I always thought those garrison buildings only added 5%/10% to law respectively.
Nice bonus, sure, but it doesn't compensate for the 80% capital-distance penalty.
Do the buildings do anything besides that?
I always thought those garrison buildings only added 5%/10% to law respectively.
Nice bonus, sure, but it doesn't compensate for the 80% capital-distance penalty.
Do the buildings do anything besides that?
Garrison buildings can go up to +20 law, iirc ( maybe 20 is only for macs, since their garrisons are the most effective ). Corruption is an essential part of the game, removing distance from capital feature you would also neglect corruption as such completely, which seems very unrealistic to me. The combination of all available law buildings with a good gouverneur should lower the corruption level significantly ( up to 25% for gouv.temple line + 5% for public baths, +5% for walls, +15% for garrison, +5% for roads will give you 55% in total; now, put a capable gouverner with "superb admin" trait ( + 15% ) and you will allready have 70% law bonus vs. max. 80% penalty through the distance to your capital. With some additional good traits you will actually be able to get rid of corruption completely, but that seems quite realistic when you take into account that only "honest" and capable leaders can grant you what you seek.
- 10 mov. points :P
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