As TE had multiple generals in each stack, I concentrated ranged units on them. His armies were 80% dead when they broke. I just wanted to get my generals a few more dread points. They deserved them
Tell that to Hungary. In AR, I eliminated every man in it's Crusade army. In an open field.Even in a siege assault you get the chance to kill off reinforcements and defenders after you have held the town center for three minutes. I've never had the battle end without giving me a choice, unless i've already killed every enemy unit and there is nothing left to chase.
AR depletes enemy stacks by some percentage and you can't really finish them off unless they are in a settlement or fort.
Also, please re-read the rules for this game. Ballistae can't open anything (regardless of the SS mod). However, if you keep your armies in a castle you can still get the chance to lead a battle (sally forth) since no one has trebuchets or cannons and thus has to wait for rams, ladders and towers to be built. Lead battles does more justice to the Muslim factions btw, you would get mauled by the western infantry and crusader mercs in AR.
Now, repeat after me, ballistae are useless in SS because of how they are designed by gracul and Point Blank not by any rule you impose. You can make a rule that ballistae MUST be used against buildings but that won't improve their ZERO effect against walls and gates. Fact is every other siege weapon can knock down a stone wall, even mangonels, (which have a 5 or 10 attack vs walls).
Fact is forts are too cheap in SS. In KGCM they're 2500 not 500 which is why they're used sparingly. Not like in this game where the guy who had Leon before TE put up a half-dozen forts. He only knew enough that no spy or ballista could get through them. And in addition to one strategic error, I made 3 tactical ones on the first 2 turns.
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