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Thread: Rules and FAQ

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Rules and FAQ

    1. General(OOC)

    1.1 Game Settings:

    RTW with the 1.5 patch
    Europa Barbarorum v1.2 + v1.2 Fixes + Force Diplomacy + PBM mod
    Hard Campaign, Medium Battles
    Large Unit Size
    Show CPU Moves Off
    Battle Timer Off
    Manage All Settlements


    1.2 Avatar

    Each player will role-play a Strategos of the Ptolemaic kingdom. On joining the game,
    each player will choose an avatar to represent this Strategos. Avatars can be 'family members(FM)' or recruitable generals(RGB).
    Players are reminded that due to limitations imposed by RTW, only avatars on the family tree will be able to marry,
    have children, and have a chance of becoming Kleronomos Basileion and Basileus. Recruitable generals can be spawned at any time,
    but family member creation is beyond our control.
    Players may not use Agents as avatars, since Agents cannot fight battles and have a different set of stats from FM's and RGB's.
    If a "Man of the Hour" adoption is offered to an avatar, the choice of whether to accept it is entirely up to the avatar who is the adopter.
    No "Man Of Great Potential" offers at the start of the turn will be accepted.

    1.3 Battles

    A player whose avatar leads an army that is involved in a battle will be expected to fight that battle.
    This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame.
    Uploading the post-battle save must be done within 48 hours of the pre-battle save game being uploaded.
    If the deadline expires, the battle is auto-resolved.
    If a player cannot fight a battle that is assigned to them, the battle may also be fought by any player whose avatar will also be present in the battle.
    Under no circumstances will a battle be fought by a player whose avatar is not present in the battle.
    If there is no player available to fight a battle, it must be auto-resolved.
    If there are no allocated avatars involved in the battle at all, it must be auto-resolved.

    1.4 Game Management

    At the start of each turn, the Chancellor will post a seasonal report on the events of the last turn, including a save game file for the new turn.
    After the seasonal report is posted, players will have 24 hours to download the save, and make their personal moves.
    Players can move their avatars, move any army (Royal or otherwise) their avatar commands and fight any battles against the AI that they are capable of fighting with their avatar’s army.
    The Basileus may move any avatar or army that has not been moved in this way as he best sees fit, including moves that result in battles, except that he cannot move a player’s avatar, units on the Nomarchs territory or units under player's control in any manner that player has expressly prohibited.
    The Chancellor may extend the time limit beyond 24 hours at his discretion, but all players are encouraged to act as swiftly as possible to keep the game moving.
    Players may not move avatars or armies into the territory of a neutral or allied faction without the permission of the Basileus.
    Nor may they attack the settlements or armies of neutral or allied factions without a declaration of war from the Basileus, a Chancellor or a Law.
    All Eleutheroi settlements are considered neutral (RC 2.1).
    In case player do not vote in 2 consecutive Council Session The Celtic Viking can kill that avatar off (including family members).

    1.5 Events

    Whenever he desire, but no more often than once every 10 turns, The Celtic Viking, or anyone he choose may create an in-game Event.
    Events are not limited in scope, subject matter, or method of implementation.
    All game rules, can be violated to implement an Event.
    The players can prevent the implementation of any single Event through a simple majority of unweighted votes.

    1.6 Game Master

    The Celtic Viking will serve as Game Master and is responsible for management of the game and enforcement of the Game Rules.
    The Celtic Viking can delegate any of his powers to another person whenever he chooses.

    1.6 Teleportation

    The “move_character” console command can and will be used when needed for character movement. When a character has to go to a specific city as soon as possible but movement points do not suffice, he will be teleported by The Celtic Viking or anyone else he chose. Avatar must be in a settlement in order to use this option. Teleported avatar can not move during the turn anymore and one turn after teleportation. Armies and fleets can not be moved this way.

    2. Offices and Ranks(IC)

    2.1 Rank Gain and Loss

    All Players enter the game at the rank of Strategos.
    Strategos will be promoted to a higher rank as soon as they meet the requirements for that rank.
    If, at any point, a Strategos ceases to meet the requirements of their existing rank, they will be demoted to the highest rank whose requirements they meet.

    2.2 Offices

    All players can run for various offices during the Council session.
    Some offices have certain requirements that needs to be fulfilled before Player can run for that office.

    2.3 Gaining and Losing Provinces

    All conquered settlements belong to the Basileus.
    The Nomarchies can be given to any player during the normal Council Session by the Basileus or by the Council with 2/3 of the votes.
    Basileus and the Council can take away the Nomarchy from the Player only if 2/3 of the 'Royal Council' agrees with it.

