If I remember correctly from the internal discussions we had before implementing the calendar system, the idea was to combat precisely what was happening now: Games that dragged wouldn't hold up the queue. I believe we reasoned that the games that leaked over into the next month would either be near completion or suspended by the mods/host because of inactivity. This would allow new games to continue to run while preventing stagnation (for example, imagine how bad the holdup would have been if there were no calendar - we'd still be on Pizza's and classical's games).
Furthermore, a lot of times, hosts only have a limited time window in which they can host their games before RL becomes too much of a crush or something. Without a calendar, you'd basically have to do a lot of rough guesswork and just pray that it's your turn to host when you actually have enough time to devote to the game. A calendar allows for more precision in this regard.
Oh hey, post 9,999.
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