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  1. #1
    Member Member Jarmam's Avatar
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    Default Re: Oda guides, hints and tips

    Additions and notes:

    The trollface-way of dealing with the southern invasion in turn 2
    Spoiler Alert, click show to read: 

    Click image for larger version. 

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    This is where I position my daimyo after the battle against the rebels. In the "real" way of doing it I moved him next to my keep to lure Tokugawa to attack him. However, notice how he can attack the Tokugawa keep? Its currently defended by 45 Samurai Retainers, also known as a 95% win chance for a lone General
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    Problem, Tokugawa?
    If a faction loses all provinces, it is removed from the game. All units in its last province become Rebels - all units outside their last province are removed from the game. Your daimyo just crushed Tokugawa's stack singlehandedly. Note that this method will make it a lot harder to deal with rebellions as you lose the +1 recruitment bonus from taking Toku's keep (it triggers next turn), and you take the keep with no units. Still... :)


    Some SSs from another campaign showing a different way the map might look at turn 8
    Spoiler Alert, click show to read: 

    Alternative turn 8 diplomacy and map
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    Last edited by Jarmam; 11-08-2011 at 17:40.

  2. #2

    Default Re: Oda guides, hints and tips

    My normal tactic of beating larger armies, is to spear into some good spot, and "Castle Hug" to make them all just destroy themselves towards my walls. I've done this in many campaigns, and the AI does take the bait, every time, thinking it can win. Thus creating a good counter potential. Starting on the Oda campaign on VH/VH was no exception. I just built a few units, and Castle Hug (CH) after killing the rebels. They attacked so they got each other as reinforcements too, just the more fun.

    Screenshots of the CH
    Tokugawa and Saito attacks, and fails, thus creating an easy 2 new town catch with no defence. Leave army in Mikawa town to CH away the Imagawa assault

    Click to see large picture


    EDIT: I forgot to say; Well written and good pointers econ21. Now anyone can play Oda with great success ;)
    Last edited by Tixan; 11-20-2011 at 04:55.

  3. #3

    Default Re: Oda guides, hints and tips

    Thank you econ21. Your tips give a good outline of what to expect and overcome as Oda.
    The effect of the Ikko-Ikki DLC seems to make Owari and Mino vulnerable sooner. The Southern expansion is still possible but it generally has to feed itself; all builds in Owari/Mino stuck at home for the invasion.

    Jarmam I think your advice is applicable to all factions. Gunpowder is really that good! Oda was the first Christian Shogun I ever mananged and gunpowder was the key :)
    Ja-mata TosaInu

  4. #4
    Member Member Jarmam's Avatar
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    Default Re: Oda guides, hints and tips

    Quote Originally Posted by HopAlongBunny View Post
    Jarmam I think your advice is applicable to all factions. Gunpowder is really that good! Oda was the first Christian Shogun I ever mananged and gunpowder was the key :)
    I seriously doubt it, though I havent tested it except with Ikko (whose Ashigaru units admittedly are both insultingly weak and ludicrously expensive, their archer ashi is the weakest unit in the game). What makes it work for Oda is a combination of 99% independance of Chi arts, a ridiculously 33% cheaper 20+% more effective Yari Ashigaru unit, the ability to spit out almost 3 full stacks in 20 turns, the complete independance on allies (apart from Kiso, who is a trade partner with sprinkles) and the ability to instantly reinforce no matter where its required. If you try the same with, say, Date, I would predict that you'll fall apart to a Hatakeyama or purple (whatever their name is) samurai stack assault long before you get matchlock ashigaru - and even if you do get them I doubt that'll do you any good. No matter whom you trash, the next enemy will be better prepared, and with a 50% higher upkeep you simply cannot rely on Yari Ashigaru with any other faction. Not only are they weaker and rout faster, there is also a criminal lack of them. On top of that you will usually fight the two most fearsome alliances (being Hattori+friends and Takeda/Hojo/Imagawa) on the map right away as Oda, when they are the weakest and you are the strongest. If either alliance gets the 30+ provinces combined and you run into them with just ashigaru stacks they will break you in half in a bilisecond, rifles or no rifles.

    Is it possible to fight with Yari Ashis as your core with another faction for the entire game? Probably - but not anywhere near as easily. Even with someone like Uesugi I had to switch to Katanas much quicker than I wanted since monks take too long to get to. If I ever rely on Ashigaru its to stall for my real units teching in the main keeps. You cannot ever beat the upkeep efficiency of samurai with other factions and on Legendary upkeep is the destroyer of worlds for you. I use 8 No Dachis in my stacks as Date for this very reason and base my tactics around it - not because its the most fearsome but because its the cheapest for its effectiveness.

  5. #5

    Default Re: Oda guides, hints and tips

    Quote Originally Posted by Jarmam View Post
    I seriously doubt it, ...
    A well founded doubt as I learned. The only other faction that looked promising was Hojo; wall defence with rifles and bomb throwers was looking very nice; my computer blew up before I could see that one through though.
    Ja-mata TosaInu

  6. #6

    Default Re: Oda guides, hints and tips

    i use just the yari ashigaru and bow ashigaru to win the oda campaign....just like i use the militia hoplites to conquest rome 1.0...1 only hints,use mass number to flood your enemy,mostly wins...remember! flood through them and surround them,slaughter them...just like using mass zerglings flood through marines and zealots and dragoons in <STARCRAFT>...

    my flood tactics always wins,in rome 2 too(i use cheapest most cost effective germans club levy to conquer 1/4 of campaign map!!!then i get bore with club levy,i try other units,the spear wall are the best,coz insane defence skill and good armor and good attack skill,especially they are fast enough to chase hunt down archers!!germans good melee units only afraid archers!!!)...oda yari ashigaru is cheap and strong,so it is easy to use...

    like the <art of war of Sun Zi> said=when you outnumbered your enemy,surround them and slaughter them!!!

    wish everyone good hunting!enjoy your conquest!!!

    1 more ,in all warfare,cheap units rulezzzz!!!
    in napoleon,i use mass militia to spend enemy regulars(coz i create insanely strong economy with no cheats!!!i can afford 1000,000 militia at least!!!noone can stop me!!!same with shogun2 too!!!(1000,000 yari ashigaru!!!)),fun!!!total war is totally fun!!!i love "total overwhelming!!!"



    okok! here is the guide,try building your castle as high as possible at your <troops producing castles>,so you will always produce mostly each castle 2 to 3 units high level yari ashigaru,that is it! now you can produce mass high level yari ashigaru armies to flood your enemy samurai army oredi!!!
    Last edited by guineawolf; 05-15-2018 at 04:04.
    In all warfare,speed is the key!

  7. #7

    Default Re: Oda guides, hints and tips

    Thank you for the instructions, great winner's guide

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