I'd be delighted to have you play, I'll drop you a pm to let you know how your role works.
This is a game with rules which are deliberately vague, some may see that as poor game design but it is intentional. I want players to experiment with different ideas, if I give you a dilemma with two options and you think of a third, try it. People already have and I usually accept them. One inevitable outcome of this is that I will have to make judgement calls, that's what happened here. Jolt disagreed with it, but I stand by it. One thing I would say is anybody who has played Crusader Kings will know a lot of things are based on a percentage chance, the same is true here. If an event occurs and you pick an option but nothing happens you might think that was pointless, you don't know what might have happened however. Almost everything in the game has an element of chance, nothing is guaranteed to succeed and nothing is guaranteed to fail. Some of the stats you have received in your orders may also seem superfluous and irrelevant, they aren't, certain elements of gameplay simply haven't been revealed yet.
I can totally understand Jolt's annoyance and the fact is what happened with Mide was a close call, I got three sets of orders sending soldiers in to Mide which weren't co-ordinated. Things may or may not have been agreed in thread, but nothing in here is taken as an order, I could run the game without reading what the players post in here (I do read them, don't worry). If I make a judgement call and it isn't popular, it won't be replayed, games like this need momentum and delays and redoing phases kill enjoyment. I would ask, though, that each Dukedom puts their orders in a single post in the QT, which may be edited up to the end of the phase, to make my misinterpreting your orders less likely.
If anybody has any questions just pm me and I'll answer as best I can.
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