hey all, it's time to get very, VERY excited as the monkey returns with another blockbuster hotseat campaign for the ages!
You may be aware that back in the day we did a Mongols vs the world game as an extension to Commanders of the Faithful. It was a game in Broken Crescent 1.05, was called Wrath of the Khan and was enormous fun for the five players involved.
Well, now I'm planning a sequel: more players, better balanced and on a bigger scale all round.
Wrath of the Khan 2 will be played in Stainless Steel 6.4 and I will play the Mongols against all comers.
I have skipped the campaign forward to the first turn of the Mongol invasion and I intend to allocate the non-Mongol factions by lot. When I have a quorum of players I'll post a few alternative starting positions and we can vote on which one to use.
Here are my proposed victory conditions for the Mongols:
- The Mongols must take 40 provinces and must sack or occupy three of the following cities: Jerusalem, Baghdad, Moscow and Constantinople.
Here are my proposed victory conditions for the non-Mongol factions:
- Outlast the Mongols and take 15 additional provinces from one or more human non-Mongol players.
OR
- Take 30 additional provinces from one or more human non-Mongol players before the Mongols win the game.
The reason for the dual-condition for non-Mongol factions is to create an incentive for treachery and prevent the game from becoming a predictable anti-Mongol slog.
I suggest that we have the following rules:
Spoiler Alert, click show to read:
***Please post here if you are interested in joining the game and please also give me your opinion on the proposed rules and victory conditions.***
Players (12):
phonicsmonkey - The Mongols
Ashurnasirpal II
slysnake
Nightbringer
Myth
The Celtic Viking
LooseCannon1
Ezilkannan
Zim
Visorslash
Rougeman
Silvershield
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