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Thread: Wrath of the Khan 2: RECRUITMENT and rules discussion

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  1. #1
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    I think we should go with #1, the balance seems excellent. Although I hope I get venice in it!
    #4 looks fun but I think a few people might feel like the game was imbalanced. The Byzantines would be in an excellent position to simply let the Kwazies deal with the Mongols while they kill everyone else.

    The only issue I can see with #1 is the Moors, but that might jstu bring in an interesting dynamic of a threat in the west as well, which will make england, france, etc... a little less comfy.

    And thanks for doing all this phonics!
    Last edited by Nightbringer; 06-25-2011 at 01:03.
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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    Quote Originally Posted by Nightbringer View Post
    I think we should go with #1, the balance seems excellent. Although I hope I get venice in it!
    #4 looks fun but I think a few people might feel like the game was imbalanced. The Byzantines would be in an excellent position to simply let the Kwazies deal with the Mongols while they kill everyone else.
    Venice is a good pick but England is a monster in 1!

    We should definitely make sure that Kwarezm is human-controlled, even though they're going to take an immediate pounding. In fact all the sizable eastern factions should have humans to make sure I don't get an easy ride at the start.
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    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    England does have its island home, but the Moors are strong enough that they will have to worry about that threat. If Spain and France are computer controlled the Moors would be in a great position to try to take on england.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    I think we'll get enough players to make sure no-one has it easy. That's the plan anyway.
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    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    Each save appears different in its own unique way I realize I'm channelling Yogi Berra with that statement
    Is there a chance of starting 5 turns earlier so we can fix our faction? The save I looked closest at showed AI 1,2,3 unit armies running around. In most saves Turks, Cumans, and one or both Russians were down to almost nothing. Even Egypt was middle of the pack in one save.
    Khwarzies had minimal garrisons in most cities and looked like easy pickings for Mongols. Three cities should fall on the first turn, then its how fast can the Mongols move? Over 20,000 soldiers!!

    Victory conditions: Kiev should replace Moscow, and Cairo replace Jerusalem. And increase the number of regions (for Mongols)to something sensible. Like 198

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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    It's too hard to stop it five turns early but we can build in a grace period where the Mongols stand still while the rest get ready. The Kwaz are definitely going to lose some cities early whatever we do.

    One thing I'm planning to do is equalize the treasuries for the non-Mongol factions, because some are heavily in debt. What about I give everyone 30k or something?
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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    sorry guys I discovered in testing that I have botched these saves and the horde is not working correctly, so I'm going to have to run some more and test those before we proceed. I'll hopefully have another selection for you in a day or so, in the meantime don't waste too much time looking at the ones I already posted because we can't use them.

    Do feel free to continue the rules and VCs discussion though.

    So far suggestions have been:

    - replace Jerusalem with Cairo and Moscow with Kiev in the Mongol VCs
    - increase the number of territories required by the Mongols from 40 to a higher number (what number?)
    - provide a grace period at the start for non-Mongol factions to organise
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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