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Thread: [SS 6.4] Clash of Gods! OOC - winners Silver Shield, LooseCannon1 and Mithridate

  1. #451

    Default Re: [SS 6.4] Clash of Gods! OOC

    aw come on really. man this is . man by far the biggest mistake i ve made in those games lately. seriously.and i even had this gut feeling that this fleet is still down for the trip. thats just . man totally up there.for real. sucks. but whatever.t like this just happens. it is what it is but now with cordoba down and venice still being urs the situation is bad for the east. the shot clock is running down in u guyses favor now



    aw yea that assassination. i had a decent chance. and that assassin somewhat was just a rookie still so it d be okay also if i d lost him. it was worth a try. and as i said our admins are there if needed. what i said about this auto thing is a general statement. it is random to anyone. if u d fought the sea battle u could have won this still even with the odds heavily against u coz thats how random this thing is



    as for any new game an auto mechanism game is okay if the game itself is reloadable. as i said the auto mechanism is just too random. this game at the other forum im in is auto but its reloadable. so when the upshot is too strange already it really is a whole new story then even with anything else still being the same. army size,army composition, terrain, general. anything from clear defeat to clear victory. thats just how random thus broken that auto thing is. its fast alright but too random for having a game based on unless its reloadable. otherwise its just senseless

    Quote Originally Posted by Nightbringer View Post
    Actually I was able to bribe a fort and ferry across on my fleet while it was still trapped in the harbor.

    And besides, didn't you just pull off an assassination on my faction leader. :)
    Last edited by SilverShield; 02-25-2012 at 22:29.
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  2. #452

    Default Re: [SS 6.4] Clash of Gods! OOC

    that venice thing really was a total knock down. seriously the biggest thing for me that went wrong in those games lately. just coz i didnt see the obvious. now that i looked at the terrain again its just obvious that u can board those ships shore side and disembark close to venice. its totally obvious but i didnt see it. really shot myself there. thats just fup. i mean u know its ur own mistakes that are hunting u the most and i still remember too many of those in life already. i mean if u get beaten coz someone simply is better than u alright but if u lost coz of ur own mistake it just sucks no matter whether its football or bodybuilding or whatever anyone is into u know. i mean NB did a good job there still for sure he had a shot and he just took it well and seized the situation but it was my mistake so thats why it sucks. but whatever this just a computer game had worst shots in more important situations in life so f it. although this clearly was a decisive one that probably costs the game but whatever it is what it is. and what about this east roman javelin cav they just lethal. if they dealt that much damage also in wotk the mongols stood no shot

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  3. #453
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Quote Originally Posted by SilverShield View Post
    aw come on really. man this is . man by far the biggest mistake i ve made in those games lately. seriously.and i even had this gut feeling that this fleet is still down for the trip. thats just . man totally up there.for real. sucks. but whatever.t like this just happens. it is what it is but now with cordoba down and venice still being urs the situation is bad for the east. the shot clock is running down in u guyses favor now



    aw yea that assassination. i had a decent chance. and that assassin somewhat was just a rookie still so it d be okay also if i d lost him. it was worth a try. and as i said our admins are there if needed. what i said about this auto thing is a general statement. it is random to anyone. if u d fought the sea battle u could have won this still even with the odds heavily against u coz thats how random this thing is



    as for any new game an auto mechanism game is okay if the game itself is reloadable. as i said the auto mechanism is just too random. this game at the other forum im in is auto but its reloadable. so when the upshot is too strange already it really is a whole new story then even with anything else still being the same. army size,army composition, terrain, general. anything from clear defeat to clear victory. thats just how random thus broken that auto thing is. its fast alright but too random for having a game based on unless its reloadable. otherwise its just senseless
    Ya, that was a big break for me to manage to get that army, but don't worry, you still have me quite nervous! You just keep popping in right where I least expect it!

    As to the randomness of sea battles. I have never done much experimentation with those, but it doesn't surprise me. Autocalc in general just never feels to me like it gives a sensible result, and I can't imagine playing a game with it in which reloads are allowed. You could just keep reloading over and over to figure out the correct order, position, etc... to fight the battles in so that even a couple units of peasants will get that 5% victory against a large army.
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  4. #454
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Moderator of The Throne Room
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  5. #455
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    This is ridiculous, every single units rooster is out (part from a total of 3 levy archers) all the way from my westernmost regions to beyond Crusader lands and the very end of turkey...

