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Thread: Wrath of the Khan 2: RECRUITMENT and rules discussion

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  1. #1

    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    its looking good but im not really into those victory conditions for the non mongols. i mean we are good without creating "treachery". thats unnecessary. the human s victory conditions simply ought to be outstanding the mongol invasion and keeping them from reaching their goal. thats the main objective. if the last mongol is down the non mongols won. if u was setting the game up as it is right now its kinda unlikely that it was working the way it is meant to be. i mean if i was getting some faction somewhere in europe i certainly am not sending any troops to the mid east. i mean whats the point of fighting u there if some "ally" of mine is seizing my homeland. thats just senseless. sure this means u are winning this game but thats fine with me. for me its about getting the most out of a game while its running. final victory means nothing. if it wasnt entertaining in the first place its senseless. i certainly am still remembering some good games on the green that me and the team lost but that had been way more fun than some of those we d won. so im certainly getting more out of fighting my own lil war in europe than fighting u in the mid east while someone else is taking advantage of that and taking my homeland. even if that means that u are winning this. if the non mongols were fighting each other its pretty unlikely that vibe of the first wotk picks up again. its just another game then where everyone is doing whats best for him and not the team. there are other ways of heating things up. if u was having the turks and egypt siding with u and setting london, paris, leon, hamburg and warsaw as target cities + xx provinces the situation also is challenging. and its still balanced. even if the turks and egypt were siding with u we still got enough players in the west for making it an equal fight. i mean without any support the mongols are somewhat underpowered anyway. i mean without the rajputs things might had developed different. they were not just taking some of the fire but also blocked ur forces with forts. that was big. otherwise maybe the situation had been different. so for me its just fine if the turks and egypt were siding with u. we got enough players for taking over the rest of the world for making it and equal fight and since u are kinda deciding it lot like whos taking which its all equal. so what im actually saying is that the good thing of wotk was the battling of two major opponents. thats what created the experience. the final mongol victory meant nothing but that the game was over. its the things in between that matter. its two main rivals battling each other that is creating epic things - blue vs red - Jets vs Patriots - Ali vs Foreman - Coleman vs Cutler. all the big rivalries. those are making history
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  2. #2
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    I see your point Silver (but man your posts are hard to read )

    Does anyone else feel like that about the non-Mongol VCs?

    I guess what I'm trying to do is make the game a little less predictable, so create some tension between the non-Mongol factions which might create a reason for someone to side with me for a short time like the Rajputs in the first game. I'd rather that happened naturally then having (say) Turks and Egypt mandated to fight on my side from the start.

    EDIT: I just had a thought. What about adding another requirement that means that non-mongol factions have to fight the mongols to win the game even if they are trying to win by being traitors?

    For example:

    - Outlast the Mongols and take 15 additional provinces from one or more human non-Mongol players.
    OR
    - Fight 5 battles against the Mongols and take 30 additional provinces from one or more human non-Mongol players before the Mongols win the game.

    Silver, is that better do you think?
    Last edited by phonicsmonkey; 06-26-2011 at 01:46.
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  3. #3
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Wrath of the Khan 2: RECRUITMENT and rules discussion

    how about
    Capture at least 3 mongol cities and take 27 additional provinces from one or more human non-Mongol players before the Mongols win the game.

    simply saying fight 5 battles might result in 5 very minor skirmishes with one unit or something like that.
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