Any shield unit. If you want to counter cavery use Pole units, or other Cavary. Also on the attack there not much cop.
Any shield unit. If you want to counter cavery use Pole units, or other Cavary. Also on the attack there not much cop.
It's all down to preferences in many cases, although the number of redundant units are plenty (lithuanian cav for example). And sometimes it's down to the faction rooster.
Crossbows are certainly redundant, although I've been using them for a decade when high comes before teaching up to arbs. before I modded them to early and increased their rof slightly.
Mounted crossbowmen does it job decently on harassing and are good to deploy behind enemy lines, when the melee begins. But they are a horse archer substitute for factions not getting horse archers normally.
jinettes are rally good actually. They're among the strongest fast cavalry and got javelins to boot. Harass that heavy cav and draw them away or shower them with javelins. Then go and hit some flank somewhere.
The one thing to remember that foot javelin units are early units and meant as such. Thus pin that royal cav with spearmen and then hit him with javelins. I'm not sure why VI added such a number of them, since they don't have that much use (even with a good position, they run out of javelins quite quickly and aren't usually good at melee), but there's still places where they're useful. But they are mainly made to soften up tougher units in early.
Spears are better than polearms in these areas.
Early access: You'll get Chivalric Sergeants and halbs at about the same time. That's quite a while before polearms show up.
Arrow/bolt resistance: Silver CS vs the horde are really useful. I don't think I've ever seen a CS unit crumble and rout due to frontal arrow fire. Sure they get depleted after a while, but they're the stronged unit vs arrow fire in the game, thanks to their armour, shields and added unit numbers. The heaviest halb can handle this aswell, but they have the next problem
Speed: Mainly vs regular halbs and CFK. Those units are annoyingly slow. Can be countered, but extra speed is always useful.
Access: The faster halbs are all hard to get. Either faction or region speciffic.
Staying power: Spears makes an exellent frontline due to this. They last for a long time. And with their high charge values, they can do pretty good charges.
They're weaker in MP as far as I know, since many of thier advantages get nullified.
The boon with halbs are the ap (that get's better the longer the game goes due to increased armour) and that they got devastating charges vs cav, finishing the cav off much faster.
Normal pikemen are quite useless though. They lack many of the advantages normal spear gets and only gains it in bridge battles without arrow fire.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED
I hate Steppe (light) cavalry. I consider it waste of unit place and too specialised. Yes, it is perfect at chasing routers and etc. but the same role can be filled by the plain Horse Archers. Not that spectacular but a versatile unit for hit-and-run tactics and chasing the routed enemy alike. A master horse breeder and a church do good work for the HA.
R.I.P. Tosa...
I have only the vanilla MTW (no Russian Spears, no Heavy Steppe Cav, etc) so I still find myself training light steppe cav when I conquor eastward with a western european power (no horse archers). Hobilars are basically a slower, slightly cheaper steppe cav (trading one attack for one defense point). The extra speed (vs hobilars) seems to work well for the years leading up to allowing the prov to be able to produce mounted sgts, imo.
Javelins; except for the exceptional Jinette :)
Another exception might be the Irish roster in VI; you aren't getting anywhere w/o some mastery of javelins.
Hashishian (sp); why build them when I could get another (or many) Ghazi? No real use for them.
Viking Thralls; why bother? Need bulk for garrison? =>peasants; Need spears? =>build spears :p
Ja-mata TosaInu
Let's see; I don't build any body guards (other then house carls in VI) although I do repair them. Rarely do I build urban militia as early spears are much better overall. Militia sergeants are also rarely built. Heavy steppe cavalry is too expensive for its usefulness. Crossbows, peasants, and thralls were already mentioned. On an opposite note, vikings seemed to be good anti-armor even in the late period; seemed similar to those Arab units. Don't bother with non-siege engine gunpowder units at all. No need for spears for the German factions in VI as Friedman are better by far. Probably others - just none come to mind off the top of my head.
Let's see; I don't build any body guards (other then house carls in VI) although I do repair them. Rarely do I build urban militia as early spears are much better overall. Militia sergeants are also rarely built. Heavy steppe cavalry is too expensive for its usefulness. Crossbows, peasants, and thralls were already mentioned. On an opposite note, vikings seemed to be good anti-armor even in the late period; seemed similar to those Arab units. Don't bother with non-siege engine gunpowder units at all. No need for spears for the German factions in VI as Friedman are better by far. Probably others - just none come to mind off the top of my head.
I will admit I've never really seen the point of training Urban Militia.
"MTW is not a game, it's a way of life." -- drone
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