmumrik View Post
    Hello!
    I was directed here from twcenter and I heard you need 3D-modelers.
    I have 3 years experience from my university with 3D Studio Max and texturing. I've also worked professionally with rendering and 3D modeling and at the moment I work at a building construction company where I make buildings in 3D, construction drawings, renderings etc. I haven't done 3D modeling for games for some years though (mostly renders and Revit now) but here are some image of low poly models I've done before:

    imgur.com/a/Xozju

    I've never done modding for TW games but I've done hobby/university projects in Unreal Engine, Cry Engine and Unity.
    I have a passion for both games (especially strategy and RPG:s) and of course ancient history :)
    Hi busmumrik. A team member will contact you soon if they haven't already ;)
    Europa Barbarorum Secretary

  17. #227

    Default Re: The EBII Recruitment thread

    http://www.twcenter.net/forums/showt...-thread/page11

    Dusan Silni offered to help with Balkan province descriptions

  18. #228

    Default Re: The EBII Recruitment thread

    Posting over here from the center per QS' request. I am pretty good at spotting things in testing, and know my way around traits, ancillaries, EDU, descr_strat, and scripts. Not familiar with AI stuff.

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  19. #229

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by myarta View Post
    Posting over here from the center per QS' request. I am pretty good at spotting things in testing, and know my way around traits, ancillaries, EDU, descr_strat, and scripts. Not familiar with AI stuff.
    glad to see you're here. hope you'll get an internal forum access asap. once there, can you look into integrating the biographies of Armenian FMs please? they were written ages ago but no one ever got around to implement them.

    cheers
    Last edited by Sarkiss; 12-26-2015 at 20:05.

  20. #230

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Sarkiss View Post
    glad to see you're here. hope you'll get an internal forum access asap. once there, can you look into integrating the biographies of Armenian FMs please? they were written ages ago but no one ever got around to implement

    cheers
    Sure. I don't seem to have them yet, at least, on my profile it still shows 0 groups.

  21. #231
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: The EBII Recruitment thread

    Quote Originally Posted by myarta View Post
    Sure. I don't seem to have them yet, at least, on my profile it still shows 0 groups.
    Weird, I'm sure your request to join has been approved already; can you access the link that Mentions you?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  22. #232

    Default Re: The EBII Recruitment thread

    Hi there,

    I was asked to post my application on TWC here and to apply for the Campus Martius by QuintusSertorius, so here it is:
    Quote Originally Posted by Me
    Hi,

    Since the team is still looking for people, I think I'll apply as well. I'm not sure I've got a lot of useful skills to add, but I hope I can still help. I've already got an account over at the Org, so if I should also post this over there, just tell me.

    I expect I can be of most use to the team by proofreading texts of varying lengths. I'm pretty much fluent in English and Dutch, if I'm allowed to say so myself, and can also understand German and French (the latter not to the same degree as the former unfortunately, but reading ought to still be fine. Speaking not so much). I've got a basic knowledge of Latin and Attic Greek as well, though I guess both of these might be getting a bit rusty at this point.

    Secondarily, I have a (very) basic knowledge of modding text files in R:TW (I believe those of M2:TW are pretty similar). I unfortunately haven't got much to show on this front, as it mostly came down to me tweaking the unit stats in vanilla Rome I to my own liking and adding a few existing units to other factions (no editing of models or skins involved).

    Thirdly, I currently in my first year of studying History at a Dutch university of somewhat respectable size. Although I don't think I've got either the experience or specialisation required to apply as a full historian yet, I think I may be able to help do some small-scale research or assist in gathering information from sources in Dutch, should there be nobody on the team with proficiency in that language already.

    On a somewhat related note, I'm definitely finishing that damn Odrysai province description (Grrr... ), I will likely give that another try once the summer vacation begins.

    That's all I can offer at the moment, but I hope there's something useful in there. Shoot me a message if you want me to join.
    I was told that the team still needs playtesters for the development build as well, so I'd like to apply for that role as well.

    Regards,

    Adalingum / Cohors_Evocata

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  23. #233

    Default Re: The EBII Recruitment thread

    I can help with any type of automation, eg transferring XML to HTML. PMs sent to QuintusSertorius and anubus88.

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  24. #234

    Default Re: The EBII Recruitment thread

    Hello! I could help with historical informations about people of Venetia. I have already posted a proposition for the concept of 2 mercenary units of Veneti in the TW forum and I think that Arjos forwarded it in the internal forum here. These are some of my sketches: http://imgur.com/KsgLfUd
    http://imgur.com/mvuMTuY
    http://imgur.com/0jcZDDs

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  25. #235
    Ancient Briton Member Edorix's Avatar
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    Default Re: The EBII Recruitment thread

    If you want me back for more help with your Celtic languages/linguistics I'm available.
    Last edited by Edorix; 08-28-2016 at 14:37.
    ~ Edorix
    Ancient Briton


  26. #236

    Default Re: Regional Descriptions: Help the EBII Team

    Hi, i send a message on indiedb to apply for the texture artist position. I don't have much to show you but i will add some pictures of my previous work. Since i don't have privileges to post images yet, please be so kind to visit imgur.com/a/Q34bU

    I hope you give me the opportunity to be part of this project and work with all of you to improve both the game and myself as an artist.

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  27. #237
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Regional Descriptions: Help the EBII Team

    You made a bull-man wrestler? I'd love to see his moves

    @anubis88: Bryzha might be what we need.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  28. #238
    Member Member anubis88's Avatar
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    Default Re: Regional Descriptions: Help the EBII Team

    Quote Originally Posted by Ibrahim View Post
    You made a bull-man wrestler? I'd love to see his moves

    @anubis88: Bryzha might be what we need.
    I literally don't know what indiedb is :D It's probably something that was done by someone alse i assume. I'm just the facebook/twitter guy nowdays
    Europa Barbarorum Secretary

  29. #239

    Default Re: Regional Descriptions: Help the EBII Team

    Hello i study modelling and game art. Currently i am first year and i would like to try help with some modelling. I am amateur and i can try doing my best. I hope if you find me not good enough now that i can be useful later . I sent my work to QuintusSertorius . I am can also try doing some 2 d artwork if I have some advises. I also have good history knowledge.

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