    2.4 Retinue

    At any time, a Player may give any retinue item/member they possess to another Player or remove it from their avatar without giving it to anyone else.
    Since it's impossible in RTW to remove retinue items/members using console commands then a RBG known as "Slave trader" will be recruited.
    All retinue items/members that the Players want to remove will then be transferred to the Slave trader who will be killed off once there's no room for retinue items/members.

    2.5 Ranks & Offices

    Strategos
    Requirements: None
    Influence: 1
    Powers:

    (1) Can propose two Edicts or one Law per Council Session.
    (2) Can run for one lower office during Council Session.
    (3) Can run for Chancellor.
    Penalties:
    (1) Cannot lead an army with more than 8 units in it.
    (2) Cannot run for both Chancellor and lower office.

    2.4.1 Lower Offices

    Polemarchos (Chief of Armies)
    Requirements: None
    Influence: 2 during Emergency Council Session.
    Powers:

    (1) Can set the recruitment queue in every settlement in the kingdom.
    (2) Can lead an army of max 16 units.
    (3) This office is always held in the same time as other ranks.
    (4) If no one is elected in to this office then the Chancellor will receive it by default.
    (5) Can propose up to 5 Edicts and 1 Law during Emergency Council Sessions.
    (6) Can ban(or lift an existing ban) reqruitment in one settlement for a year(4 turns). This applies to Private units as well.
    (7) Can move captain lead armies any way he wishes.
    Penalties:
    (1) Cannot set recruitment queue in a settlement that belongs to an Allied kingdom.
    (2) Cannot recruit fleets.
    (3) Cannot move units through Allied kingdom if this is denied by the Allied ruler.
    (4) Cannot move units in the territory of Nomarchy if the Nomarch have denied so.

    Trierarchos (Chief of Navies)
    Requirements: None
    Influence: 2 during Emergency Council Session.
    Powers:

    (1) Can prioritize the construction of 2 fleets(~2 naval units) during his term.
    (2) Can move any fleet that belongs to the kingdom.
    (3) This office is always held in the same time as other ranks.
    (4) If no one is elected in to this office then the Chancellor will receive it by default.
    (5) Can propose up to 5 Edicts and 1 Law during Emergency Council Sessions.
    Penalties:
    (1) Cannot move a fleet that belongs to an Allied kingdom.
    (2) Cannot recruit land units.
    (3) Cannot move fleets to the ports of Allied kingdom if this is denied by the Allied ruler.

    Royal Treasurer
    Requirements: None
    Influence: 2 during Emergency Council Session.
    Powers:

    (1) Can set the tax rate in every settlement in the kingdom.
    (2) This office is always held in the same time as other ranks.
    (3) If no one is elected in to this office then the Chancellor will receive it by default.
    (4) Can propose up to 5 Edicts and 2 Laws during Emergency Council Sessions.
    (5) Must each turn calculate the personal income of each Strategos.
    Penalties:
    (1) Cannot command more than 3 units.
    (2) Cannot set tax rate in Allied kingdoms and nomarchies.

    2.4.2 Higher Offices

    Chancellor
    Requirements:
    (1) Cannot be a Client.
    Influence: 2 during Emergency Council Session.
    Every Ex-Chacellor will receive permanent +1 bonus to his Influence. This bonus is cumulative to Strategoi who serve multiple terms as Chancellor. The post-term bonus does not apply to the Basileus or to any Strategos who ceased to be Chancellor because he was impeached.
    Powers:

    (1) All agents(except Diplomats(RC 2.2)) are under command of the Chancellor. He can move them and use them in any way he wishes.
    (2) This office is always held in the same time as other ranks.
    (3) If no one is elected in to the lower office then the Chancellor will also receive the powers of that office.
    (4) Can call Emergency Council Session.
    (5) Can set the build queue in every settlement in the kingdom.
    (6) Can propose unlimited number of Edicts and 3 Laws during Emergency Council Sessions.
    (7) Can declare war on any faction who have an army in a Ptolemaioi province.
    Limitations to Powers:
    (1) Cannot set build queue in Allied kingdoms and nomarchies.
    (2) Must respect all settlement build queues. However, he is not required to build anything in Allied kingdom(except prioritized buildings).
    (3) Cannot remove a building from any build queue if construction has already begun on it, unless the owner of the province agrees otherwise.
    (4) No money can be spent on any recruitment/building until all Prioritized Units/Buildings have been funded, unless Player who Prioritized them agree otherwise. If there are multiple Prioritized Units/Buildings, and not enough funding for all of them then Chancellor may choose which to recruit/build first. Players may specify the type of unit to be recruited and the location for the recruitment. Artillery, mercenaries and retraining cannot be Prioritized.

