While Boyars are solid units, due to their impressive overall stats, as with all horse archers types, the presence of a ranged weapon always means that their charge stat is nerfed (usually roughly half that what it should be for their "weight" class). Any medium or heavy cavalry with reduced charge are simply not as effective and it's rarely good to have any kind of cavalry tied up in a melee for too long. The first charge needs to count as if the target manages to shrug it off and your cavalry gets pinned down, it means longer in a melee you will find it difficult to extract them from, taking more losses, etc.
To me the reduced speed and the extra armour is also a factor as they tire faster and cannot catch routers as effectively...
This has been debated at length in the past and as with many others, I don't see the value or the need for archery duels... you have to take the following factors into account:
- Foot archers use a slightly more accurate bow to the horse archers, otherwise it's the same (there is no historical precedence for this, it's simply "game design").
- Foot archers are in 60 man units, horse archers in 40 man/horse units.
- Even if you win the duel, the unit you're left with isn't going to be much use.
This means that in a duel on flat land with equal stats, foot archers have automatic superiority.
If the horse archers are better armoured, they will have higher survivability vs sbows thus, they will have superiority, but will still be shooting smaller volleys due to the smaller unit size.
But this last point doesn't answer the question... why would a superior unit like Byzantine Cavalry stand around dueling with vanilla foot archers? If armour is what's reducing their losses, then it's time to use that advantage to the full, find them a better target for their missiles and let other units deal with the enemy's foot archers in a more direct manner.
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