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  1. #1
    Member Member spicykorean's Avatar
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    Default Re: Destroying stuff in sieges

    1) All units can burn down gates/towers. You need to be dismounted if cav and in melee mode if missiles. It's definitely much harder to do this if it's raining.

    2) It's possible to burn down walls and ramparts. You need alot of fire arrows though. Seems easier to do this with a few units of bow ashigaru since they have more troops than bow samurai or bow monks. Don't bother trying to set towers or gates with fire arrows. Easier to do this with melee infantry throwing fire instead.

    3) No clue with this. It's not just fire rockets. Bow units when told to use fire arrows to burn down a gate or tower, they will start to walk right up to it. At other times, they will shoot just fine. Can't be bothered with it as there are better alternatives to either.

  2. #2
    Member Member Ishmael's Avatar
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    Default Re: Destroying stuff in sieges

    Thanks for the response guys, its nice to know archers can in fact torch gates/towers (for some reason, I tried taking fire at will off, but forgot about melee mode ). spicykorean, have you found a way to target ramparts with fire arrows? If I hover over them, even if I've pressed the fire arrows button, it just displays the 'ladder' to start climbing.

  3. #3
    Member Member spicykorean's Avatar
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    Default Re: Destroying stuff in sieges

    I think that I misunderstood what ramparts meant.
    You're right. You can't directly use fire arrows on the wall. I've only been able to do it shooting fire arrows at an angle on a unit taking cover at the wall/rampart.

  4. #4
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Destroying stuff in sieges

    So far I've only used siege weapons in the tutorial but there I was unable to destroy the walls of castles. I could damage them 100% but that had no clear effect.
    Is this a bug or are you unable to breach walls in Shogun2?
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Destroying stuff in sieges

    The damage isn't to the sloping foundation/walls, it's to the 'ramparts' on top of them. When a section of wall is destroyed, the 'ramparts' in that area are destroyed. Damage is visually represented by damage to the ramparts. This prevents defending units from 'docking' at that point, which makes it easier for units to scale the wall at that point. It also removes the extra missile protection that the ramparts provide to any docked unit. Because the foundation/walls themselves aren't destroyed, this action doesn't have the same level of significance that it did in games like RTW or M2TW; units still need to climb the walls to get in, so they're still more dispersed than they would be rushing through a breach in one of the other games.


  6. #6
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Destroying stuff in sieges

    Thanks for the answer.
    It's a strange twist of logic. CA was able to moddle crumling walls in the past just fine. Any reason they are doing it this way now?
    Last edited by Peasant Phill; 07-08-2011 at 11:16.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Destroying stuff in sieges

    Quote Originally Posted by Peasant Phill View Post
    Thanks for the answer.
    It's a strange twist of logic. CA was able to moddle crumling walls in the past just fine. Any reason they are doing it this way now?
    I would guess part simplicity and part realism. They've already vastly simplified the siege system (and improved the BAI) in the last couple games by allowing units to scale castles anywhere without siege equipment. Maybe they had difficulty programming the AI to properly destroy a section of wall and then utilize that breach without also making its movements extremely predictable. At the same time, there may be a realism element to it, as the 'wall' is really just a motte covered with stone. The stone itself can be damaged, but mottes themselves are notoriously resistant to artillery. Japanese castles really did use that kind of construction on a regular basis.
    Last edited by TinCow; 07-08-2011 at 13:48.


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