    Nomarch
    Requirements:
    (1) Cannot be a Client.
    (2) Must own an Estate.
    (3) Must be elected into this office by the Council or given by the Basileus. Can be impeached by the Council during sessions.
    Influence: 2 + 3 Stat Influence
    During Emergency Council Session will receive +2 bonus to his Influence.
    Powers:

    (1) Can set the build queue and tax rate in every settlement in his Nomarchy.
    (2) Can move any unit in his Nomarchy except Private units.
    (3) Can lock garrisons in every province he owns. This means, units can not be moved out of the settlement garrison. This does not apply to Private units.
    (4) Can ban reqruitment in his Nomarcy for as long as he wishes. This does not apply to Private units.
    (5) Can propose unlimited number of Edicts and Laws.
    (6) Cannot be banned from the Council Session.
    (7) Can run for Chancellor and to one of the lower offices.
    (8) Twice per full 12 turn Chancellor term, can Prioritize one building in any build queue in any settlement he control.
    (9) Can call Emergency Council Session if at least 2 other Strategoi second it.
    Penalties:
    (1) Cannot siege any enemy settlements. However, he can attack enemy units in any province neighboring his Nomarchy.

    2.4.3 Royal Titels

    Kleronomos Basileios
    Requirements: Must be the in-game Faction Heir
    Influence: 2 + 3 Stat Influence
    During Emergency Council Session will receive +2 bonus to his Influence.
    Powers:

    (1) In the absence of the Basileus, the 'Heir' can ban Players from a Council Session. Banned Players cannot speak or propose legislation, but they are permitted to vote. This power can only be used if the Basileus qualifies for this power(RC 2.4)
    (2) Owns one Royal Army(a full 20 unit army(RC 2.3)).
    (3) Can propose unlimited number of Edicts and 3 Laws during Council Sessions.
    (4) Can prioritize two units during full 12 turn Chancellor term.

    Basileus
    Requirements: Must be the in-game Faction Leader
    Influence: 2 + Half the in-game Influence
    Powers:

    (1) Can propose an unlimited number of Edicts or Laws per Council Session and his Edicts and Laws do not need to be seconded.
    (2) Can call Emergency Council Session.
    (3) Owns one Royal Army(a full 20 unit army(RC 2.3)).
    (4) Twice per full 12 turn Chancellor term, can Prioritize a building in any build queue in any settlement.
    (5) Once per full 12 turn Chancellor term, can destroy one building in any settlement. Buildings in the barracks lines cannot be destroyed with this power.
    (6) Once per full 12 turn Chancellor term, can force a transfer of one retinue member/item from any Player to themselves or any other Strategos.
    (7) Can prioritize five units during full 12 turn Chancellor term.
    (8) Can declare war on any faction at any time, for any reason.
    (9) Can veto one Edict or Permanent Edict per Council Session
    (10) Can ban Strategoi from a Council Session. Banned Strategoi cannot speak or propose legislation, but they are permitted to vote.
    (11) Can move the Capital at any time, as long as the new Capital is controlled by the Basileus.
    (12) Can give the title "Nomarch" to any Player he wishes during the Council Session.
    (13) Can decide who will be the next Heir at anytime he wishes.
    (14) Once during his reign the Basileus can automatically assume the post of Chancellor. The Basileus must declare he is exercising that right at a Council session; he will then be appointed Chancellor with no election. This right can only be invoked once.
    (15) During each Council Session the Basileus can automatically assume the post of one of the lower offices. The Basileus must declare he is exercising that right at a Council session; he will then be appointed to that office with no election.
    (16) The Basileus may move Diplomats in anyway he wishes. Diplomacy is governed by the Basileus and the Council through Edicts/Laws(RC 2.2).
    In-game Influence based powers/penalties:
    (1) If the Influence is 2 and lower the Basileus will loose his powers 5, 6, 9. 10, 11, 13, 14 and 15.
    (2) If the Influence is 3-4 then the Basileus will loose his powers 9, 10, 14, 15.
    (3) If the Influence is 5-6 then the Basileus will loose his powers 9, 10.
    (4) If the Influence is 7-8 then the Basileus can automatically assume the position of two lower offices. The Basielus must declare he is exercising that right at the Council Session; he will then be appointed to those offices with no election.
    (5) If the Influence is 9-10 then the Basileus can automatically assume the position of all the offices. The Basielus must declare he is exercising that right at the Council Session; he will then be appointed to those offices with no election.

