or you can use 2 of those cavarly to take turdetania fast if you can get the spy the open the gate on the 1st turn and disband them after having used them to weaken then garrison wich is what i do if you combine your moving habilities right you can take 4 other setlements (including vellika) within 4-5 turns time wich altough problematic at the start helps you get out of debt faster (ofc you must be an acomplished general to do so particulary on the batles where the enemy sally´s out and your cavarly aren´t lancers wich will demand proper tactic prowess and a bit of luck so your infantry lasts long enough for you to hammer the enemy infantry after taking out their cavarly or at least sent them back to their townsquare crying like litle kids)
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