Quote Originally Posted by johnhughthom View Post
I don't think there's anyway to spawn ancillaries, apart from creating RGBs and seeing what they get. I don't think there's more than three or four different ancillaries a character can receive on creation though. Family Retainer, Clerk and Spear Carrier are pretty much all I can think of.
It's possible to create ancillaries via "create_ancillary" console command. However, I really don't want to create ancillaries this way.

Quote Originally Posted by johnhughthom View Post
edit: Re Myth's victory over the bandit army, the rules state he doesn't receive any loot from the battle. That seems a bit odd, we're talking about an army that has just cut off our supply lines and trade, therefore it must be assumed they had gathered up a sizable amount of booty. It doesn't really make much sense only to get money from defeating factional troops, perhaps armies below a certain size not giving money would be a better idea (I don't expect to gain anything from having defeated three units of slingers, bandits or otherwise, for example).
Quote Originally Posted by LeoCordis View Post
I think the idea is game balance rather than RP. If people got loot and victories towards gaining the RP military ranks from bandits then, considering the amount of them, it would be rather silly. However, a rebel stack with a General/Family member inside could give loot. I think that sounds sensible.
I'm going to agree with Leo. Rebel armies lead by a General instead of a Captain could give loot. However, I see the brigands robbing products(grain, wine, livestock etc) rather than money or valuables.