    2.4.4 Military ranks

    Strategos Epilektos
    Requirements:
    (1) Must have won more than 5 battles. Battles against brigands do not count.
    Influence: 1
    Powers:

    (1) Can propose two Edicts or one Law per Council Session.
    (2) Can run for one lower office during Council Session.
    (3) Can run for Chancellor.
    (4) Can lead an army of max 12 units unless it is a Royal Army.
    Penalties:
    (1) Cannot run for both Chancellor and lower office.

    Strategos Hetairos
    Requirements:
    (1) Must have won more than 10 battles. Battles against brigands do not count.
    (2) Must own an Estate.
    Influence: 1 + 2 Stat Influence
    Powers:

    (1) Can propose three Edicts and one Law per Council Session.
    (2) Can run for one lower office during Council Session.
    (3) Can run for Chancellor.
    (4) Can lead an army of max 16 units unless it is a Royal Army.
    Penalties:
    (1) Cannot run for both Chancellor and lower office.

    2.6 Patronage system

    Incase a Player wants to join the game but there is no avatar available at that time then he may ask one of the existing Players to be his Patron.
    Patrons pay the recruitment cost of a RBG from their private finances. New player is then considered his Client.
    Patrons receive +1 Influence bonus for every Client they have during Council Sessions.
    Clients have to repay the recruitment cost to the Patrons in order to end the patronage.
    Clients cannot own Estates.
    If Clients end the patronage before they have repayd the recruitment cost then Patrons can during the next Council Session prosecute the Client and demand the Council to punish him.

    2.7 Allied Kingdom

    Strategoi can attack Eleutheroi settlements with their Private units(and only with them) even if war has not been declared against that settlement.
    If settlement is captured then the Strategos have the right to declare himself a King of that province.
    He will then be considered as Allied King to the Ptolemaic Kingdom.
    Players can always join the Allied Kingdom if the Allied King accepts.

    2.7.1 Ranks & Offices

    Allied King can create his own ranks/offices and change them at will.

    Allied King
    Requirements:
    (1) Must have captured an Eleutheroi settlement with his Private Units only.
    (2) Must have declared himself King in an IC thread.
    Powers:

    (1) During Council Sessions he can propose one Law and it does not need to be seconded.
    (2) Owns one Allied Army.
    (3) Twice per full 12 turn Chancellor term, can Prioritize a building in any build queue in any settlement he owns.
    (4) Once per full 12 turn Chancellor term, can destroy one building in any settlement he owns. Mnai gained from it will be added to the Personal funds of the Allied King.
    (5) Once per full 12 turn Chancellor term, can force a transfer of one retinue member/item from any Player to themselves or any other Strategos. This power can only be used if the target Strategos is in the territory of Allied kingdom.
    (6) Can set the recruitment queue in any settlement he control. Recruitment cost(just like the upkeep) will be deducted from the Personal funds of the Allied King.
    (7) Can prioritize two units during full 12 turn Chancellor term.
    (8) Can declare war on any faction at any time, for any reason.
    (9) Can ban Strategoi from entering his kingdom.
    (11) Can move the Capital of his kingdom at any time, as long as the new Capital is controlled by the King.
    (12) Can decide who will be the next Heir of his kingdom at anytime he wishes.
    (13) Can at anytime gift his kingdom to the Basileus. He will then receive permanently the rank of Strategos Hetairos even if requirements for it haven't been fulfilled.
    (14) Doesn't have to follow the Edicts but must follow the Laws.
    Penalties:
    (1) Cannot run for any offices.

    2.8 Wills

    On his death, all of a Strategos' personal funds and retinue are distributed according to the most recent valid Will. In order for a Will to be valid, it must have been posted in a public thread or PMed to The Celtic Viking prior to the Strategos' death.

    3. Government(IC)

    3.1 Sessions

    The Council will meet in a Normal Session after every 12 turns.
    Out of session, there can be open debate and deliberations.
    Each Normal and Emergency Session consists of 3 real time days of debate, followed by 2 real time days of voting.

    3.2 Proposing Legislations

    During each session, Strategoi may propose Edicts and Laws, up to the limit allowed by their rank.
    Edicts must be seconded by one, Laws by two other Strategoi before they can be put to the vote.

