bump.
Wait I played this ages ago. I forgot to upload it :/
Denmark up.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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doh!
Sly, have I said before that you'd make a great hotseat admin?
frogbeastegg's TWS2 guide....it's here!
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It's Fatimid'd turn.
Fatimid
V&V RIP Helmut Becker, Duke of Bavaria.
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Kermit's made a TWS2 guide? Oh, the other frog....
Think I just made a horrible mistake.
Mongols.
http://www.sendspace.com/file/wd1w2k
Mashhad has fallen and been razed to the ground.
Five great armies of the Kwarezm were fought by the hordes in five great battles and all were utterly defeated with minimal Mongol losses. The remnants lurk in a fort where they are trapped and may not move.
Mongol bodycount: 72,195
(55,159 Civilians and 17,036 Enemy Combatants)
Seljuks are up
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No Cuman deaths?![]()
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Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
What about Embi?
Let's not go overboard with that whole "Shah's finest" bit. My "fienst" would be stacks upon stacks of K-nobles with armour upgrades, whilst the AI wasted gold on all sorts of trashy infantry that got me in the negative income in turn 2. Don't count your chikens yet Monkey, I still have a few tricks left to me and you still have oh so much desert to cover.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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What about it? When I could get there and kill the Shah unopposed it was worthwhile, but why waste troops on a castle in the middle of nowheresville with a whole horde of Cumans bearing down on it? The Shah can wait.
Yeah I fought some of those this turn and was disappointed by how weak they were against my arrows. The armour upgrades would help and of course a full stack of them would be a different prospect.
Don't worry Myth, I never ever do.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Aww. I hope I managed to place my other stacks in a good enough position to get you if you retreated.What about it? When I could get there and kill the Shah unopposed it was worthwhile, but why waste troops on a castle in the middle of nowheresville with a whole horde of Cumans bearing down on it? The Shah can wait.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Cumans > Mongols.![]()
I remmeber having an all-cav stack as the center of those 5 sitting there. Or did I move that one? Anyway how did you fight 5 different battles? At least some of the genreals should have had Night Fighter.
So K-nobles fall to Mongol HAs. Tat's a disappointment, then the K-Shah is definitely not as powerful later on as it is early game, since I've seen Mongolian players compain over at the TWC of how invulnerable Sicillo-Norman knights are, and how much worse it gets once France and the HRE come with their heavy stuff.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
You had five stacks in a vertical line, the middle one was all-cav and the top one was mostly all-cav. The others were mostly infantry.
I couldn't tell whether any of your guys had Night Fighter but I knew I had two guys with that trait that could reach you and several stacks as backup that could also get there. I figured I could probably win an AR battle or two through sheer weight of numbers but I didn't want to lose a lot of men and I didn't want your five depleted stacks scattered to the winds so I wanted to fight most of them on the battle map and wipe them out.
I am allowed one spying mission per turn so I used it to spy on the middle guy and found out that he had Night Fighter. (Unfortunately I was trigger happy on this and did it before I remembered I also get an assassination attempt, so I missed out on that). So I reasoned that if I concentrated on him first and knocked him away then he wouldn't be able to reinforce the rest.
I used a stack of infantry with a Night Fighter general to attack him and was pleased to find that his mates either side couldn't reinforce him. So far so good. So I won that battle in AR (losing 800 men in the process) and sent him scurrying away to the fort. One battle.
Then I used my other Night Fighter general and a whole stack of horse-archers to attack the bottom-most stack, because I knew the guy above didn't have Night Fighter or he would have joined in the first battle. Two battles.
Then the same guy attacked the next stack up and wiped it out in the same way. Three battles.
Then, because by now I had three stacks vs two, I attacked the next guy up and hoped that the top guy didn't have Night Fighter. If he had I would have brought in more stacks to join the battle. He didn't. Four battles.
Then I chickened out of fighting your other mostly-all cav stack full of FMs and AR'd it instead. Five battles.
He went fleeing back and stood right next to the fort that the other guy had fled to. So I attacked him again and wiped the two of them out. Six.
As it goes I probably could have taken on your all-cav stack on the map instead and had even fewer losses, but I was wary of stuffing it up and losing any of my own cavalry. Safer to AR.
Last edited by phonicsmonkey; 09-27-2011 at 12:11.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Well played.
Last edited by Visor; 09-27-2011 at 12:41.
Yes, well played indeed! I can not find fautl with Monkey's playing (that I've observed so far first-hand) He is a meticulous, slow moving planner that eliminates risk to the best of his ability and plans ahead. I'm still wondering what that "series of mistakes" in WWC was that he admitted to.
Monkey plans several turns ahead, uses forts as best as they can be used, plans the movement for his siege engines, plans the way his forces will move and reinforce and where the enemy can deploy.
I've done what I can here - I remember I had only that one general with NF in that area, and I gave him the best possible army and plopped him down where he'd be able to reinforce all the others.
The K-Shah is at a severe disadvantage in this game because it's broke and can't afford forts/agents, it's after the Mongols in the TO and it did not get a great standing army nor great leaders (due to how the AI played for 100 turns). The worst thogh, is the lack of gold to recruit siege weapons with which to crack open the forts... My recruitment pools are maxed atm. At least I'll have gold come next turn.
It would have been hard to win without AR simply because how hard it is to fight an actual night battle - too many torches, too much darkness and the AI can see perfectly. The only thing that's worse is heavy snowfall or fog, where the human player is blind as a bat and the AI can run circles around him.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Bloody hell phonics, remind me not to cross you![]()
![]()
Saruman the WhiteChief of the White Council, Lord of Isengard, Protector of Dunland
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
West Rome
WotK2_Rome_T6.zip
For Rome! Got Rome!!For the Admiral!
![]()
WotK_ERE_T6.sav
is it normal for poland to have control of a region and me have control of a city inside that region?![]()
As wierd as this may sound, yes, it is normal. You may also find that they appear to control the region around London, or a least it will appear that way to other players.
I can't say why but I know it is a consistently appearing COSMETIC glitch in this mod.
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im low on time this weekend and there are some major battles up for sure so probably late tomorrow afternoon
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