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  1. #1

    Default Re: unit formations?

    The reason I had thought that a mob formation would have been more realistic was that I had been watching the news reports of the rioting in Belfast last week, and had thought that it looked like the way I imagined a ancient battlefield would have been – the regulars in a line, and the skirmishers running around, using cover, some getting up close and others hanging back a bit and throwing things, not standing in a line.

    I appreciate that they would have had training, but for the skirmishers to stand static in line to throw things seems unreal, if they could have something like the circle and shoot ability like the horse archers, it might be more sencible, but I am not a modder so not sure if it is possable and it may not be very important in the grand scheme of things.
    D
    Last edited by drupy; 07-02-2011 at 00:59.

  2. #2
    urk! Member bobbin's Avatar
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    Default Re: unit formations?

    I think that for some javeliners and slingers it might be a good idea, I'll put it to the rest of the team.


  3. #3
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: unit formations?

    Doesn't the cantabrian circle special ability require a unit to be able to move and fire? Only horse archers in the engine have that ability to my knowledge. Every other unit is required to be standing still before they can loose their shot.
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  4. #4
    urk! Member bobbin's Avatar
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    Default Re: unit formations?

    I meant the formation, I'm pretty sure infantry cannot use the Cantabrian Circle ability.


  5. #5

    Default Re: unit formations?

    Only if armed with two empty halved coconuts

  6. #6

    Default Re: unit formations?

    Quote Originally Posted by HFox View Post
    Only if armed with two empty halved coconuts
    Hear hear! Also armed with the holy hand grenade of Antiocheia! Never venture into Bartix, they have legions of bunnies.

    As for the skirmishers, aren't the psloi's formation pretty scrambled up already?

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