    The Byzantines are finally gone, we are coming for you venice!

    But it will be too late, and the kwaz have been of absolutely no use the whole game ( no offence, if theres someone to offend )
    Moors stood alone against the might of europe -.-'

    i call unfair :D

    France

  6. #456
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Yes, as both an admin and a rival player I'm dismayed because of the turbulence the Muslim side has had with finding players. Due to the K-Shah changing hands so many times they haven't grown or expanded like a "Muslim England" should. It's the lack of one player's clear vision and plan of where he wants to end up 10 turns from the start, really. The K-Shah and the Turks could have killed off the ERE 5 turns ago...

    Loose Canon has been a bit pissed off at us because of this game but I don't want to lose him as a player here (or at the .org in general). Choosing the Moors was IMO a bad idea as a gang up on them was pretty much a given. Even without Venice/France, I think England and Leon-Castille could have walked all over them regardless. I'd have chosen the Fatamids instead and with them and the Crusaders Venice would have fallen (AI Sicilly is Fatamid food).

    @Mithridate I'm glad to have you step up and play well, @SilverShield is glad to have you as a team member which say something about the kind of player you are. Silver is one of our best, if not the best fought-battles HS player we have. I hope that maybe another strong player, @Vasilefs can come and give the K-Shah a much needed vision and strong leadership.

    Remember you still have a Jihad and you can use that. Any settlement that allows you to move next to a target city is fair game, and we have Cordoba now but it's still below 50% Catholic.

    If we make a rematch I'll definitely try to refine the rules, especially Crusade/Jihad use and perhaps target city placement. But the #1 reason for Catholic sucess IMO is because we got lucky and have 4 TR regular players who didn't ditch the game. Silver's been a champ all throughout this game, Loose Canon did his best, but the other two factions just got bounced around too much between players..
    The art of war, then, is governed by five constant
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    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
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    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Quote Originally Posted by Myth View Post
    Remember you still have a Jihad and you can use that. Any settlement that allows you to move next to a target city is fair game, and we have Cordoba now but it's still below 50% Catholic.
    @Myth (sweet function i love it!)

    It will be hard to bunch up all our three factions crusading armies to strike as one especially when you will be able to bunch up and receive us properly ( only hope though imho ). Expect it soon ;) I cant resist mentioning that i suggested to call a jihad to aid the Moors or ease pressure the moment i entered this hotseat^^
    Quote Originally Posted by Myth View Post
    If we make a rematch I'll definitely try to refine the rules, especially Crusade/Jihad use and perhaps target city placement. But the #1 reason for Catholic sucess IMO is because we got lucky and have 4 TR regular players who didn't ditch the game. Silver's been a champ all throughout this game, Loose Canon did his best, but the other two factions just got bounced around too much between players..
    The turks had a decent position, very spread to pack a concentrated punch though from its spread low level regions when the ERE brought stack after stack after stack of good troops against me. The kwaz should have focused on expanding and pumping the Moors with money, or the crusaders at that. ( I had enough to pump troops, but it was too late from the start imho )

    Also, the Kwaz had over a dozen family members hanging out in cities/castles for no reason with no chivalry or admin skills... The armies where spread everywhere and nowhere needed, the capitol was still the original if i remember correctly... A mess to put it plain when i subbed it.

    Imho the problem was that the moors had to fight 1v4 Should the Catholics be more spread it would have been very different. Now they all circle him, if you change lets say France to Hungary, where he is further away and Venice put under faster pressure by us (or turned Sicily) It may have been very different.

    All in all, Catholics being too dense and Kwaz way too distant is the problem as i see it.

  8. #458
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Myth, don't forget to clear the Kwarzem password for me.

    Let me explain for those who haven't seen the discussion over at twc's Valhalla". I'm not upset with the results-I've lost games before. I'm not upset with lead battles-they actually bore me more than anything. The more I use A/R the more I like it, even when results go against me. No, I expected a little more honesty from people here. To me lying is no different from cheating. We had agreed to a ceasefire which included a "no-crusade army" clause. You could have sent all the regular armies you wanted and I would have had no problem with this. But seeing Crusade flags 3 turns into the ceasefire shows you had no intention of HONORING the agreement. Fact is you still could have swamped me. In fact I sent a Pm to Phonicsmonkey in October outlining my mistakes in this game so he could show it later (if he kept it). This is a game based on chivalry so I expected more than a "win at all costs" attitude. Don't call it gamesmanship.


