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  1. #1

    Default Playing multiplayer campaigns via hotseat method

    Hi,

    I just wanted to share a method that my friend an I used to play medieval 2 TW multiplayer campaigns using the well known hotseat technique.

    So the only problem with this kind of mp was the human vs. human battles which we solved by reconstructing them in custom battles.

    We would play the campaign normally and when our armies clashed we would write down our numbers, troops region and other information and would later copy paste that information in a custom battle we would then play...write down losses ect. and submit changes in the campaign map...hand over regions and disband the units that were "killed" in the battle or siege...

    Hopefully, we will do the same thing once EB2 comes out.

    I hope someone finds this useful.

    Best regards,

    Mario
    Last edited by tupan; 06-13-2011 at 12:39.

  2. #2

    Default Re: Playing multiplayer campaigns via hotseat method

    And what do you do with the remaining troops?

    For example 45 of the 90 survived, what do you do with that unit?

  3. #3

    Default Re: Playing multiplayer campaigns via hotseat method

    It is interesting approach but would take very long in any HS with more than 2 players. I could see doing it for major battles but every single battle?

  4. #4

    Default Re: Playing multiplayer campaigns via hotseat method

    afaik the EB team know of the possibility and are acceptive towards it - thus It will probably be included.

    and I'm sure a lot of people would like to play this way, I've heard this desire quite some time now.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  5. #5
    That other EB guy Member Tanit's Avatar
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    Default Re: Playing multiplayer campaigns via hotseat method

    Its not a big issue if you understand the tactical difference in playing hotseat versus regular campaign. In regular campaign you can play any battle normally, but in hotseat you can only control battles you initiate, this drastically changes the manner in which you play the campaign, and in general favours an aggressive player.



  6. #6
    Member Member Darius's Avatar
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    Default Re: Playing multiplayer campaigns via hotseat method

    If anything I'd play the custom battle as you two do, but instead of simply disbanding lost units and such I'd just have whoever won the custom battle be made to automatically win via auto-resolve by giving the winner the "automatic auto-resolve win" console code. This way a realistic amount of attrition would still be applied to each of the individual units, experience could still be accrued for the surviving soldiers, and generals would still gain any battle won traits. Of course the custom battles themselves would be entirely unable to represent the respective generals all that accurately. Since any ancillaries, traits, and/or attributes would be entirely unaccounted for, that would make using battle hardened veteran generals in player vs player conflict a complete waste when you could simply send any random family member regardless of their ability to lead men into battle.
    Last edited by Darius; 06-14-2011 at 00:13.
    All men will one day die, but not every man will truely live.

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