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  1. #1
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Rule change Proposals & Discussion

    1. Yes.

    2. Yes, with the exception granted in the Chancellor's power #7, the factional diplomacy should be squarely in the hands of the Basileus and the Council.

    3. Sure.

    4. As I've said, I think #7 is fine as is. I don't think he should be allowed to declare war against anyone, though; that would just be too much .

  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Rule change Proposals & Discussion

    1. I'm new to EB. Aren't they just the slave/rebel faction we normally have in a TW game? If so, then they should be enemies by default.
    2. Yes
    3. That makes them much more powerful than anyone else but ok.
    4. Declare war on any army that has an army in our province that is obviously threatening (ie. not just passing by) or declare war with the permission of the Basileus or 2/3 of the council.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  3. #3
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Rule change Proposals & Discussion

    Quote Originally Posted by Myth View Post
    1. I'm new to EB. Aren't they just the slave/rebel faction we normally have in a TW game? If so, then they should be enemies by default.
    Not really, the game treats them as one faction, but EB tries to make them seperate city state type dealies.

    Quote Originally Posted by Myth View Post
    3. That makes them much more powerful than anyone else but ok.
    Shouldn't they be much more powerful than anyone else?

    1. Yes.
    2. Yes.
    3. Yes.
    4. Leave.

    I was wondering about the ship trading contract having to be signed every month, is that really necessary? Seems a bit fiddly to me, not that it affects me in any way... Also, surely the trading ships would need some upkeep even if they weren't being used, perhaps half when not in use rather than none.

  4. #4
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rule change Proposals & Discussion

    Quote Originally Posted by Myth View Post
    1. I'm new to EB. Aren't they just the slave/rebel faction we normally have in a TW game? If so, then they should be enemies by default.
    2. Yes
    3. That makes them much more powerful than anyone else but ok.
    4. Declare war on any army that has an army in our province that is obviously threatening (ie. not just passing by) or declare war with the permission of the Basileus or 2/3 of the council.
    Like johnhughthom said, EB tries to represent all the Eleutheroi provinces as independent city states. So, if we declare war on Pergamon then we shouldn't automatically be at war with Massalia.

    Basileus and Heir are not that overpowered in this game. With private units people have always a good chance to get rid of any Basileus. It just needs some co-op between players.

    Quote Originally Posted by johnhughthom View Post
    I was wondering about the ship trading contract having to be signed every month, is that really necessary? Seems a bit fiddly to me, not that it affects me in any way... Also, surely the trading ships would need some upkeep even if they weren't being used, perhaps half when not in use rather than none.
    That's once a year(4 turns). I don't think it's that difficult to resign it after every 4-5 days. Considering that sea trade generates 2-3 times more money(with 15 ships) than estates then I'm not going to change it. You can also take it as an activity control.

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Rule change Proposals & Discussion

    Do you think it would be possible for new ancillaries to be created at random? Then we can bid on them secretly and the highest bidder gets it? That's going to spice things up in the agora.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Rule change Proposals & Discussion

    I don't think there's anyway to spawn ancillaries, apart from creating RGBs and seeing what they get. I don't think there's more than three or four different ancillaries a character can receive on creation though. Family Retainer, Clerk and Spear Carrier are pretty much all I can think of.

    edit: Re Myth's victory over the bandit army, the rules state he doesn't receive any loot from the battle. That seems a bit odd, we're talking about an army that has just cut off our supply lines and trade, therefore it must be assumed they had gathered up a sizable amount of booty. It doesn't really make much sense only to get money from defeating factional troops, perhaps armies below a certain size not giving money would be a better idea (I don't expect to gain anything from having defeated three units of slingers, bandits or otherwise, for example).
    Last edited by johnhughthom; 07-03-2011 at 20:00.

  7. #7

    Default Re: Rule change Proposals & Discussion

    I think the idea is game balance rather than RP. If people got loot and victories towards gaining the RP military ranks from bandits then, considering the amount of them, it would be rather silly. However, a rebel stack with a General/Family member inside could give loot. I think that sounds sensible.
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