    3.2.1 Edicts - They will be proposed during Council Sessions. They require a simple majority of votes to pass and remain in effect until the next normal session of the Council. Tied Edicts fail. If contradictory Editcs are passed, the one with the most votes takes priority.

    3.2 2 Laws - They require a simple majority of votes to pass and remain in effect until a Law that changes them is passed. Tied Laws fail. If contradictory Laws are passed, the one with the most votes takes priority.

    3.3 Rule Changes (OOC)

    Rule Changes require a two-thirds majority of unweighted votes (1 vote per player) to pass.
    Rule Changes can permanently change the Game Rules.
    Any player can propose Rule Changes, regardless of IC rank.
    The Celtic Viking can veto any proposed Rule Change, but does not vote.
    Game Rules are enforced by IC or OOC means, as The Celtic Viking sees fit.
    RC's must be proposed during Council Session in a Rule Changes thread.

    3.4 Influence

    Each Strategos’ voting power is equivalent to his total Influence, as defined by Rule 2.4.
    No Strategos’ Influence may ever be lower than 1.
    For the purposes of determining Stat Influence, a Strategos can gain 1 point of Stat Influence for each of the following conditions that he meets: (a) 5+ ranks of Command (b) 10 ranks of Command (c) 15+ total stat points (d) 25+ total stat points

    3.5 War

    Except as allowed by rank powers under Rule 2.4 and 2.6, any declaration of war must be authorized by a Law.

    3.6 Elections

    At each Normal Session, on the death of the official or on the impeachment of the official, there is an election to the offices.
    Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age).

    3.7 Impeachment

    The Officials can be impeached and removed from office by a two-thirds majority vote of the Council.
    Impeachment takes effect immediately after the vote is passed.
    After impeachment, a fresh election is held to elect a new Official, although the Basileus may also exercise his power to become one at that point.
    The Strategos replacing the impeached Official serves out the remainder of the impeached Official’s term.
    All Edicts passed in the Council session that elected the impeached Official remain valid, unless overturned by new Edicts at the Emergency Session that impeached him.

    3.8 Personal Finaces(OOC)

    Royal Treasurer will keep track of Personal finances and post them in a specific thread in the end of each turn.
    How Players can spend/increase their finances will be posted in the same thread. The Celtic Viking can edit that list at will.

    4. Armies (IC)

    4.1 Royal Armies

    Royal Armies will consist of a minimum of 6 infantry regiments, 3 ranged regiments, and 3 cavalry regiments.
    For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry regiments.
    The owner of a Royal Army will determine who commands the Army, where it is to move (if at all), and whom to attack.
    Only Royal Armies can have elephants in them. The Royal Army of the Basileus can have max 2 units of elephants and the Royal Army of the Kleronomos Basileion can have 1 unit of elephants.
    Basilikon Agema, Klerouchon Agema and Hetairoi units should be limited to the Royal Armies.
    Kleronomos Basileios' Royal Army can have max 2 out of them. Basileus' Royal Army can have max 4 out of them.

    4.2 Regular Armies

    Regular Armies consist of a minimum of 4 infantry regiments, 2 ranged and 2 cavalry regiments.
    For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry regiments.
    Basileus will decide who commands it.
    Regular Armies can be created only during the Council Session by an Edict.
    All Regular Armies are marked with a number and a name of the region where they were first formed: 'IV Syrian Army'
    Regular Armies can be disbanded only during the Council Session using an Edict.

    4.3 Army Replenishment

    If a Regular or Royal Army falls below the minimum strength level, all military recruitment must be allocated to restoring the Army to minimum strength before money can be spent on other recruitment, unless the Basileus agrees otherwise.
    In the event of a conflict, a Royal Army takes priority over a Regular Army.

    4.4 Private Units

    Private Units are units that are bought by Strategoi using Personal Finances. Each Strategos is responsible for paying their upkeep. If Strategos cannot pay upkeep and falls into dept these units can be disbanded by the Chief of Armies or the Chancellor.

    4.5 Unit transfer to another faction(OOC)

    All players can transfer their units to another faction in anytime they want and they don't need permission from the Council or Basileus to do that.
    They can send their units only to adjacent province where their avatar currently is stationed.
    If Player want to transfer units from a ship then ship must be next to shore.
    The target can be Avatar led army or a settlement but not a Captain led army.
    If Player want to use this feature then you must send a PM to The Celtic Viking and say exactly what unit should be transferred and where.
    The Celtic Viking is not responsible if a wrong unit is transferred or a unit is transferred to a wrong place because of faulty instructions.
    Only units that the other faction can recruit(including mercenaries) can be transferred.