    As for the Crusade/jihad mechanism. It's broken in this game and should be banned the next time this Catholics vs Islam is tried. Most jihad targets are now Crusader States controlled cities. There were only 3 last turn not controlled by them. The crusade choices are probably only slightly better.

  9. #459
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    I've said all I can on the NAP issue. You are right to feel deceived, as was I for example by Visor in the FN game. But you know this isn't actually cheating per the game rules, it's simply diplomacy being a female dog for you in this particular case. However since this is a team vs team game diplomacy has no major part in it to begin with and it is my fault as an admin for not making this more explicitly clear. I think most everyone else understood the basis of it.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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    Member Member slysnake's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC


  11. #461
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    sorry about dishonoring our agreement loosecannon, but the way I see it backstabbing is just another function of the game. I don't generally like to backstab, but my entire army was going to disband if they didn't rejoin the crusade. I had thought I'd figured out a way in single player to get the troops not to disband, but it wasn't working here and I'd rather go all in then play a useless faction. Personnally, if this hadn't been a team game I would have just let you kill Spain off after I made such a blunder, letting you get a stranglehold on my faction leader
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  12. #462
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Quote Originally Posted by LooseCannon1 View Post
    This is a game based on chivalry so I expected more than a "win at all costs" attitude. Don't call it gamesmanship.
    I think this is where the fundamental misunderstanding lies. I never say this as a game based on chivalry, and I doubt the other players no my team did either. The way we say the situation, you simply offered us a situation that gave us an advantage, of course we took it.

    It is essentially the same in my eyes to a situation in which you aren't paying enough attentino while moving your troops, and end the turn with an important army left in a vulnerable position because you didn't notice the enemy troops just nearby.
    It is a mistake, but not one I would expect an enemy to not take advantage of.
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  13. #463
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    All that matters in the end is

    1. I can't really trust anyone

    2.EXPECT NO MERCY FROM ME.

    I don't mind the normal backstabbing like Zim did to us in Wotk2. I was always wondering what he was up to there.

  14. #464
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    I always try to be weary, you can never tell who's looking to gain the upper hand, except for those people you know are always looking for the upper hand :P
    Last edited by Thanatos Eclipse; 02-28-2012 at 07:05.
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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    My philosophy on in-game diplomacy is that you can trust someone for as long as their interests are aligned with your own and no longer. If your interests diverge or at worst begin to conflict then expect a betrayal, whatever they are saying to you IC or OOC.

    In fact, cynical I might be but I take the same approach to workplace politics!
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Quote Originally Posted by LooseCannon1 View Post
    All that matters in the end is

    1. I can't really trust anyone

    2.EXPECT NO MERCY FROM ME.

    I don't mind the normal backstabbing like Zim did to us in Wotk2. I was always wondering what he was up to there.

    Sounds good to me!
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  17. #467
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Turn 2 of holding Cordoba +5 points
    Cordoba converted to >50% Catholic religion +5 points

    Total Catholic points 20/100

    Moors up. @LooseCannon1
    Last edited by Myth; 02-28-2012 at 22:04.
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    (4) The Commander; (5) Method and discipline.
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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Time for an Islamic fightback! C'mon team!
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    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Don't worry, Silver has been doing such a fine job so far it's far from a stomp. He has the seas and he expanded from Egypt to Hungary already...
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Quote Originally Posted by Myth View Post
    Don't worry, Silver has been doing such a fine job so far it's far from a stomp. He has the seas and he expanded from Egypt to Hungary already...
    I have the utmost faith in Mr Shield. I like to flatter myself by considering him my disciple after he said he learned some things from me in the first WotK game but the truth is he's always been better than me...
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    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC


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    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

