(graphics by Myth)
Welcome to Wrath of the Khan 2, a hotseat campaign in the Stainless Steel 6.4 early campaign, using Savage AI and with real recruitment disabled.
In addition all players will need to download and install the following custom file, attached to this post. It should be placed in SS6.3/data/world/campaign/imperialcampaign to overwrite the file already there:
- descr_strat
The game is intended to simulate the Mongol invasion of Europe and will be played with 12 human controlled factions as follows:
Spoiler Alert, click show to read:
The game will use custom victory conditions as follows:
Spoiler Alert, click show to read:
Players should observe the following rules while playing the game:
Spoiler Alert, click show to read:
If there are any questions about the rules please ask the admin before playing the turn. In addition to the rules players are requested to abide by the spirit of the game and avoid exploiting the game mechanics on the campaign map to gain an unfair advantage. If a particular action is not specifically banned but is suspected to be an exploit please raise the issue in the thread before proceeding to play the turn. An extension will always be granted in this circumstance.
Please note that there are considered to be no exploits on the battle map. Any and all actions on the battle map are permissible.
Grace period:
The first Mongol turn will be skipped in order to give the non-Mongol factions the chance to organise their troops, cancel AI recruitment and construction and prepare for the battle ahead.
During the grace period, which will last one turn:
- Do not recruit troops, agents or hire mercenaries.
- Do not take any aggressive actions towards any faction, AI or human, including agent actions.
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