    5. Civil War (OOC)

    5.1 Claiming the Throne

    Any family member can claim the throne in a public IC thread and this will be considered a declaration of war against the Basileus.
    Due to the limitations of RTW engine Players who are not family members cannot claim the throne.
    All players must then pick a side or declare neutrality. Neutrality cannot be claimed by a Basileus, a declarer or anyone who has been involved in a PvP Battle during that specific Civil War.
    The Civil War will end when either the declarer or the Basileus dies in a battle or is forced to surrender.
    If the Basileus dies then the declarer will become the new Basileus.
    All Players who supported the Basileus can choose to either support the new Basileus or continue the Civil War as a Private War.
    The old Basileus will also be killed when he decided to surrender.
    During the Civil War the Kingdom will receive -20% Income penalty.

    5.1.1 War on the Campaign Map

    While a Civil War is in progress, all players involved in the Civil War will lose their ability to make any moves on the campaign map.
    On every game turn, all players involved in the Civil War will submit a PM to The Celtic Viking giving movement orders for that turn.
    These movement orders can include up to a maximum of two of the following orders:

    a) Gather/Recruit: The declarer can recruit any unit available in the province(both mercenaries and units recruitable from the settlement) using his private funds. All units recruited in this manner will be added into the avatar's army.
    The Basileus may gather units that are located in the same province as his avatar, but which are not currently located in his avatar's army. The Basileus may also recruit any unit available in the province using his private funds or State Treasury. All units specified in this manner will be teleported into the avatar's army.

    b) Move: The player may move his avatar's army into any adjacent province. If a player desires to cross a body of water, The Celtic Viking will determine how many Move orders are required to cross it, and whether the player can end a turn at sea.

    c) Defend: The player fortifies his army in a specific province, providing a terrain/fort advantage if a battle occurs in that province before the player moves again.

    After the turn ends, The Celtic Viking will implement all moves for players involved in the Civil War, utilizing the console.
    The orders will be executed simultaneously for all players, but in the sequence they were listed in the PMs (i.e. Order 1 will be implement for all players, followed by Order 2 for all players).
    If this movement results in a player entering a province with a hostile AI-controlled army, The Celtic Viking will determine whether a battle against the AI will occur.
    Movement will continue in this manner until two hostile player-controlled armies enter the same province.
    When this occurs, a PvP Battle will begin.
    All PvP Battles will be considered Meeting Engagements, in which neither side has a terrain advantage, unless one of the armies was Defending the province where the battle occurred.
    If this happens, the defending army will get a terrain advantage such as a high mountain, fort, or bridge is given to the Defender. The Umpire of the battle will determine the precise nature of the terrain advantage.

    5.2 Independence War

    Any Player can declare himself independent.
    To do so Player must enter one of the settlements with more units(his Private units) than the garrison in said settlement.
    After Independence declaration is made all garrison units will go through loyalty check.
    All units who did not join the Player will be disbanded.
    All Players can then either join the Basileus or declare neutrality.
    Neutrality cannot be claimed by a Basileus, a declarer or anyone who has been involved in a PvP Battle during that specific Independence War.
    The Independence War will end when either the declarer or the Basileus dies in a battle, is forced to surrender or a peace treaty is signed.
    During the Independence War the Kingdom will receive -10% Income penalty.

    5.2.1 War on the Campaign Map

    While an Independence War is in progress, all players involved in the Civil War will lose their ability to make any moves on the campaign map.
    On every game turn, all players involved in the Civil War will submit a PM to The Celtic Viking giving movement orders for that turn.
    These movement orders can include up to a maximum of two of the following orders:

    a) Gather/Recruit: The declarer can recruit any unit available in the province(both mercenaries and units recruitable from the settlement) using his private funds. All units recruited in this manner will be added into the avatar's army.
    The Basileus may gather units that are located in the same province as his avatar, but which are not currently located in his avatar's army. The Basileus may also recruit any unit available in the province using his private funds or State Treasury. All units specified in this manner will be teleported into the avatar's army.

    b) Move: The player may move his avatar's army into any adjacent province. If a player desires to cross a body of water, The Celtic Viking will determine how many Move orders are required to cross it, and whether the player can end a turn at sea.

    c) Defend: The player fortifies his army in a specific province, providing a terrain/fort advantage if a battle occurs in that province before the player moves again.
    The declarer is always considered to be Defender in the province he declared independence. Basileus is always considered to be Defender in any othe province.