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  23. #473

    Default Re: [SS 6.4] Clash of Gods! OOC

    man that was a fast one less than a week. the situation on the balcans is alright but those territories are just worth lil so just less a thing there. venice was the big prize but whatever. shot clock is down in u guyses favor. its obvious who ll win the game its just a matter of when but whatever the east is going down fighting. and man too bad my rampant general was caught in the north he was all up for a new front there with some mercenaries in austria but i was too unconscious so no fort there and another down one. my brain is kinda low on carbs with competition preparation taking its toll so that actually is a real disadvantage now kinda but anyways

    venice up
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    we all a bunch of decent dudes playing these games on this forum. we all on a good level and thats what makes it good games thats what any good sport is all about. equal opponents formidable opponents. and the good thing about this game is that anytime there is a chance for u to learn something new whenever theres something new to learn. even after 3 years of playing this game theres still stuff thats new to me or something i wasnt conscious enough about before. this venice thing i just wasnt careful enough with the terrain. bad thing but whatever was something new there even after 3 years and i d already picked up a lot from different people over the years. Triforce really taught me a lesson about spies back in 2009 in one of those old broken crescent games at the other forum. man that was a disaster. before that i had no idea what spies are even good for other than the obvious. recon. after that anything was different. some awakening kinda. yea and our own grand Monkey here taught me some lessons when he was the grand caliph back in the first wrath of the khan. i still remember how u crushed some of my indian armies that was nasty .my entire north western front almost went down. Zim also taught me a lesson there he really made me realize that even when ur army seems superior u still up for a giant lost in a siege battle. he had this one last castle there in southern iran and he took out a whole elephant and cav army of mine with catapults and some bowmen. i still remember how i even said alright man u up for a nice one but i thought he lost and that was his last stroke in the game but naw he took it to me. man that was wild was the only settlement he still had but he made it through the entire game. crazy. so yea broken crescent was fun. im up for another one there. the whole scene is special kinda the map unique and armies and all that. some rules that are somewhat limiting spies and assassins and we rid off the biggest downside already. a new broken crescent could be fun. i could imagine that. broken crescent always been fun. lots of lessons there for me. the most actually. tho there was another big one that really made a difference to me. that was a game on the other forum. enemy at the gates. man that game was wild. there was this jim Celtibero Mercenary or something. that was my first stainless steel auto game before that i had no idea of this auto thing. man this kid really had me at the edge with his peasant and militia armies. my cav armies all went down at ease. this really taught me a lesson about auto games still that was a good game. i was the moor and he was poland and before it all went down coz this foo was notoriously in my face but before that it was a wild game old school kinda with full blown spy action and with entire cities gone and all that. yea sure half the map is a wasteland then but still was fun. france,southern england, northern spain, german coast all was a wasteland but whatever its a whole new strategy then. and this was still stainless steel 6.2 so no forts coz it was without the Merlox fort thing so no safety outside a settlement. and man this kid constantly had my armies gone. he really had armies all over france hidden somewhere he had a whole net of hidden armies all over the freaking country for sure whenever my armies went in he took them out at ease. all the time. zero chance. was just ludicrous. i had the coast and he the entire mainland and we constantly took and retook those coastal cities. was fun. its those all or nothing situations all or nothing thats what its all about. and finally things went well for me after i took scotland and ireland from england and he lost one of those german costal cities and his entire fleet in the north. had some momentum there. and i had some wild plays for sure. sneaked a small battalion around britain in the north and took then still english held scotland in a full blown marine strike. man those moors in scotland and ireland how about huh. yea enemy at the gates man was a good game. was a long one the longer a game the more epic it is naturally and the more it is in ur head still. its 40 rounds after which a game is more and more epic and when u still remember that kind of games. those are the big ones that are still in ur head. cog pretty much is done before tho
    Last edited by phonicsmonkey; 03-03-2012 at 00:38.
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  24. #474
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Interesting read, although i kindly request that you use spaces or something here and there. Really eases up on the reading so to speak :)

  25. #475
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Quote Originally Posted by Mithridate View Post
    Interesting read, although i kindly request that you use spaces or something here and there. Really eases up on the reading so to speak :)
    Ditto, on both accounts. :)

    course, it would be a little sad if silver's legendary blocks of text went away. XD


    Also, I hope I manage to make it into that esteemed list someday silver. I know I have learned a lot from you!

    as to that general, I got pretty lucky on that one. I had been a few watchtowers over there early nit he game on a whim because I had a lot of extra cash sitting around. Those spotted him. It definitely would have been a nasty surprise to have some mercs coming down from the north.
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  26. #476
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    fort spam much silver? :)
    Not that I blame you, its darn effective.
    @Mithridate Seljuks!
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    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
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  27. #477
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    France @slysnake

  28. #478
    Member Member slysnake's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC


  29. #479
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC

    Turn 3 of holding Cordoba +5 points

    Total Catholic points 25/100

    Moors up. @LooseCannon1
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  30. #480
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: [SS 6.4] Clash of Gods! OOC


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