For many years I occasionally revisited RTW, quickly wore it out and then moved on. I loved the original game and I am absolutely thrilled to have found EB. In all honesty, I feel compelled to call it a totally different game from the original, and I really think the guys who made this mod deserve a medal of some sort! Anyway... down to business. I am still a noob to the game and I have a great deal of questions, the answers to which I was unable to find in the FAQ or other sources. Hopefully you all can have some patience with me.
Questions:
1. First big question is a technical one. For some reason I simply cannot get EB 1.2 to install correctly. I have done it several times and each time it always tells me I have installed everything correctly, yet the game still tells me I am running version 1.1. I checked to make sure I was directing the files to the correct place - c/programfiles/creativeassembly/RTW/EB and they seem to be doing so. I have noticed that there are some EB files in my program files folder named -EBdocumentation and EBtrivialscripts - but I don't think those are the correct install locations. If anyone has any knowledge on what the problem may be, or know where I can get better assistance, please let me now.
2. Now... game questions. I started out my first game as SPQR on VH/VH and I am finding it to be quite frustrating. The year is about 222, I control all of Gaul, Italy, Greece,most of Asia Minor, and have just blitzed Sicily, Corsica+Sardinia, as well as the 3 major NA cities of Carthage. All things considered, I am doing well, but I have only expanded so much because I have no other choice! Peace just not seem to be an option for the computer. I often offer to give them large sums of gold and the return of some of their cities in exchange for peace and they never accept.... even if I am beating the complete snot out of them. For example, I was besieging the last Averni city with a full stack army, while their garrison amounted to a grand total of 24 soldiers, and I offered peace. I offered to give them 10,000 Mnai, and a city back yet they still refused the peace.... let alone would they accept becoming a protectorate.
The essence of this question is thus: what in the world do I need to do to be able to get a reasonable peace from the AI? Is VH/VH just hard coded to make this virtually impossible? If so, what game setting should someone looking to have a challenging, yet somewhat believable, EB experience want?
3. Is it possible to defeat the Egyptians? In my game they have essentially absorbed all of Arche Seleukia and seem to be an unstoppable juggernaut. I had an alliance with them for a short time, but they broke it in order to randomly blockade Segestica... followed by no military actions. At least until I took a city in Asia Minor, after which the hordes of fulls stacks started showing up. Considering that Pontus is still refusing peace, even though I managed to take the entirety of eastern Asia Minor (6 cities) within three turns and destroy most of their army, they are still holding out and sending an occasional army to harass me. At any rate, is this just a fluke, or does Egypt always do this sort of thing? If so, what can i do about it later in the game?
4. ADDENDUM - I forgot to mention this bit in the first post... city governments. So far I have found that establishing Allied City States is almost always the best option. Other than in my homeland, almost every city that is not sorely undeveloped has been turned into an Allied State. I just don't see how any of the other governments can come close to comparing, especially since the training centers that allow you to recruit legions are only available to Italy. In the end, I see very few buildings in a "Romanized Province" that I can't build in an Allied State, which also brings along the bonus of making the locals very docile.
My apologies if these questions are somewhat elementary to some of you. As I mentioned before I am an old RTW vet and just love EB too much to let these questions go unasked.
Thanks again for your patience and help.
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