    After the turn ends, The Celtic Viking will implement all moves for players involved in the Independence War, utilizing the console.
    The orders will be executed simultaneously for all players, but in the sequence they were listed in the PMs (i.e. Order 1 will be implement for all players, followed by Order 2 for all players).
    If this movement results in a player entering a province with a hostile AI-controlled army, The Celtic Viking will determine whether a battle against the AI will occur.
    Movement will continue in this manner until two hostile player-controlled armies enter the same province.
    When this occurs, a PvP Battle will begin.
    All PvP Battles will be considered Defence Battles, in which one side has a terrain advantage.
    The defending army will get a terrain advantage such as a high mountain, fort, or bridge is given to the Defender. The Umpire of the battle will determine the precise nature of the terrain advantage.
    The Declarer can always decide for Siege battle if he is in his province.

    5.3 Private Wars

    A Player must make a Declaration of War towards a specific Player in a public thread before they can attack any of that Player’s armies or settlements/estates.
    A Declaration of War applies to all Players who are Clients of both the Player who makes the Declaration and the Player who is the target of the Declaration, including Players who become Clients after the Declaration of War has been made.
    The Private war ends with a peace treaty or with the death of either the declarer or the target.
    During the Private War the Kingdom will receive -10% Income penalty.

    5.3.1 War on the Campaign map

    Whenever two hostile armies enter adjacent squares, a PvP Battle will occur, even if the armies have movement points remaining.
    During Private War all Players involved can move their avatars normally unless they are also part of another Ciwil War that forbids them making any moves on the campaign map.

    5.4 PvP Battles

    Whenever a PvP Battle occurs, if both players agree, the battle will be fought via multiplayer, with The Celtic Viking or anyone he chooses acting as umpire.
    The umpire will determine the map and the precise composition of the armies.
    Hamachi network will be used for multiplayer battles.
    If the battle is not fought via multiplayer, there will be a 24 hour voting period to determine how the battle will be fought.
    The voting options will be (a) Tabletop Battle or (b) Abbreviated Tabletop Battle.
    All players may vote, even those not involved in the battle, all votes will be unweighted, and the option that receives the most votes will be chosen.
    Tabletop Battles will be in the style of the previous tabletop battles fought in the Throne Room and will be umpired by The Celtic Viking or anyone he chooses.
    Abbreviated Tabletop Battles will be identical to a Tabletop Battle, but will be 1 turn in length.
    Players will determine their starting positions and outline a general strategy for the battle.
    The umpire will then play out the battle and determine the victor.
    The umpire may allow a maximum of 1 or 2 additional turns beyond the starting turn if they so choose.
    Regardless of the type of battle chosen, the umpire must attempts to have the battle replicate the in-game state of affairs to the best of his ability.
    Regardless of the type of battle chosen, the umpire will determine the results, including, but not limited to, units to be disbanded as casualties, avatars to be killed off as casualties, and changes in the control of provinces.
    Console commands may be used to implement the results.
    Last edited by The Celtic Viking; 08-20-2011 at 13:08.

  2. #2
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default FAQ

    Kings of the Nile FAQ

    Q: What is Kings of the Nile?
    A: KotN is essentially a role-playing game similar to the ones played before in the Throne Room(TW RPG Archive). All players are represented by a single in-game general or family member. You are completely responsible for the fate of that person, not only in terms of life and death battles, but also in the complex world of politics and power. The are no overall goals or objectives in KotN and it is impossible to 'win' the game. You get to decide what the purpose behind your character is. You can achieve great political power, conquer a foreign foe and countless other things. You can even battle against your fellow players in a Civil War, perhaps even slaying the Basileus (Emperor) himself in single combat. The fate of your character is up to you.

    Q: How do I join?
    A: Post in this thread. I'll take care of the rest.

    Q: Ok, I've joined. Now what do I do?
    A: A good first step, if you haven't already done so, is to read the Rules from top to bottom. They are based on various previous RPG game Rules and are designed to be reader friendly, but they are still complex and can take some time to get used to. If you have any questions about how the game works, post them in the OOC Thread. Next, you should create a post for yourself in the Status and Orders Thread. Now you're ready to start roleplaying and controlling your avatar. Roleplaying can be done in many places, but is mainly confined to The Royal Council for official government purposes or in a specific thread for more casual purposes, and the various 'Alliance' threads. The Royal Council is generally open to all players, but it is considered bad form to post in an 'Alliance' thread without first being invited to do so. Roleplaying also regularly occurs in other places, such as through PMs and on secret forums located outside the Org. The Chancellor will regularly post updates on the state of the game and the latest saved games in the Reports Thread. From there you can download the save to move your avatar and fight battles. Summaries of battles can be posted in the Battle Reports Thread. These are optional, but it is considered good form to at least post a screenshot of the results of the battle. Finally, if you want to write a short story about your avatar, you can post it in the Stories Thread.

