If this has been asked before, please feel free to ignore this.
One thing I always found unrealistic in any TW game is the number of troops that get killed. In my campaigns it often happened, that defeated armies had most times less than 10% of the troops left. Besides few battles (e.g. Cannae) there hadn´t been casulties this high. The loss of half of your army could make you lose an entire war (Pydna and Kynoskephalai). Often armies would brake, only losing a fraction of their soldiers. One advantage to EBI is, that in M2TW you actually just capture those units you run over after they flee instead of killing them.
To solve this you had to change the stats of the EB units. First of all the attack had to be way lower than the defence (Maybe 1 to 20?) to make the battles at least last longer. (Which is one of the reasons I like fighting in EB way more than in the vanilla version). Secondly, the morale had to be lower as well, so units will rout before losing too many men. That´s just what I think could change it, maybe it doesn´t work that way.
The problem is, that you would have to change other aspects of the game as well, like the recuitiment, which had to be slower since you don´t lose as many men. Otherwse I assume there would be too many armies on the campaign map. Another thing is that the actual representation of the battles could be off as well, because you would still have decimated, but still intact armies after getting defeated.
It´s just an idea and I can imagine that it is tedious to fight the same armies again and again, just wondering what others think about that and maybe you have better ideas than I do.
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