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Thread: Help me start

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  1. #1

    Default Re: Help me start

    or you can use 2 of those cavarly to take turdetania fast if you can get the spy the open the gate on the 1st turn and disband them after having used them to weaken then garrison wich is what i do if you combine your moving habilities right you can take 4 other setlements (including vellika) within 4-5 turns time wich altough problematic at the start helps you get out of debt faster (ofc you must be an acomplished general to do so particulary on the batles where the enemy sally´s out and your cavarly aren´t lancers wich will demand proper tactic prowess and a bit of luck so your infantry lasts long enough for you to hammer the enemy infantry after taking out their cavarly or at least sent them back to their townsquare crying like litle kids)

  2. #2

    Default Re: Help me start

    What script? I have no idea what your talking about. What script i need to activate? Where and how?

  3. #3

    Default Re: Help me start

    The EB background script, which brings all the good stuff. It's easy: Simply click on one of your cities or the faction button next to end turn, and the advisor pops up. Click him, and he'll tell you to activate the script by clicking "show me how". Do so, and it's activated. Remember, you have to do this EVERY TIME you start or load a game.

    The advisor won't bother you much in EB, but when he does pop up, he has something worthwhile to say. Click him.

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