    Q: Where can I upload save game files?
    A: The preferred spot is the Org’s own PBM File Uploader. Just click 'Upload File', enter a name for the file, then scroll down to the Upload File section and browse to the file you want to upload and hit Submit. If that system is experiencing an error that prevents you from uploading, then you could use various off Org sites(Mediafire, Gamefront etc.) Regardless of which one you use, make sure that you compress (.zip or .rar) your files before uploading them.

    Q: I have never done a PBM before so don't really understand how you shift the save around.
    A: Here is a good explanaition from The Celtic Viking he wrote for WotB:
    When they downloaded the save game, they do what they want (and have authority to do), saves the game and uploads it. The next guy then takes that save, does his stuff, saves and uploads. So it goes on until the Chancellor takes it, does his things and ends the turn. He then uploads a new save and the game goes on.

    So to clarify it: Lets imagine this game only with three players, TCV, IK and CP. TCV is the Chancellor. The names are completely made up, and does not refer to any real person.

    Phase 1: TCV uploads a save.
    Phase 2: CP downloads the save and notifies everyone that he has it. He makes his character walk from Sardis to Ipsos, and then he's done.
    Phase 3: CP saves the game and uploads it in the thread.
    Phase 4: IK downloads the save CP uploaded and notifies everyone that he has it. He fights against an enemy stack and loses horribly, killing 4 enemies and losing 2000 men. He's done.
    Phase 5: Cursing and swearing to personally execute every god anyone has everbelieved in, he saves the game and uploads it in the thread.
    Phase 6: TCV takes the save and notifies everyone he has it. He changes the taxes, trains up a new army for Ib.. er, IK to waste, and is done.
    Phase 7: TCV ends the turn, saves and writes a report on what he's done and what has happened in and around the Arche this turn. He uploads the save.

    Then it's back to phase 2.

    Or to use a metaphor:

    TCV writes his name on a paper, and then leaves it out for others to do the same. CP gets to it first, and writes his name on it, then puts it back where he took it. IK who is the slowest gets to it the last, and then writes his name on it before putting it back. TCV takes back the paper, takes a new one and does it all over again.
    Q: I dont know how to get screen shots up at all!
    A: The easiest way to take screenshots is to simply press the print screen button, and then looking up the picture in the tgas folder where you installed RTW. However, if you do it this way when you have anti-aliasing (AA) on the picture will just turn out completely black.
    If you don't want to turn off AA the easiest way is to download fraps from http://www.fraps.com/. It's completely free and legal, and when you've installed it you just open it, and then you can assign a which button you want to take screenshots with. You can also choose where to save the pictures; the default is C:\Fraps.
    There are loads of places where you can upload a picture. http://www.imageshack.us/ and https://www.photobucket.com/ are options too. http://www.picoodle.com/ is another one.

    Q: Well, how do you become Basileus, then?
    A: The Basileus names you as the Faction Heir, signifying that you will become Basileus when the current Basileus dies. That is how you become Basileus.

    Q: What is the proper format for proposing Edicts and Laws in The Royal Council?
    A: Edict/Law X.Z: Text of Edict/Law. (X = Number of the Council session, Z = Number of the Edict/Law within the Council session.) For example, the third Edict proposed at the fourth Council session would look like this: Edict 4.3: All Strategoi will wear hoplon. The numbers of all Edicts and Laws proposed during an Emergency Session will be the same, but with an E preceding the numbering (i.e. Edict E4.3).

    Q: How do I communicate with other players anonymously?
    A: If you want to contact someone IC without them knowing your identity, create an 'anonymous' message (such as an unsigned note) and PM it to me along with a list of the players that you would like it sent to. I will forward the message with your name removed and forward any replies to you.

    Q: What are Private Funds and what can I do with them?
    A: Private funds is an out of the game currency. It's main purpose is to give the Players ability to buy Private units and pay their upkeep. Other activities you can do with Private funds are listed in the Royal Treasury thread.

    Q: Private Units? What are they?
    A: These are units you have bought with your Private funds. They allow you to figth your own battles and follow your own secret goals.

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