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Thread: [SS 6.4] Clash of Gods! OOC - winners Silver Shield, LooseCannon1 and Mithridate

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  1. #1
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Quote Originally Posted by Myth View Post
    In all my experience fighting battles every game and mod has behaved the same:

    I fight the AI until i can spark a chain route of the army. Note that units that route in this stage can return to "shaken" or even normal status, based on their base morale value and the command and chiv of the general.

    The game pauses when every remaining unit has routed and asks if i want to declare victory or continue fighting.

    I choose to continue and send my cav to wipe out the fleeing enemy stacks, targeting those closest to the edge of the map first.

    The battle ends when every enemy unit is either dead or flead. However this might happen sooner if the enemy broke close to the edge of the map, or if you leat most enemy units flee while you concentrated on one or two.
    As TE had multiple generals in each stack, I concentrated ranged units on them. His armies were 80% dead when they broke. I just wanted to get my generals a few more dread points. They deserved them
    Even in a siege assault you get the chance to kill off reinforcements and defenders after you have held the town center for three minutes. I've never had the battle end without giving me a choice, unless i've already killed every enemy unit and there is nothing left to chase.

    AR depletes enemy stacks by some percentage and you can't really finish them off unless they are in a settlement or fort.

    Also, please re-read the rules for this game. Ballistae can't open anything (regardless of the SS mod). However, if you keep your armies in a castle you can still get the chance to lead a battle (sally forth) since no one has trebuchets or cannons and thus has to wait for rams, ladders and towers to be built. Lead battles does more justice to the Muslim factions btw, you would get mauled by the western infantry and crusader mercs in AR.
    Tell that to Hungary. In AR, I eliminated every man in it's Crusade army. In an open field.

    Now, repeat after me, ballistae are useless in SS because of how they are designed by gracul and Point Blank not by any rule you impose. You can make a rule that ballistae MUST be used against buildings but that won't improve their ZERO effect against walls and gates. Fact is every other siege weapon can knock down a stone wall, even mangonels, (which have a 5 or 10 attack vs walls).

    Fact is forts are too cheap in SS. In KGCM they're 2500 not 500 which is why they're used sparingly. Not like in this game where the guy who had Leon before TE put up a half-dozen forts. He only knew enough that no spy or ballista could get through them. And in addition to one strategic error, I made 3 tactical ones on the first 2 turns.

  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    I put up a lot of those forts as I subbed Leon when Ashur left us. I understand what you're saying, but this is not an AR game. Give it a chance, you may like it yet! Conjuring up Heroic Victories to turn the tide of a doomed game is something that can never happen in an AR game. AR means that whomever gets the most land and stacks is predetermined to steamroll the opposition. No such thing in a lead battles game.\\

    P.S. You can eliminate enemy stacks in AR if you give them no place to retreat but that's illegal on every hotseat forum i know.
    Last edited by Myth; 10-30-2011 at 18:17.
    The art of war, then, is governed by five constant
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    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
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  3. #3
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    The Hungarian Crusade army had stopped outside of Toledo. I attacked with the garrison, killed the general, ransomed some prisoners and the rest of the stack disolved. There was no visible retreat of the army to the northeast or anywhere else. They had plenty of escape room. but they may have been too far from any allied territory (which is what some people have claimed).

  4. #4
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Quote Originally Posted by LooseCannon1 View Post
    The Hungarian Crusade army had stopped outside of Toledo. I attacked with the garrison, killed the general, ransomed some prisoners and the rest of the stack disolved. There was no visible retreat of the army to the northeast or anywhere else. They had plenty of escape room. but they may have been too far from any allied territory (which is what some people have claimed).
    Yeah, if they have no contiguous territory and no ships on the coast they will be annihilated. This is an exception to the escape rule. Cecil lost the Britannia game this way when he landed a stack with all his FMs on it on an island and got beaten by a Norse army.
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  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Mithridate when the Turks come up I'll clear the password for you. Let me know if you need help.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  6. #6

    Default Re: [SS 6.4] Clash of Gods! OOC

    im too busy for that today its halloween. give me a slight extention here im having this up tomorrow
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  7. #7
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    No problem.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  8. #8
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Quote Originally Posted by Myth View Post
    Mithridate when the Turks come up I'll clear the password for you. Let me know if you need help.
    Dont worry, I will if something comes up. Now im setting up in a dark corner to plot, inviting all the faithful to join me!

  9. #9

    Default Re: [SS 6.4] Clash of Gods! OOC

    alright kwarz up
    http://depositfiles.com/files/gqcab3se1


    im good with keeping unlimited forts and banning spies from opening it. the game is better that way

    im taking Mithridate is the same Mithridate playing the danes at the game at the other forum? hadnt had a look at the situation at this game yet im doing this later today but the danes likely are disrupting my game plan there but anyway u welcomed
    Last edited by SilverShield; 11-02-2011 at 01:07.
    Most Dope Fresh Artist Out There

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    www.datpiff.com/DraMatiQue-Kill-The-Game-Mixtape.429536.html

    Free Mixtape Download

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