A Crusader Kings Game
Ireland, 1070 AD.
Ulster:
khaan (Duke)
Courtiers -
I-K
Double A
Beskar
Counties: Ulaid, Tir Eoghain, Tir Connail.
Munster:
Centurion (Duke)
Courtiers -
Skooma
TCV
Romanic
Counties: Tuadmumu, Desmumu, Urmumu.
Connaught:
Kage (Duke)
Courtiers -
TLD
autolycus
B_Ray
Counties: Galway, Mayo, Sligo.
Leinster:
Diamondeye (Duke)
Courtiers -
God Emperor
Beefy
A_Dane
Counties: Dublin, Laigin, Osraige.
Bishop:
Jolt
Gameplay:
The objective is to become the sole remaining house in Ireland, the last remaining Duke will be crowned King.
Houses:
Each house has county as well as Dukedom titles, these can be given to the other members of the house, though the Duke must always have at least one county title, each title gives it holder a bonus. Each House will also appoint a Chancellor, Steward, Marshall and Spymaster. The Duke can hold one of these titles.
Diplomacy:
Alliances are made by marriage, one house will send a bride, the other the groom. The house that sends the bride has a chance of a claim on a title held by the house of the the groom. The skill level of the respective Chancellor will determine which house sends the bride. The bride's house pays a dowry. Alliances can be made and broken at will, though breaking an alliance will not prevent a potential claim. Each house may only ally with one other at any one time.
Warfare:
Each provice has a manpower level which determines the number of soldiers that can be levied. Each 10 soldiers levied will cost 1 gold per turn. Military level, Duke and Marshall martial skill and other factors will determine combat. War can only be declared with a claim on a title, or with a valid Casus Belli (you'll know if you have one...)
Intrigue:
Spymasters can spend money on spying and assassins. The likelihood of success will come down to Intrigue levels of each Duke and Spymaster, the money spent and other factors.
Financial:
Each province has an income level which will determine how much money you make from it. Farming level, Duke and Steward's Stewardship levels and other factors will also affect your income. Trade agreements can also be made with allys.
Technology:
Each Dukedom will have a Farming level, Military Tech level and Stability level. These are determined mainly through choices made in events, you can choose to focus on one over the other.
Characters:
Each character starts off with random stats. These can change through time, through getting older, choices made in events and traits gained/lost. Each player is considered part of the family tree of his Dukedom, and could potentially become Duke were something to happen to the current incumbent...
Events:
Many events will take place over the course of the game, some effecting everyone and some only a select few or an individual. Some will be public, others private. You will have an option on how to react to each, each course will have different outcomes, these wil be unknown until the decision is made. Random events are a huge part of Crusader Kings and so will play a large role in this game.
Gameplay:
Each turn will be 48 hours, this will represent one game year. Each realm will have a Quicktopic to decide on how to proceed that year, all orders need to be made through the QT. PMs will only be used for individual's orders.
New Players:
Rather than post in thread or pm me, anybody wishing to join should approach the Dukedom they wish to join who will then announce the new player if accepted. (Idea stolen from I-K's EB RPG here) Dukedoms can actively recruit for players if they wish, this is encouraged early game as the Duke will be doing two jobs, which may have adverse effects.
Turn one: 1070.
William the Bastard has been on the Throne of England for almost 4 years, fighting to control his new subjects. The Lords of Ireland look fearfully across the Irish Sea, knowing Norman eyes will be on their lands once he is secure. Ireland is a divided land, answering to no King, easy pickings for a distinguished warlord such as William. Ireland will only be safe under it's own Monarch, an Irish Monarch. But who? Four great houses believe themselves destined to rule the Emerald Isle. Who will win out?
Year one:
A feast will be held this year in the court of Leinster. The Duchy of Leinster must choose how much to lavish on the event. All duchies must choose how to approach the great tourney, will the Courtiers be forced to help their Duke to win, or will the Duke allow them to compete freely?
Also the Pope has sent a Bishop to Ireland, he has no lands of his own. Perhaps he will find a generous Lord and benefactor, though he answers to no authority but God and the Pope in Rome.
This phase will last 72 hours, I will pm everybody and get the QTs open for each house tomorrow. They will have manpower, income, character stats etc for each Duchy and character. Let me know if there are any questions.
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